Search found 1 match

by matg
01 Sep 2011, 19:50
Forum: SFS2X C# API
Topic: Unity 3, webplayer security model and SFS2X policy server
Replies: 20
Views: 41091

We finaly have solved this problem after some hours of testing: Here is the result: if(Security.PrefetchSocketPolicy(serverName,serverPort,200)) { ... do server connect } As you can see you have to check for a valid policy result and add a timeout value of 200 ms and thats it :) works in unity edito...

Go to advanced search