Search found 7 matches

by padde
30 May 2011, 18:23
Forum: SFS2X Questions
Topic: Error handling data: inflating sfs2x, Invalid SFSDataType
Replies: 28
Views: 9751

Hi,

tried 10 MB, unfortunately it doesn't work.
Still the same problems.

Any further ideas?


Regards,
Patrick
by padde
30 May 2011, 15:31
Forum: SFS2X Questions
Topic: Error handling data: inflating sfs2x, Invalid SFSDataType
Replies: 28
Views: 9751

Okay, thanks. I'll try that and report if it worked.
by padde
30 May 2011, 14:55
Forum: SFS2X Questions
Topic: Error handling data: inflating sfs2x, Invalid SFSDataType
Replies: 28
Views: 9751

I got a new error message: ERROR log: Chat error (OnConnection): General error reading data from socket: Can't decode an SFSObject. Byte data is insufficient. Size: 2 byte(s) at Sfs2X.Protocol.Serialization.DefaultSFSDataSerializer.Binary2Object (Sfs2X.Util.ByteArray data) [0x00000] in <filename unk...
by padde
30 May 2011, 09:57
Forum: SFS2X Questions
Topic: Error handling data: inflating sfs2x, Invalid SFSDataType
Replies: 28
Views: 9751

Hi there, same problem here: 38: ERROR log: Chat error (OnConnection): General error reading data from socket: Invalid SFSDataType. Expected: SFS_OBJECT, found: 2 at Sfs2X.Protocol.Serialization.DefaultSFSDataSerializer.DecodeSFSObject (Sfs2X.Util.ByteArray buffer) [0x00000] in <filename unknown>:0 ...
by padde
18 Feb 2011, 10:23
Forum: SFS2X Questions
Topic: Dispatching Events
Replies: 1
Views: 1284

Dispatching Events

Hi, I'd like to know how I can dispatch an event to every client with the help of an extension. What I try to do in particular is kicking a user out of a room and then sending an USER_EXIT_ROOM event to every user in the zone. This is my code so far: @Override public void handleClientRequest(Use...
by padde
09 Dec 2010, 12:22
Forum: .Net / Unity3D API
Topic: Blocked buddy not persistent and not really blocked
Replies: 0
Views: 1686

Blocked buddy not persistent and not really blocked

Hello, I have some issues with the blocking feature of the buddy list. First, the blocking state is removed as soon as I disconnect from the server. So when I reconnect my buddy is not blocked anymore. Second, although my buddy is blocked during a session, I still receive private messages by him. I ...
by padde
25 Nov 2010, 13:03
Forum: .Net / Unity3D API
Topic: onPrivateMessage - different rooms
Replies: 6
Views: 6074

onPrivateMessage - different rooms

Hello everyone! As the subject already implies, I have some trouble sending private messages across different rooms. I'm sending the userID and the roomID, but this simply does not help. If two users are in the same room, everything works fine, but not across different rooms. I already use the 1.2.7...

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