Search found 20 matches
- 23 Mar 2012, 22:20
- Forum: Job offers and requests
- Topic: Virtual World Collab
- Replies: 0
- Views: 9873
Virtual World Collab
I would like to make a virtual world. I will provide a website, and the database, but i would need the sql file if you could make it.. I need a good flash programmer who can use Smart Fox or something else you like to make a virtual world, i could design also. We could have moderators and all that. ...
- 21 Jun 2011, 16:48
- Forum: Job offers and requests
- Topic: Moderators Needed? Hire Me!
- Replies: 6
- Views: 11541
- 04 Jun 2011, 02:24
- Forum: Job offers and requests
- Topic: Moderators Needed? Hire Me!
- Replies: 6
- Views: 11541
- 30 May 2011, 16:15
- Forum: SFS2X Questions
- Topic: Public Message Help
- Replies: 5
- Views: 8287
when you send a login request (from the client) there are 2 params (or more, cant remember now). The 1st one is the username and the 2nd one is the password. Note that you can also change the username (server side) at the login time. Now all the sudden it says cannot do [object LoginRequest] Please...
- 29 May 2011, 14:56
- Forum: SFS2X Questions
- Topic: Public Message Help
- Replies: 5
- Views: 8287
- 28 May 2011, 21:30
- Forum: Job offers and requests
- Topic: Moderators Needed? Hire Me!
- Replies: 6
- Views: 11541
Moderators Needed? Hire Me!
Hi I'm Peter.
Are you looking for moderators for your multiplayer game?
I am here for you.
My Email:
gameislandz@yahoo.com to contact me.
I also have a few deals!
Are you looking for moderators for your multiplayer game?
I am here for you.
My Email:
gameislandz@yahoo.com to contact me.
I also have a few deals!
- 27 May 2011, 23:03
- Forum: SFS2X ActionScript 3 API
- Topic: undefined method PublicMessageRequest when using Redbox SWC
- Replies: 4
- Views: 8643
Re: undefined method PublicMessageRequest when using Redbox
geekedatbirth wrote:"Call to a possibly undefined method PublicMessageRequest".
Funny because I just posted a post about the same exact error
- 27 May 2011, 23:01
- Forum: SFS2X Questions
- Topic: Public Message Help
- Replies: 5
- Views: 8287
Public Message Help
This is my code: sfs.addEventListener(SFSEvent.PUBLIC_MESSAGE. onPublicMessage) function chat_clickHandler(event:MouseEvent):void { if(chatinput_txt.text.length<0) { var imrequest:PublicMessageRequest= new PublicMessageRequest(chatinput_txt.text); sfs.send...
- 27 May 2011, 17:44
- Forum: The Gallery
- Topic: Space Game Eternity - Flash MMO
- Replies: 1
- Views: 11327
Re: Space Game Eternity - Flash MMO
NateDog wrote:We're in light Alpha testing with our MMO built with SFS1:
http://spacegame-eternity.com/play.htm
There is a connection failure
- 27 May 2011, 17:27
- Forum: Job offers and requests
- Topic: GameIslandz
- Replies: 0
- Views: 4561
GameIslandz
Hi Smartfoxers, I am 13(so I cannot pay you yet)and I have a popular website: http://gameislandz.weebly.com/ Now This Is Why You Might Not Want To Join: -You Think It's Wack Because My Website Is A Sub-Domain. Well, soon when I have the money, I can get somebody to buy this domain for me. Trust Me ...
- 20 May 2011, 19:23
- Forum: SFS2X Questions
- Topic: Video tutorials
- Replies: 12
- Views: 71074
- 20 May 2011, 19:22
- Forum: SFS2X Questions
- Topic: Can't Connect
- Replies: 1
- Views: 4201
Can't Connect
I cannot connect to sfs in flash (yes,the standalone is on)
I read the documentation, and connected the library path with API.swc file for sfs.How do I connect it to the certain zone I want it to connect it to?
Please Help I'm new to sfs.
I read the documentation, and connected the library path with API.swc file for sfs.How do I connect it to the certain zone I want it to connect it to?
Please Help I'm new to sfs.
- 20 May 2011, 18:51
- Forum: The Gallery
- Topic: [BETA] Quackbay!
- Replies: 5
- Views: 17241
- 19 May 2011, 21:06
- Forum: SFS2X ActionScript 3 API
- Topic: Flash CS3 Help
- Replies: 4
- Views: 8344
Hi, so you're adding that code directly to the timeline, right? If so, you can't use a package... That's just for classes... If you want to add the code to the TimeLine, you need to remove the package, the class, its constructor and all the public and private attributes, so it stays like this: /** ...
- 19 May 2011, 20:15
- Forum: SFS2X ActionScript 3 API
- Topic: Flash CS3 Help
- Replies: 4
- Views: 8344