Search found 21 matches
- 16 May 2013, 12:03
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
I created proof of concept: http://rwars.org/FPSDemoBuild.zip Anybody can download it and try on my test server, or any other server. Use case: 1. Connect 2. Login. 3. Create game and move a little. 4. Kill internet connection. 5. Try to close application. It will hangs. Not always, but very often. ...
- 15 May 2013, 07:45
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
Version 1.2.0 did not help. We decided to use such kind a code, to avoid hangs:
if (!Application.isEditor)
{
System.Diagnostics.Process.GetCurrentProcess().Kill();
}
- 14 May 2013, 10:27
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
The problem is not with the API but it has to be found way down in the native code that is generated by Unity from the C# bytecode. Unity does not do it. It uses SFSClient library untouched, and then mono execute it in runtime. I understand, that this issue is not obvious how to fix, but it is very...
- 14 May 2013, 07:19
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
Hello! We tried this. Nothing was changed. Our code public void OnApplicationQuit() { if (_smartFox != null) { if (_smartFox.IsConnected) { _smartFox.RemoveAllEventListeners(); _smartFox.Disconnect(); } _smartFox = null; } } Another problem case, which could help you: 1. Connect to server 2. Try ini...
- 19 Apr 2013, 14:26
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
We will try it. Thank you.
- 19 Apr 2013, 11:48
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
Any news?
- 11 Apr 2013, 13:43
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
Thank you!
- 11 Apr 2013, 12:12
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
I would suggest to try exporting with the latest Unity Editor (as of today should be v4.1) and see if they have fixed the issue. We are using Unity v4.1. The problem is still here. I have tested the scenario you have reported and I can tell you with good confidence that this is not an SFS related i...
- 05 Apr 2013, 09:31
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
The problem you are describing actually sounds like a Unity bug, because a disconnection from socket should in no way crash the application unless there's some memory leak or bad pointers, behind the scenes, the causes the failure. If this is the case there's not much we can do, but let's not be pe...
- 04 Apr 2013, 13:00
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
We have tried to clean Smartfox object in OnConnectionLost event. Now we can recconnect to server, if we create new Smartfox object. But issue with closing application is actual anyway. If disconnect happened, application hangs when we try to close it. It does not seem to be an Unity bug, because is...
- 22 Mar 2013, 15:00
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
Thank you, we will try.
- 22 Mar 2013, 14:25
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
Are you recreating the SmartFox object once the client gets disconnected. This is the one and only way to start a new connection. No. We did not do it since start of the project (more then one year ago) and everything was fine. If it is necessary - we will recreate SmartFox object before reconnect....
- 22 Mar 2013, 13:16
- Forum: SFS2X C# API
- Topic: API v1.1.0 released
- Replies: 23
- Views: 41030
Re: API v1.1.0 released
We have found bug in new version: 1. Connect to server from client. 2. Destroy internet connection, client fired OnConnectionLost event. 3. Try to reconnect to server. 4. SmartFox.dll fired exception: Object reference not set to an instance of an object at Sfs2X.Bitswarm.BitSwarmClient.Connect (Syst...
- 12 Oct 2012, 11:39
- Forum: SFS2X C# API
- Topic: Low read/write rate in version 1.0.3
- Replies: 7
- Views: 12946
Re: Low read/write rate in version 1.0.3
Any news?
- 04 Oct 2012, 17:38
- Forum: SFS2X C# API
- Topic: Low read/write rate in version 1.0.3
- Replies: 7
- Views: 12946
Re: Low read/write rate in version 1.0.3
Looking forward to hearing from you. Thanks.