Hi,
tried 10 MB, unfortunately it doesn't work.
Still the same problems.
Any further ideas?
Regards,
Patrick
Search found 7 matches
- 30 May 2011, 18:23
- Forum: SFS2X Questions
- Topic: Error handling data: inflating sfs2x, Invalid SFSDataType
- Replies: 28
- Views: 45034
- 30 May 2011, 15:31
- Forum: SFS2X Questions
- Topic: Error handling data: inflating sfs2x, Invalid SFSDataType
- Replies: 28
- Views: 45034
- 30 May 2011, 14:55
- Forum: SFS2X Questions
- Topic: Error handling data: inflating sfs2x, Invalid SFSDataType
- Replies: 28
- Views: 45034
I got a new error message: ERROR log: Chat error (OnConnection): General error reading data from socket: Can't decode an SFSObject. Byte data is insufficient. Size: 2 byte(s) at Sfs2X.Protocol.Serialization.DefaultSFSDataSerializer.Binary2Object (Sfs2X.Util.ByteArray data) [0x00000] in <filename unk...
- 30 May 2011, 09:57
- Forum: SFS2X Questions
- Topic: Error handling data: inflating sfs2x, Invalid SFSDataType
- Replies: 28
- Views: 45034
Hi there, same problem here: 38: ERROR log: Chat error (OnConnection): General error reading data from socket: Invalid SFSDataType. Expected: SFS_OBJECT, found: 2 at Sfs2X.Protocol.Serialization.DefaultSFSDataSerializer.DecodeSFSObject (Sfs2X.Util.ByteArray buffer) [0x00000] in <filename unknown>:0 ...
- 18 Feb 2011, 10:23
- Forum: SFS2X Questions
- Topic: Dispatching Events
- Replies: 1
- Views: 4260
Dispatching Events
Hi, I'd like to know how I can dispatch an event to every client with the help of an extension. What I try to do in particular is kicking a user out of a room and then sending an USER_EXIT_ROOM event to every user in the zone. This is my code so far: @Override public void handleClientRequest(Use...
- 09 Dec 2010, 12:22
- Forum: .Net / Unity3D API
- Topic: Blocked buddy not persistent and not really blocked
- Replies: 0
- Views: 4155
Blocked buddy not persistent and not really blocked
Hello, I have some issues with the blocking feature of the buddy list. First, the blocking state is removed as soon as I disconnect from the server. So when I reconnect my buddy is not blocked anymore. Second, although my buddy is blocked during a session, I still receive private messages by him. I ...
- 25 Nov 2010, 13:03
- Forum: .Net / Unity3D API
- Topic: onPrivateMessage - different rooms
- Replies: 6
- Views: 13838
onPrivateMessage - different rooms
Hello everyone! As the subject already implies, I have some trouble sending private messages across different rooms. I'm sending the userID and the roomID, but this simply does not help. If two users are in the same room, everything works fine, but not across different rooms. I already use the 1.2.7...