Search found 48 matches

by NateDog
08 Mar 2011, 06:49
Forum: The Gallery
Topic: Space Game Eternity - Flash MMO
Replies: 1
Views: 11210

Space Game Eternity - Flash MMO

We're in light Alpha testing with our MMO built with SFS1:

http://spacegame-eternity.com/play.htm
by NateDog
24 Jun 2010, 22:54
Forum: SFS2X Questions
Topic: Connection encryption
Replies: 57
Views: 112197

I can't imagine anyone is going to use SSL for a game with SFS. As you say, any multiplayer game is going to have to rely on it's own system to validate all client requests. The weight of ssl just wouldn't be worth it for a game.
by NateDog
15 Jun 2010, 06:04
Forum: Server Side Extension Development
Topic: How to tell server to actually use custom login?
Replies: 1
Views: 4297

<Zone name="myzone" customLogin="true" uCountUpdates="false"> <Rooms> <Room name="Main" limbo="true" autoJoin="true" /> </Rooms> <Extensions> <extension name="myext" className="apps.MyApp" type="java" /> </Ext...
by NateDog
13 Jun 2010, 22:23
Forum: Server Side Extension Development
Topic: any way to register new users without using web?
Replies: 1
Views: 4711

We're registering new players through the _server.login () instead of passing just username, pass in a special formatted string that includes whatever you need to let the server know this is a new player registration. So for example ... "username.playerclass.startingposition" On the server...
by NateDog
13 Jun 2010, 22:15
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Load Test program
Replies: 4
Views: 7799

Sounds like the same issue being discussed here:

http://smartfoxserver.com/forums/viewtopic.php?t=7702
by NateDog
07 Jun 2010, 00:12
Forum: SmartFoxServer 1.x Discussions and Help
Topic: SmartFoxServer 2X Announced!
Replies: 116
Views: 135564

Likewise, I'm in the same boat. We know we're going with SFS2X so having our hands on it as early as possible for dev/testing will be very much appreciated. Thanks.
by NateDog
06 Jun 2010, 23:53
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Game slow down
Replies: 1
Views: 4066

First step would be to do some profiling on the db queries running in the game.
by NateDog
29 Apr 2010, 07:24
Forum: SmartFoxServer 1.x Discussions and Help
Topic: InternalEventObject.EVENT_USER_LOST not giving a valid uid
Replies: 1
Views: 4419

InternalEventObject.EVENT_USER_LOST not giving a valid uid

I'm having a problem handling user disconnects in my Java extension. I always get a uid of 0 How do I know which user I lost? This is the code and it's the latest 1.6.8 pro server. public void handleInternalEvent(InternalEventObject ieo) { String eventName = ieo.getEventName(); ...
by NateDog
11 Mar 2010, 04:12
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Need a quick sanity check on bandwidth and user estimates
Replies: 4
Views: 7314

Thanks, Lapo.

We're going to go ahead and do our stress tests, but I wanted to get the sanity check just to make sure we weren't missing anything obvious.
by NateDog
10 Mar 2010, 02:56
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Need a quick sanity check on bandwidth and user estimates
Replies: 4
Views: 7314

Any thoughts? How about I make it easier and give some multiple choice responses to choose from ... 4 msgs/sec at 300 chars in raw string protocol for the flash client (assuming a broadband connection and typical PC less than 3 yrs old): A) "you're nuts, that'll never work; the flash client wil...
by NateDog
09 Mar 2010, 01:54
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Need a quick sanity check on bandwidth and user estimates
Replies: 4
Views: 7314

I'm also trying to understand the numbers in the stress test white paper you have posted. In the benchmark #3, shouldn't 20,000 users * 20 characters (msg size) / 3 (msgs/sec) * 8 (bits/char) = ~1Mbit/secs Why is the network traffic in this test listed at 28Mbit/sec. The message overhead can't possi...
by NateDog
08 Mar 2010, 03:20
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Need a quick sanity check on bandwidth and user estimates
Replies: 4
Views: 7314

Need a quick sanity check on bandwidth and user estimates

We have the basic framework for our MMO complete and we're going to try to stress test simulated user connections. But, I was also hoping to get some sanity checks on our numbers based on others' experience. All users connect to a single limbo room. Our server sends 4 updates per second to each conn...
by NateDog
04 Mar 2010, 04:09
Forum: Server Side Extension Development
Topic: Basic Java extension installation
Replies: 4
Views: 7783

Standalone: just edit your start.bat (Windows) or start.sh (Linux / Unix / MacOS X) Service / Deamon: Open the wrapper.conf file inside the Server/conf/ folder and add a new classpath entry. (Windows / Linux / Unix) (This doesn't apply to MacOS X. Just use the "standalone" method.)
by NateDog
26 Feb 2009, 18:12
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Best approach for message optimization
Replies: 1
Views: 4092

Best approach for message optimization

Hi, We are sending roughly 500 bytes in string format to all users every 400 ms. Additionally, we have a few different messages that need to go out to users but they will not be at regular intervals. The size of these messages is generally a few hundred bytes and most of the time a user would not ge...
by NateDog
26 Aug 2008, 00:32
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Overhead of multiple sendResponse calls vs. userList[]
Replies: 2
Views: 5461

Ha. Good thing I asked. :)

Thanks for the quick reply.

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