Search found 54 matches
- 04 Mar 2015, 11:17
- Forum: SFS2X Questions
- Topic: Mutiple Zone Advantages
- Replies: 3
- Views: 5448
Re: Mutiple Zone Advantages
Thanks for the reply. That was quick! By different products I mean different game worlds and each world has a set of mini-games. World 1 has a set of mini-games A,B,C.. and each have their own jars (room extension, handlers etc) World 2 has a set of games and so on. Right now, all the worlds talk to...
- 04 Mar 2015, 08:51
- Forum: SFS2X Questions
- Topic: Mutiple Zone Advantages
- Replies: 3
- Views: 5448
Mutiple Zone Advantages
We have a setup where we have one zone running for multiple products. So, we have one zone extension (one folder in the SFS2X/extensions folder) and all our products talk to the same extension. As a result, the number of jars in this folder has increased because of several mini-games in different pr...
- 07 Oct 2013, 15:32
- Forum: SFS2X C# API
- Topic: app crash when join room event fired
- Replies: 3
- Views: 7564
Re: app crash when join room event fired
Any solution to this? We have the latest Xcode and unity and this still seems to happen randomly. It happens sometimes even when a user enters the room and when a user disconnects.
- 05 Jun 2012, 09:25
- Forum: SFS2X Questions
- Topic: UDP Packets getting discarded
- Replies: 7
- Views: 11627
Re: UDP Packets getting discarded
vmnikulin:
I have seen the post but it is not conclusive. I could not see any solution there.
I have seen the post but it is not conclusive. I could not see any solution there.
- 05 Jun 2012, 05:27
- Forum: SFS2X Questions
- Topic: UDP Packets getting discarded
- Replies: 7
- Views: 11627
UDP Packets getting discarded
Hello, We have been having this issue lately and we are not sure what could be causing this. We receiving all packets through tcp but not from UDP. We see a lot of packets being discarded at peak time ranging from 21 to 135% as seen in the admin tool and we have the following two error dumps in the ...
- 12 Mar 2012, 06:59
- Forum: SFS2X Questions
- Topic: Size of packet - WireShark shows double the value
- Replies: 1
- Views: 3875
Size of packet - WireShark shows double the value
Hello, I am sending the following data from the server to a client p1 = float p2 = float p3 = float r1 = float r2 = float r3 = float So this should take about (6 * 4) + (12 * 2) bytes i.e 24 + 24 = 48 bytes right? However when monitoring an incoming packet in wireshark the data length is double the ...
- 02 Mar 2012, 11:42
- Forum: SFS2X Questions
- Topic: Error handling data: inflating sfs2x, Invalid SFSDataType
- Replies: 28
- Views: 45038
Re: Error handling data: inflating sfs2x, Invalid SFSDataTyp
I have sent you a message with the details.
- 02 Mar 2012, 10:49
- Forum: SFS2X Questions
- Topic: Error handling data: inflating sfs2x, Invalid SFSDataType
- Replies: 28
- Views: 45038
Re: Error handling data: inflating sfs2x, Invalid SFSDataTyp
Yes its SFS 2x and the latest client API. I shall setup something for you in some time.
- 01 Mar 2012, 17:23
- Forum: SFS2X Questions
- Topic: Error handling data: inflating sfs2x, Invalid SFSDataType
- Replies: 28
- Views: 45038
Re: Error handling data: inflating sfs2x, Invalid SFSDataTyp
This is annoying. We have revamped the java code, used the latest patch, optimized the objects being sent and received, controlled how may packets are being sent / second and also used UDP for positional updates. We have been battling this for months with no positive result. I started this post in M...
- 13 Jan 2012, 09:18
- Forum: SFS2X Questions
- Topic: LoadConfig in unity web player
- Replies: 1
- Views: 4041
LoadConfig in unity web player
Is it possible to load a config file in unity web player? It works ok on the IDE and the standalone but fails in the web player. I checked another forum saying its not possible. Is it possible?
- 21 Dec 2011, 04:30
- Forum: SFS2X Questions
- Topic: UDP Out of order packets
- Replies: 1
- Views: 3612
UDP Out of order packets
Does SFS2X handle out of order packets when sending responses through UDP? i.e will it ensure that the packets always come in order to the client (when server sends it) or server (when client sends it)? I want to know if it is up to to the application to decide which packet is the most recent one. I...
- 04 Jun 2011, 01:55
- Forum: SFS2X Questions
- Topic: ProtocolMode in server.xml
- Replies: 2
- Views: 4833
- 02 Jun 2011, 22:46
- Forum: SFS2X Questions
- Topic: Error handling data: inflating sfs2x, Invalid SFSDataType
- Replies: 28
- Views: 45038
- 02 Jun 2011, 04:01
- Forum: SFS2X Questions
- Topic: ProtocolMode in server.xml
- Replies: 2
- Views: 4833
ProtocolMode in server.xml
Are the different protocol modes AUTO, BINARY and TEXT? Are these the string values to set in server.xml if we want to change it? What does AUTO do? I don't see any documentation on this. I fetched it from Java SFSProtocolType enum.
- 01 Jun 2011, 21:49
- Forum: SFS2X Questions
- Topic: News about that possible bug in SFS2X
- Replies: 5
- Views: 12080