Search found 33 matches

by arun8483
14 May 2020, 12:50
Forum: SFS2X Questions
Topic: Merging user session after disconnect and reconnection
Replies: 5
Views: 350

Re: Merging user session after disconnect and reconnection

Hmmm I thought about this idea. Just wanted to hear from you :) thank you so much
by arun8483
14 May 2020, 09:29
Forum: SFS2X Questions
Topic: Merging user session after disconnect and reconnection
Replies: 5
Views: 350

Re: Merging user session after disconnect and reconnection

I have already implemented all these logics in place waiting for player and switching to other player when timer runs out. My question is when player creates a new connection after disconnecting WiFi and login again, how does he get his old rooms and join in it? When player creates a new connection,...
by arun8483
13 May 2020, 20:18
Forum: SFS2X Questions
Topic: Merging user session after disconnect and reconnection
Replies: 5
Views: 350

Merging user session after disconnect and reconnection

I know about HRC. I have already implemented that and it's working as expected. Now I would like to handle the situation when player manually switching off WiFi and enabling it let player join the same room as he was in before disconnection. I have seen this behavior in almost all multiplayer online...
by arun8483
23 Apr 2018, 21:13
Forum: SFS2X Questions
Topic: Automatic session removal only from standalone exe unity player
Replies: 1
Views: 785

Automatic session removal only from standalone exe unity player

Hi, Have a look at the below logs... Session created: { Id: 126, Type: DEFAULT, Logged: No, IP: 122.174.47.217:50675 } on Server port: 9933 <---> 50675 Session removed: { Id: 126, Type: DEFAULT, Logged: No, IP: 122.174.47.217:50675 } Session created: { Id: 127, Type: DEFAULT, Logged: No, IP: 122.174...
by arun8483
04 Sep 2017, 10:51
Forum: SFS2X Questions
Topic: SFSEventType.USER_JOIN_ROOM playerlist/userlist size issues
Replies: 5
Views: 2013

Re: SFSEventType.USER_JOIN_ROOM playerlist/userlist size issues

thank you so much...that answered my question... :D
by arun8483
04 Sep 2017, 09:52
Forum: SFS2X Questions
Topic: SFSEventType.USER_JOIN_ROOM playerlist/userlist size issues
Replies: 5
Views: 2013

Re: SFSEventType.USER_JOIN_ROOM playerlist/userlist size issues

So my ultimate question is, when 2 players joins concurrently, and if my game starting logic rely on user join event handler, does it requires synchronized method to make sure the game starts only once. if (room.size() == 2 && !gameStarted ) { gameStarted = true } Yes, you need synchronizat...
by arun8483
02 Sep 2017, 11:47
Forum: SFS2X Questions
Topic: SFSEventType.USER_JOIN_ROOM playerlist/userlist size issues
Replies: 5
Views: 2013

Re: SFSEventType.USER_JOIN_ROOM playerlist/userlist size issues

aahhh.... that make sense.. understood... But by looking at the way how events are fired, It seems we can't rely on joinRoom event handler to start a game... If two remote clients A and B joins at the same time, same min, same sec, same nanosec... exactly at the same time... User Join Event fires tw...
by arun8483
01 Sep 2017, 11:56
Forum: SFS2X Questions
Topic: SFSEventType.USER_JOIN_ROOM playerlist/userlist size issues
Replies: 5
Views: 2013

SFSEventType.USER_JOIN_ROOM playerlist/userlist size issues

I am expecting JoinRoomHandler handleServerEvent to be called on both occassions, ie, when Player 1 and Payer 2 join the room. Its working as expected but the PlayerList size is 2 on both occassion. How can I rely on this count to start a game?. If this is the case, game starts twice. Is there any o...
by arun8483
01 Sep 2017, 10:05
Forum: SFS2X Questions
Topic: SFS2X handling response synchronization from different Threads
Replies: 2
Views: 1218

Re: SFS2X handling response synchronization from different Threads

Lets take a general case Thread 1 and Thread 2 running concurrently...
1) Both players are in the same Room
2) I have attached a screenshot that explains the scenario.
scenario.png
(28 KiB) Not downloaded yet
by arun8483
01 Sep 2017, 06:47
Forum: SFS2X Questions
Topic: SFS2X handling response synchronization from different Threads
Replies: 2
Views: 1218

SFS2X handling response synchronization from different Threads

A separate running Thread that is handling Rooms and Users in queue to pick 2 players after client initiates search request The following is the scenario which I am really concered about and not quite understand wheather or not I am in the right path 1) lets say Player A and Player B sent search req...
by arun8483
22 Mar 2012, 07:49
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Room not getting destroyed
Replies: 3
Views: 1986

Re: Room not getting destroyed

Yes,,,correct I have solved it..thanks
First I have to call room.removeUser(user)
then destroyRoom method call...
by arun8483
21 Mar 2012, 21:16
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Room not getting destroyed
Replies: 3
Views: 1986

Re: Room not getting destroyed

Yes, I've double checked it... In User_exit,,,I am getting the count as 0..and destroyRoom method call works fine.... But in User_Lost, I am getting the count as 1..and destroyRoom method call fails...room always exists in memory. I am using Room level extension and I am doing all this logic inside ...
by arun8483
21 Mar 2012, 21:11
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Room not getting destroyed
Replies: 3
Views: 1986

Room not getting destroyed

hi, This is how I am creating my room in server side(java) newRoom = helper.createRoom(currZone, map, null, roomVars, null, false, true, true); This is how I am trying to destroy the room private void destroyRoom(ExtensionEnum extensionEnum) { trace("***destroyRoom*****"); trace("exte...
by arun8483
21 Mar 2012, 06:22
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Room destroy
Replies: 4
Views: 2320

Re: Room destroy

Yea...both are not working....when last player leaves the room....I am getting the count as "1" not 0. is that how it works?????
Room Level extension....
by arun8483
20 Mar 2012, 07:29
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Room destroy
Replies: 4
Views: 2320

Re: Room destroy

Hi, I have to consider one more scenario... 1) How to find out If room is empty??? a) I have two scenarios, when a player press leave table button, I am calling leaveRoom in the server side, this call inturn calls handleInternalEvent. Now I am checking the total players length in this room, I am get...

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