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by omnivibe
19 Aug 2011, 05:59
Forum: SFS2X ActionScript 3 API
Topic: Re-initializing / Updating BuddyList - Fail!
Replies: 15
Views: 21534

But out of curiousity... SFS team... how difficult would it be to add a resyncBuddyList method to the buddyListManager?

That would be such a better way of doing this imho... hacking around in jetty and extensions is really ugly for this particular requirement :(
by omnivibe
19 Aug 2011, 05:09
Forum: SFS2X ActionScript 3 API
Topic: Re-initializing / Updating BuddyList - Fail!
Replies: 15
Views: 21534

Thanks for all your feedback :)
by omnivibe
18 Aug 2011, 18:08
Forum: SFS2X ActionScript 3 API
Topic: Re-initializing / Updating BuddyList - Fail!
Replies: 15
Views: 21534

interesting... our current processing is all happening in .NET... so it seems like we'll need to go

browser -> IIS -> service request at some other port where Jetty sits -> SFS (via Jetty sharing SFS extensions)

?
by omnivibe
18 Aug 2011, 17:30
Forum: SFS2X ActionScript 3 API
Topic: Re-initializing / Updating BuddyList - Fail!
Replies: 15
Views: 21534

Hehe...

Zone-level might work better, but we already have one in place... but it seems this methodology is on the right track :)

Question is how to now optimize :)
by omnivibe
18 Aug 2011, 16:55
Forum: SFS2X ActionScript 3 API
Topic: Re-initializing / Updating BuddyList - Fail!
Replies: 15
Views: 21534

I have an interesting idea... 1) Create a reserved room on the system called "ControlRoom" 2) Create a Room-Level extension which is only for that room 3) Give this room a password which is only known to the backend webserver 4) When the webserver needs to update a buddy list, it connects ...
by omnivibe
18 Aug 2011, 16:45
Forum: SFS2X ActionScript 3 API
Topic: Re-initializing / Updating BuddyList - Fail!
Replies: 15
Views: 21534

Ah- there's a critical piece of the puzzle missing in my description. "Serverside Logic" here is all driven by the webserver, not SFS. I.e. someone calls example.com/addbuddy?username=foo, and it gets pushed into the BuddyListStorage database. If there were a hook from that webserver into ...
by omnivibe
18 Aug 2011, 16:30
Forum: SFS2X ActionScript 3 API
Topic: Re-initializing / Updating BuddyList - Fail!
Replies: 15
Views: 21534

How can I push that change to the client live during runtime?
by omnivibe
18 Aug 2011, 16:18
Forum: SFS2X ActionScript 3 API
Topic: Re-initializing / Updating BuddyList - Fail!
Replies: 15
Views: 21534

The changes to the database are done via serverside logic, not necessarily triggered by the user themselves... They have no way of knowing when this change happens, but they only need to know before creating a room basically. I could try pulling the real buddylist via a database call, then comparing...
by omnivibe
18 Aug 2011, 13:57
Forum: SFS2X ActionScript 3 API
Topic: Re-initializing / Updating BuddyList - Fail!
Replies: 15
Views: 21534

Re-initializing / Updating BuddyList - Fail!

When I start the application, I'm able to initialize the buddylist, play with it perfectly... everything is fine. The problem is that I need to refresh the properties of sfs.buddyManager.buddyList live during runtime- since buddies will be added to/removed from the database storage at runtime. When ...
by omnivibe
11 Aug 2011, 12:50
Forum: RedBox 2X
Topic: 4-way protected video chat
Replies: 7
Views: 17350

Thanks! I actually saw that for my specific use case, which was only for live communication (no need to play pre-recorded streams etc.), there was no need to go through RedBox. I did learn alot by looking at your AVCastManager and related classes... it helped me rip my own code apart and fix it. Tha...
by omnivibe
03 Aug 2011, 12:37
Forum: RedBox 2X
Topic: Two rooms - one for A/V
Replies: 3
Views: 13100

Actually... seems it can be done clientside in AVCastManager... Instead of public function onRoomJoin(evt:SFSEvent):void { // Unpublish outgoing stream unpublishLiveCast(); // Unsubscribe all incoming streams unsubscribeAllLiveCasts(); // Re-initialize live casts list in...
by omnivibe
03 Aug 2011, 12:21
Forum: RedBox 2X
Topic: Two rooms - one for A/V
Replies: 3
Views: 13100

Maybe there could be a toggle in the properties - "autoStart"

If set to 0, then a session must be started manually by sending an ExtensionRequest

?
by omnivibe
03 Aug 2011, 12:09
Forum: RedBox 2X
Topic: Two rooms - one for A/V
Replies: 3
Views: 13100

Two rooms - one for A/V

I have a setup where there are two simultaneous rooms where 4 people can be at a time... 1 - Lobby, for generic communication and message commands (such as which game to switch to, perhaps text, etc.) 2 - Individual rooms which can load custom extensions for games Ideally- the RedBox extension would...
by omnivibe
03 Aug 2011, 08:52
Forum: RedBox 2X
Topic: Installing as service...
Replies: 1
Views: 9679

Installing as service...

I'm able to launch Red5 via the .bat file, any idea how to install it as a service?
by omnivibe
01 Aug 2011, 07:16
Forum: RedBox 2X
Topic: 4-way protected video chat
Replies: 7
Views: 17350

Seems like the extension needs to know red5Path as well... how (well) does that translate to FMS?

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