Search found 4 matches

by RobDM
23 Sep 2010, 21:32
Forum: .Net / Unity3D API
Topic: Disconnection after
Replies: 7
Views: 5032

I just try with the lastest dll. Same problem.
Also the next [SFS DEBUG] after the exception has 6 message at the same time.

I have also asked on the Unity forum : http://forum.unity3d.com/viewtopic.php?p=402708#402708
by RobDM
23 Sep 2010, 19:28
Forum: .Net / Unity3D API
Topic: Disconnection after
Replies: 7
Views: 5032

The two first warning are resolved. I sended a SFSObject before the joinRoom.

After many tests, Just before the Exception/disconnection a SFSObject is received but it miss half of the paquet. Any Ideas why that happenned ?
by RobDM
23 Sep 2010, 17:05
Forum: .Net / Unity3D API
Topic: Disconnection after
Replies: 7
Views: 5032

Does your AdminTool (that came with SFS) show any dropped message values? No Any warnings in your log files? Warnings/Info related to clients being disconnected unexpectedly usually get shown. No warning Does your server send any other additional data to the client? Did you analyse the incoming mes...
by RobDM
23 Sep 2010, 02:48
Forum: .Net / Unity3D API
Topic: Disconnection after
Replies: 7
Views: 5032

Disconnection after

I installed SFS_PRO 1.6.6 on linux-32 bit. I use the unity API. The first user login, join the room. The second user login, join the room. 4 or 5 messages is sended, everything is fine. The connection need between 5 and 10 seconds But when the second one start to move (so:it send his position at 2Hz...

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