Search found 27 matches
- 26 Dec 2019, 13:33
- Forum: SFS2X Questions
- Topic: getApi().joinRoom bug
- Replies: 4
- Views: 5495
Re: getApi().joinRoom bug
I create delays when creating rooms and when user connecting. It worked for me.
- 19 Dec 2019, 14:20
- Forum: SFS2X Questions
- Topic: getApi().joinRoom bug
- Replies: 4
- Views: 5495
Re: getApi().joinRoom bug
Hi, What does it mean --> "(auto-recovery connect to the game room)"? I write code for reconnect user after disconnect. User login to server and user autojoin into game room (if game is no finished) How does this work? - The client closes the game? - The server kicks the player? - Unexpec...
- 19 Dec 2019, 13:22
- Forum: SFS2X Questions
- Topic: getApi().joinRoom bug
- Replies: 4
- Views: 5495
getApi().joinRoom bug
I get this bug stably. 1. The player join to the first room. 2. From the join to the first room, the player join to the second room (auto-recovery connect to the game room). 3. The player finishes the game, is removed from the second room, the second room is removed. All works good. 4. A third room ...
- 09 Jul 2019, 14:23
- Forum: SFS2X Questions
- Topic: Class in __lib__
- Replies: 4
- Views: 5640
Re: Class in __lib__
Hmm... that's a strange error though. We'll have to investigate. As regards creating the Rooms at initialization: you can do it if you inhibit the fireClientEvent parameter. This is because all Extensions are initialized before the server engine is ready, therefore causing an Exception (though a di...
- 09 Jul 2019, 10:40
- Forum: SFS2X Questions
- Topic: Class in __lib__
- Replies: 4
- Views: 5640
Re: Class in __lib__
I solved this problem. Create of rooms at the request of the player, and not at the time of initialization in the zone. The extensionis right attached to the room.
- 07 Jul 2019, 09:56
- Forum: SFS2X Questions
- Topic: Class in __lib__
- Replies: 4
- Views: 5640
Class in __lib__
Hi! I create MMORoom in Zone Extension CreateMMORoomSettings cfg = new CreateMMORoomSettings(); cfg.setName("Planet"+res.getString("id")); cfg.setMaxUsers(1000); cfg.setDynamic(false); cfg.setGame(true); cfg.setHidden(false); cfg.setAutoRemoveMode(SFSRoomRemoveMode.DEFAULT); cfg....
- 07 Mar 2015, 12:54
- Forum: SFS2X ActionScript 3 API
- Topic: Create bug room
- Replies: 3
- Views: 7920
Re: Create bug room
The problem was technical limitations threads on VPS server. Logs were many, so this problem does not seem to have time in the last 500 messages filter WARN or ERROR
- 05 Mar 2015, 17:38
- Forum: SFS2X ActionScript 3 API
- Topic: Create bug room
- Replies: 3
- Views: 7920
Re: Create bug room
If it's privileges, all users have the same rights.
From the same room can be created by normal, but may not extension and autojoin
From the same room can be created by normal, but may not extension and autojoin
- 05 Mar 2015, 16:27
- Forum: SFS2X ActionScript 3 API
- Topic: Create bug room
- Replies: 3
- Views: 7920
Create bug room
I create Room: var settings:RoomSettings = new RoomSettings(roomName); settings.groupId = DEFAULT_GROUP; settings.isGame = true; settings.maxUsers = roomMaxS*2; settings.maxSpectators = 0; settings.maxVariables = 10; settings.extension = new RoomExtension(EXTENSION_ID, EXTENSIONS_CLASS); settings.va...
- 18 Feb 2015, 20:33
- Forum: SFS2X Questions
- Topic: Send email
- Replies: 2
- Views: 4557
Re: Send email
Thank you very much!
- 18 Feb 2015, 18:25
- Forum: SFS2X Questions
- Topic: Send email
- Replies: 2
- Views: 4557
Send email
Hello!
Did not find information on how to send e-mails with the server extensions.
After standard Java components does not. Try through SignUpAssistantComponent, causing
suac.handleClientRequest (null, params)
gives exception for null.
How can I send a email if the user is not?
Did not find information on how to send e-mails with the server extensions.
After standard Java components does not. Try through SignUpAssistantComponent, causing
suac.handleClientRequest (null, params)
gives exception for null.
How can I send a email if the user is not?
- 09 Jun 2014, 09:24
- Forum: SFS2X ActionScript 3 API
- Topic: Error on kernel
- Replies: 24
- Views: 28138
Re: Error on kernel
Thank you very much! The error can be easily reproduced with this small snippet: var arr:Array = [] arr["map"] = 1000 The problem is that "map" is already a method in the Array class and cannot be reassigned. I suppose you are calling one of your variables "map" which i...
- 03 Jun 2014, 11:12
- Forum: SFS2X ActionScript 3 API
- Topic: Error on kernel
- Replies: 24
- Views: 28138
Re: Error on kernel
Send Stripped project to PM
- 29 May 2014, 09:53
- Forum: SFS2X ActionScript 3 API
- Topic: Error on kernel
- Replies: 24
- Views: 28138
Re: Error on kernel
Replaced AutoJoin in
by
Error removed.
Problem exactly Join Room
Code: Select all
sfs.send( new CreateRoomRequest(settings, true, sfs.lastJoinedRoom) )
by
Code: Select all
sfs.send( new CreateRoomRequest(settings, false, sfs.lastJoinedRoom) )
Error removed.
Problem exactly Join Room
- 29 May 2014, 09:40
- Forum: SFS2X ActionScript 3 API
- Topic: Error on kernel
- Replies: 24
- Views: 28138
Re: Error on kernel
Server side UserJoinHandler: addEventHandler(SFSEventType.USER_JOIN_ROOM, OnUserJoinHandler.class); public class OnUserJoinHandler extends BaseServerEventHandler { @Override public void handleServerEvent(ISFSEvent event) throws SFSJoinRoomException { Room gameRoom = (Room) event.getParameter(SFSEven...