Search found 78 matches

by foxter888
02 Oct 2012, 13:51
Forum: SFS2X C# API
Topic: sending multiple transforms from a scene?
Replies: 10
Views: 4588

Re: sending multiple transforms from a scene?

i apreciate the reply i'll look into it more when i can.
by foxter888
04 Sep 2012, 06:41
Forum: SFS2X C# API
Topic: sending multiple transforms from a scene?
Replies: 10
Views: 4588

Re: sending multiple transforms from a scene?

now are there any resources where i can learn what you guys mean by server tick? now before about the ai in which i planned to have one client being the main one seemed fine since the pathfinding and all that is done using unity, i know this is wrong in which the ideal way would be do almost everyth...
by foxter888
10 Aug 2012, 12:33
Forum: SFS2X C# API
Topic: sending multiple transforms from a scene?
Replies: 10
Views: 4588

Re: sending multiple transforms from a scene?

now about being able to get all transforms into a array or some form of collection so i could apply it to all rather than individually would this be a good aproach? and how would i go about it? i'm still new with learning to be able to send sfs array and any regular arrays that you could add to the ...
by foxter888
10 Aug 2012, 12:31
Forum: SFS2X C# API
Topic: some clients not recieveing extension responses?
Replies: 9
Views: 4143

Re: some clients not recieveing extension responses?

yes i get most of what you are mentioning, so far seems to work fine with some players and some with bad connection not so much. it does feels bad to know that we can' always have a decent connection lol
by foxter888
09 Aug 2012, 16:12
Forum: SFS2X C# API
Topic: some clients not recieveing extension responses?
Replies: 9
Views: 4143

Re: some clients not recieveing extension responses?

i do use udp for the movements, and yes i can understand them dropping due to their nature, i do apreciate the help you are giving me. yes the other client connection seems to be somewhat slow and when looking at their pings i can see how is their connection. so far it seems to make the project a bi...
by foxter888
09 Aug 2012, 12:09
Forum: SFS2X C# API
Topic: sending multiple transforms from a scene?
Replies: 10
Views: 4588

Re: sending multiple transforms from a scene?

i have been taking time to try to understand some concepts, the ones that never seem to work so well for me normally are class serialization, movement done by the network and full collision. and the tutorial it's not fully comented line by line the pdf just show somewhat of how the network is done i...
by foxter888
09 Aug 2012, 12:06
Forum: SFS2X C# API
Topic: some clients not recieveing extension responses?
Replies: 9
Views: 4143

Re: some clients not recieveing extension responses?

i do get the three points that you are mentioning, but what seems a bit exagerating is the fact that tcp messages are supposed to be reliable, so far i have done just like the manuals says and even the tutorials you all have been showing, same way as the fps demo and so on and even lowering the rate...
by foxter888
09 Aug 2012, 04:08
Forum: SFS2X C# API
Topic: sending multiple transforms from a scene?
Replies: 10
Views: 4588

Re: sending multiple transforms from a scene?

honestly i'm pretty confused when it comes trying to do the AI server side, and the other thing to would be me having to know how to do path finding server side, so that's why i went with the setup as having a client being a controller and no one seems to be able to help nor tutorials, so i'm going ...
by foxter888
09 Aug 2012, 03:40
Forum: SFS2X C# API
Topic: some clients not recieveing extension responses?
Replies: 9
Views: 4143

Re: some clients not recieveing extension responses?

is there a way to make it so certain packets can't drop such as them having priority? what i'm experiencing is that the other client it's slow and after a while he drops one packet which happens to be tcp in this case is a respawning message so then it breaks the game, i am using udp and i understan...
by foxter888
09 Aug 2012, 03:29
Forum: SFS2X C# API
Topic: some clients not recieveing extension responses?
Replies: 9
Views: 4143

Re: some clients not recieveing extension responses?

so i'm guessing the correct way to say it is that i have regular messages that are not udp being dropped, making the clients to fall out of sync, thus creating a pitfall on the game.
by foxter888
06 Aug 2012, 19:18
Forum: SFS2X C# API
Topic: sending multiple transforms from a scene?
Replies: 10
Views: 4588

Re: sending multiple transforms from a scene?

bump, no answers yet lol
by foxter888
06 Aug 2012, 19:17
Forum: SFS2X C# API
Topic: some clients not recieveing extension responses?
Replies: 9
Views: 4143

some clients not recieveing extension responses?

well i know some people might think that i'm not doing the responses right by asking here on this forum, anyhow the problem i see it's more different. all the extension responses work fine for example if my player dies in my fps game setup and then he respawn, he sends a extension request for respaw...
by foxter888
01 Aug 2012, 19:12
Forum: SFS2X C# API
Topic: sending multiple transforms from a scene?
Replies: 10
Views: 4588

sending multiple transforms from a scene?

hi good afternoon, here are some questions in which i might need some guidance and see if it would help me with optimizations, i got AI working so far for my fps game project anyhow the way i'm aproaching it is whoever made the room meaning the owner is going to instantiate the main AI that will do ...
by foxter888
20 Jul 2012, 00:16
Forum: SFS2X C# API
Topic: weird logic and or connection and destroying
Replies: 3
Views: 2054

Re: weird logic and or connection and destroying

yes i have, i did end up having to change my way of coding such as making managers that would handle the connections and the message sending, so if i end up using any of the smartfox related stuff wheter they are event handlers and so on and if it gets destroyed inside unity i start to see all kinds...
by foxter888
10 Jul 2012, 12:58
Forum: SFS2X C# API
Topic: weird logic and or connection and destroying
Replies: 3
Views: 2054

Re: weird logic and or connection and destroying

i think i'm being able to answer some of my own questions lol, k well when working with unity if you are destroying a gameobject that has or that is using the smartfox events such as event handlers and request handlers it seems to loose a reference of smartfox, before as a way to get around instead ...

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