Search found 16 matches
- 31 Mar 2011, 22:03
- Forum: .Net / Unity3D API
- Topic: Extension issue, mangled or null message
- Replies: 8
- Views: 19646
- 31 Mar 2011, 01:34
- Forum: .Net / Unity3D API
- Topic: Best network design methodologies
- Replies: 4
- Views: 15401
So here is a question, in a game where there a several players moving around in real time, is it better to send the position update of a player only when they have moved or is it better to send out an update at a set interval? To explain this better, I see a choice of two options. When a player move...
- 31 Mar 2011, 00:34
- Forum: .Net / Unity3D API
- Topic: Extension issue, mangled or null message
- Replies: 8
- Views: 19646
- 30 Mar 2011, 01:31
- Forum: .Net / Unity3D API
- Topic: Extension issue, mangled or null message
- Replies: 8
- Views: 19646
Should be in the API docs for sendXtMesssage /Thomas For which API? Couldn't find it here: http://www.smartfoxserver.com/docs/docPages/as3/html/it_gotoandplay_smartfoxserver_SmartFoxClient.html#sendXtMessage or here : http://www.smartfoxserver.com/docs/docPages/as1/methods/sendXtMessage.htm That as...
- 29 Mar 2011, 22:48
- Forum: .Net / Unity3D API
- Topic: Extension issue, mangled or null message
- Replies: 8
- Views: 19646
- 29 Mar 2011, 22:04
- Forum: .Net / Unity3D API
- Topic: Extension issue, mangled or null message
- Replies: 8
- Views: 19646
- 29 Mar 2011, 18:53
- Forum: .Net / Unity3D API
- Topic: Extension issue, mangled or null message
- Replies: 8
- Views: 19646
- 29 Mar 2011, 02:13
- Forum: .Net / Unity3D API
- Topic: Extension issue, mangled or null message
- Replies: 8
- Views: 19646
Extension issue, mangled or null message
Hey guys, I am, at this point, just trying to get handleRequest to post a trace. My code is simple enough : Unity : smartFoxClient.SendXtMessage("testing","TONY",null,SmartFoxClient.XTMSG_TYPE_STR); AS : function init() { trace("Initing testScript&qu...
- 18 Mar 2011, 16:36
- Forum: SFS2X C# API
- Topic: Trouble with local connection
- Replies: 4
- Views: 7580
- 18 Mar 2011, 00:31
- Forum: SFS2X C# API
- Topic: Trouble with local connection
- Replies: 4
- Views: 7580
Trouble with local connection
I am having the hardest time connecting to a localhost server. I am using the 32bit version of SFS2X with the RC2 patch applied. I am trying to connect with the FPS demo which was upgraded to Unity 3.0, exported as assets, imported into a fresh project, and has the security policy thing applied. The...
- 09 Mar 2011, 22:53
- Forum: SFS2X Questions
- Topic: Can't connect to SFS2X, but can connect to SFSPro
- Replies: 9
- Views: 12511
You could also test if you can connect through the box's extenal/lan ip instead of the localhost one. The localhost one will allways work. See, I am not sure how to do that. It may have been a stupid thing to leave out but I am doing this through Amazon's EC2. And on that note, I did open up 9339 a...
- 09 Mar 2011, 17:56
- Forum: SFS2X Questions
- Topic: Can't connect to SFS2X, but can connect to SFSPro
- Replies: 9
- Views: 12511
I would think so too if not for the fact that I can nearly the exact same thing with SFSPro. If I am trying to access the same IP from the same IP there should be no big issue and the ports used should be the same for the AdminTools. The only thing I can think of is a program specific block, but I i...
- 09 Mar 2011, 15:53
- Forum: SFS2X Questions
- Topic: Can't connect to SFS2X, but can connect to SFSPro
- Replies: 9
- Views: 12511
- 08 Mar 2011, 23:21
- Forum: SFS2X Questions
- Topic: Can't connect to SFS2X, but can connect to SFSPro
- Replies: 9
- Views: 12511
- 08 Mar 2011, 21:01
- Forum: SFS2X Questions
- Topic: Can't connect to SFS2X, but can connect to SFSPro
- Replies: 9
- Views: 12511
Can't connect to SFS2X, but can connect to SFSPro
So I am trying to replace SFSPro with SFS2X on a remote Ubuntu server. I have no problem connecting to and working with SFSPro, but I cannot connect to SFS2X. First off, I am running only one at a time during testing and, yes, making changes to the config files I do restart the server. So, SFS2X sta...