But out of curiousity... SFS team... how difficult would it be to add a resyncBuddyList method to the buddyListManager?
That would be such a better way of doing this imho... hacking around in jetty and extensions is really ugly for this particular requirement
Search found 91 matches
- 19 Aug 2011, 05:59
- Forum: SFS2X ActionScript 3 API
- Topic: Re-initializing / Updating BuddyList - Fail!
- Replies: 15
- Views: 21534
- 19 Aug 2011, 05:09
- Forum: SFS2X ActionScript 3 API
- Topic: Re-initializing / Updating BuddyList - Fail!
- Replies: 15
- Views: 21534
- 18 Aug 2011, 18:08
- Forum: SFS2X ActionScript 3 API
- Topic: Re-initializing / Updating BuddyList - Fail!
- Replies: 15
- Views: 21534
- 18 Aug 2011, 17:30
- Forum: SFS2X ActionScript 3 API
- Topic: Re-initializing / Updating BuddyList - Fail!
- Replies: 15
- Views: 21534
- 18 Aug 2011, 16:55
- Forum: SFS2X ActionScript 3 API
- Topic: Re-initializing / Updating BuddyList - Fail!
- Replies: 15
- Views: 21534
- 18 Aug 2011, 16:45
- Forum: SFS2X ActionScript 3 API
- Topic: Re-initializing / Updating BuddyList - Fail!
- Replies: 15
- Views: 21534
- 18 Aug 2011, 16:30
- Forum: SFS2X ActionScript 3 API
- Topic: Re-initializing / Updating BuddyList - Fail!
- Replies: 15
- Views: 21534
- 18 Aug 2011, 16:18
- Forum: SFS2X ActionScript 3 API
- Topic: Re-initializing / Updating BuddyList - Fail!
- Replies: 15
- Views: 21534
The changes to the database are done via serverside logic, not necessarily triggered by the user themselves... They have no way of knowing when this change happens, but they only need to know before creating a room basically. I could try pulling the real buddylist via a database call, then comparing...
- 18 Aug 2011, 13:57
- Forum: SFS2X ActionScript 3 API
- Topic: Re-initializing / Updating BuddyList - Fail!
- Replies: 15
- Views: 21534
Re-initializing / Updating BuddyList - Fail!
When I start the application, I'm able to initialize the buddylist, play with it perfectly... everything is fine. The problem is that I need to refresh the properties of sfs.buddyManager.buddyList live during runtime- since buddies will be added to/removed from the database storage at runtime. When ...
- 11 Aug 2011, 12:50
- Forum: RedBox 2X
- Topic: 4-way protected video chat
- Replies: 7
- Views: 17350
Thanks! I actually saw that for my specific use case, which was only for live communication (no need to play pre-recorded streams etc.), there was no need to go through RedBox. I did learn alot by looking at your AVCastManager and related classes... it helped me rip my own code apart and fix it. Tha...
- 03 Aug 2011, 12:37
- Forum: RedBox 2X
- Topic: Two rooms - one for A/V
- Replies: 3
- Views: 13100
- 03 Aug 2011, 12:21
- Forum: RedBox 2X
- Topic: Two rooms - one for A/V
- Replies: 3
- Views: 13100
- 03 Aug 2011, 12:09
- Forum: RedBox 2X
- Topic: Two rooms - one for A/V
- Replies: 3
- Views: 13100
Two rooms - one for A/V
I have a setup where there are two simultaneous rooms where 4 people can be at a time... 1 - Lobby, for generic communication and message commands (such as which game to switch to, perhaps text, etc.) 2 - Individual rooms which can load custom extensions for games Ideally- the RedBox extension would...
- 03 Aug 2011, 08:52
- Forum: RedBox 2X
- Topic: Installing as service...
- Replies: 1
- Views: 9679
Installing as service...
I'm able to launch Red5 via the .bat file, any idea how to install it as a service?
- 01 Aug 2011, 07:16
- Forum: RedBox 2X
- Topic: 4-way protected video chat
- Replies: 7
- Views: 17350