I see Awesome!
Thanks Thomas
-Cameron
Search found 7 matches
- 03 Nov 2010, 16:21
- Forum: SFS2X Questions
- Topic: To convert or not to convert, that is the question...
- Replies: 4
- Views: 7782
- 03 Nov 2010, 15:37
- Forum: SFS2X Questions
- Topic: To convert or not to convert, that is the question...
- Replies: 4
- Views: 7782
- 03 Nov 2010, 06:14
- Forum: SFS2X Questions
- Topic: To convert or not to convert, that is the question...
- Replies: 4
- Views: 7782
To convert or not to convert, that is the question...
I'm developing a multiplayer persistent game (slowly... it's a hobby), and I have my server-side software working great with 1.6.6 SFS and Unity3D, hibernate, MySQL Database, etc... I went to go load my development environment on a new laptop and noticed that there is this new SFS 2X. Well, it seems...
- 16 Sep 2010, 17:14
- Forum: .Net / Unity3D API
- Topic: sfs pro login example
- Replies: 18
- Views: 28233
Robert, I already basically translated it for you and showed you how I implemented the response catching in Unity. You need to take the time to read that and try it out and if you can't get that working, you might want to start with some java script tutorials. If you learn Javascript as well as C#, ...
- 12 Sep 2010, 01:11
- Forum: .Net / Unity3D API
- Topic: sfs pro login example
- Replies: 18
- Views: 28233
Server side...
Here is what I have on the server side. This was straight from a tutorial, but I took the time to understand it, hopefully it will help you with your Java extension and understanding how that reacts with the client: @Override public void handleInternalEvent(InternalEventObject ieo) { //...
- 12 Sep 2010, 01:04
- Forum: .Net / Unity3D API
- Topic: sfs pro login example
- Replies: 18
- Views: 28233
Unity OnExtensionResponse C#
I don't know if you are using unity, but here is an example of how I'm handling OnExtensionResponse. This is for an XML response, with two parameters (two strings) embedded I in no way claim for this to be a good method, or even a right one, but it works for me. In your particular case, this may not...
- 11 Sep 2010, 18:20
- Forum: .Net / Unity3D API
- Topic: MMO Enemy spawning....?
- Replies: 4
- Views: 8602
Hey, I'm a noob (newb, n00b, nubs) too -- but I think what he's saying is, have the server push an SFSObject or something to the client, and in that object set a parameter (you could call it _mobType). Then, on your client's network controller, when it received an object check if there is an _mobTyp...