Search found 82 matches

by rav
30 Sep 2011, 12:07
Forum: SFS2X Questions
Topic: embedded http server port? how to get?
Replies: 2
Views: 1565

Reading jetty.xml is a bit crooked, but it's the only way :)
Waiting for new release

Thank you
by rav
29 Sep 2011, 12:32
Forum: SFS2X Questions
Topic: Dose SFS 2X support cluster? terracotta?
Replies: 5
Views: 2981

I'm using Distributed Ehcache and Terracotta toolkit for sending/receiving messages. All works fine, but in this approach you should write your own Buddy system, Ban system, Room system, Public/Private Messages,.. huge part of SmartFox embedded features.
by rav
29 Sep 2011, 12:19
Forum: SFS2X Questions
Topic: embedded http server port? how to get?
Replies: 2
Views: 1565

embedded http server port? how to get?

Is there a way to get port of embedded http server from code? My load balancers should send to clients data about alive game servers in cluster: ip, port and httpPort (is blurBox is enable). It'll be great if there will be method "getHttpPort()" in com.smartfoxserver.v2.http.IHttpServer cl...
by rav
19 Aug 2011, 13:41
Forum: SFS2X Questions
Topic: Preventing people from connecting to our SFS 2X server
Replies: 8
Views: 3113

Just check all requests from client for ability. So if request could be performed (from servers view point) it means that client is valid (even if your client was hacked or this is some another client)
by rav
22 Jul 2011, 12:07
Forum: SFS2X Java / Android API
Topic: double disconnected event on server
Replies: 1
Views: 2617

double disconnected event on server

I use Java client API and sometimes I get double disconnection server event: my disconnect handler public class DisconnectEventHandler extends BaseServerEventHandler { @Override public void handleServerEvent(ISFSEvent event) throws SFSException { doSomeActionOnUserDisconnect(&#...
by rav
19 Jul 2011, 05:10
Forum: SFS2X Questions
Topic: Threads dont work.
Replies: 2
Views: 1646

for what do you need a thread if it doesn't have a cycle?
Did you try to debug?
by rav
14 Jul 2011, 07:12
Forum: SFS2X Questions
Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
Replies: 22
Views: 9633

Re: Follow up :) - Would love some insights from GotoAndPlay

We have now reached more than 4500 CCU as we are allowing a bigger share of our userbase to use the new version. Do you use single server? or some clustering solution A single server. I have no plan to cluster. I believe my game can run 40k players on one server, when I'll good at smartfox. IMHO it...
by rav
13 Jul 2011, 05:41
Forum: SFS2X Questions
Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
Replies: 22
Views: 9633

Re: Follow up :) - Would love some insights from GotoAndPlay

Fraggle wrote:We have now reached more than 4500 CCU as we are allowing a bigger share of our userbase to use the new version.


Do you use single server? or some clustering solution
by rav
10 Jun 2011, 12:29
Forum: SFS2X Questions
Topic: Disconnecting a lot of users gives exceptions
Replies: 5
Views: 2612

Probably request from user was in queue at the moment as a player was disconnected, so handler got request from dead user
by rav
08 Jun 2011, 05:21
Forum: SFS2X Questions
Topic: handlers and concurrency
Replies: 3
Views: 2011

Doesn't support concurrency? What do you mean exactly? Can you elaborate? F.e. there is a class: class FirstHandler extends BaseClientRequestHandler { @Override public void handleClientRequest(User user, ISFSObject isfso) { trace("begin"); doSomeLongOperation(...
by rav
07 Jun 2011, 11:13
Forum: SFS2X Questions
Topic: handlers and concurrency
Replies: 3
Views: 2011

handlers and concurrency

Is it right that handlers ('someClasses extends BaseClientRequestHandler') doesn't supports cuncurrency on sfs level? As I understand all requests from users just pushed into some queue for this handler and processed consequentially And does 'someClasses extends BaseServerEventHandler' supports cunc...
by rav
26 Apr 2011, 11:39
Forum: SFS2X Questions
Topic: SFS2X Cluster Edition
Replies: 4
Views: 2666

Does anybody tried terracotta EHCache for clustering? Guys from terracotta offer to migrate from DSO (http://www.terracotta.org/confluence/display/docs/Migrating+From+Terracotta+DSO)
by rav
15 Apr 2011, 07:48
Forum: SFS2X Questions
Topic: SFS2X Cluster Edition
Replies: 4
Views: 2666

I read it and took a part in these discussion.. but in our game each player should be able to communicate with each others
by rav
14 Apr 2011, 13:19
Forum: SFS2X Questions
Topic: SFS2X Cluster Edition
Replies: 4
Views: 2666

SFS2X Cluster Edition

My company plans to use a cluster of SFS2X servers (2-3 servers in the begining, 3-6 further, it will depends on servers loading and it will be known after load (stress) testing, cluster must holds more than 100000 ccu). In the current situation I should write a couple of classes (like in cluster de...
by rav
13 Apr 2011, 12:38
Forum: SFS2X Questions
Topic: something messed up with custom params and passwords login
Replies: 14
Views: 6148

partly you are right.. Bruteforcing stop working when password contains more than 9-10 characters, but there are more efficiently ways (f.e. using dictionaries)

NB: users very often use 6-8 character passwords

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