Search found 72 matches

by Rashomon
26 Jun 2012, 20:25
Forum: SFS2X Questions
Topic: Create list of joined rooms?
Replies: 4
Views: 7192

Re: Create list of joined rooms?

Yes! That worked! Thanks! Here's the final code, plus some ArrayList processing. Maybe it will help someone else. public class DisconnectEventHandler extends BaseServerEventHandler { @Override public void handleServerEvent(ISFSEvent event) throws SFSException { trace(">>> DisconnectEventHandler...
by Rashomon
26 Jun 2012, 18:40
Forum: SFS2X Questions
Topic: Create list of joined rooms?
Replies: 4
Views: 7192

Re: Create list of joined rooms?

Yes. I've imported ArrayList. When I try to use it, though, Eclipse gives the error: The type List is not generic; it cannot be parameterized with arguments <ArrayList> Here's the code for my DisconnectEventHandler: package com.mydomain.MyGame; import java.awt.List; import java.util.ArrayList; impor...
by Rashomon
26 Jun 2012, 02:31
Forum: SFS2X Questions
Topic: Create list of joined rooms?
Replies: 4
Views: 7192

Create list of joined rooms?

What's the proper syntax for getting a list of joined rooms and then get the room data (name, userList, etc)? I'm trying to pull room info in my USER_DISCONNECT handler of my extension. One of the event parameters is JOINED_ROOMS. I can see the list of joined rooms via this code: trace(" JOINED...
by Rashomon
02 Apr 2012, 23:34
Forum: SFS2X ActionScript 3 API
Topic: Send ExtensionRequest to SFSGame? - Can't invoke extensions
Replies: 1
Views: 6539

Send ExtensionRequest to SFSGame? - Can't invoke extensions

I finally got the CreateSFSGameRequest and QuickJoinGameRequest to work. (See http://www.smartfoxserver.com/forums/viewtopic.php?f=19&t=13724 for details.) Now, I'm having trouble sending an ExtensionRequest to my SFSGame. This worked fine when I created a regular game with CreateRoomRequest. No...
by Rashomon
31 Mar 2012, 01:43
Forum: SFS2X ActionScript 3 API
Topic: QuickJoinGameRequest - Working Example Project?
Replies: 7
Views: 11404

Re: QuickJoinGameRequest - Working Example Project?

Ok. That makes sense. However, now I'm still getting the "no matching Rooms were found" error. SFSAdmin shows me creating a room, but I still can't get a match. Here's what I'm trying this time: btn_createGame1.addEventListener(MouseEvent.CLICK,onCreateGame1Click); function onCreateGame1Cl...
by Rashomon
30 Mar 2012, 00:54
Forum: SFS2X ActionScript 3 API
Topic: QuickJoinGameRequest - Working Example Project?
Replies: 7
Views: 11404

Re: QuickJoinGameRequest - Working Example Project?

Thanks, rjgtav. I made a few changes, based on your advice. Here's what I have: import com.smartfoxserver.v2.entities.variables.ReservedRoomVariables; import com.smartfoxserver.v2.entities.match.BoolMatch; function onQuickJoin(Event:MouseEvent):void { sfs.addEventListener(SFSEvent.ROOM_JOIN, onRoomJ...
by Rashomon
28 Mar 2012, 20:29
Forum: SFS2X ActionScript 3 API
Topic: QuickJoinGameRequest - Working Example Project?
Replies: 7
Views: 11404

Re: QuickJoinGameRequest - Working Example Project?

From the docs: Quick Join Games Another feature offered by the Game API (both client and server side) is the QuickJoinGame feature. By providing a MatchExpression and a list of Rooms (of type SFSGame) or a Room Group the system can search for matching Rooms and immediately teleport the player in the...
by Rashomon
27 Mar 2012, 19:02
Forum: SFS2X ActionScript 3 API
Topic: QuickJoinGameRequest - Working Example Project?
Replies: 7
Views: 11404

QuickJoinGameRequest - Working Example Project?

Is there a working example project (preferably Flash) that uses QuickJoinGameRequest? I can't find one in the sample games. I want to let the user click a button to join an existing game, or create a new game if one does not exist. I've been unable to get this to work from reading the docs. I'd rath...
by Rashomon
31 Jan 2012, 18:16
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Check for Admin Message on log in?
Replies: 1
Views: 4328

Check for Admin Message on log in?

I want to be able to communicate messages/info to users when they log on - server down times, known issues, etc. I found the onAdminMessage event, so I can create a pop-ups when I manually send messages through the admin tool. Is there a built-in function to check for admin messages, though? (I can ...
by Rashomon
16 Jan 2012, 14:32
Forum: SFS2X ActionScript 3 API
Topic: How to pass/handle List object from server to client?
Replies: 7
Views: 11984

How to pass/handle List object from server to client?

I'm trying to pass a List or (multi-dimensional array, if that would work better) from my server extension back to my client, but I cannot figure out which objects and putXYZ to use to pass it back to my client. Here's what I have so far: List<String[]> wordList = new ArrayList<String[]>(); ...
by Rashomon
12 Jan 2012, 01:23
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Facebook - Failure to connect upon refreshes
Replies: 1
Views: 4433

Facebook - Failure to connect upon refreshes

My team is rolling out a Facebook/Flash/AS3 game. We're having some sporradic connection problems. Sometimes, the user may try to reload the game by refreshing the browser or pressing the app icon at the top of the status ticker. Usually, the game reloads and connects to SFS. Sometimes, however, it ...
by Rashomon
09 Jan 2012, 19:20
Forum: SmartFoxServer 1.x Discussions and Help
Topic: DatabaseManager - MaxActive - Recommendation/Limit?
Replies: 1
Views: 4045

DatabaseManager - MaxActive - Recommendation/Limit?

My team is getting ready to roll a game out to Facebook, when I just noticed the MaxActive tag for the DatabaseManager.

I want to make sure I don't lock users out, if we have a lot of players. Can/should I set it to unlimited? If not, is there a limit to MaxActive?
by Rashomon
23 Nov 2011, 17:12
Forum: SFS2X Questions
Topic: Will installing SFS1 on SFS2X machine cause conflicts?
Replies: 1
Views: 3750

Will installing SFS1 on SFS2X machine cause conflicts?

I have SFS2X installed on my Mac. I'm going out of town this weekend, and I'd like to work on a SFS1 project for my company. Will installing SFS1 hose my SFS2X installation? (I recently installed SFS1, SFS2X, and Electroserver on my PC, and I couldn't get SFS2X to communicate with port 8080. I don't...
by Rashomon
17 Nov 2011, 00:37
Forum: SFS2X Questions
Topic: how to create room-level game extension for my board game?
Replies: 9
Views: 20869

Hey! That did it!!! :) I went back and looked at the docs for ExtensionRequest, and you were right. If the third parameter is missing or is null, the extension request goes to the zone extension. I added the following code, and got the desired results: function onRoomJoin(evt:SFSEvent):void ...
by Rashomon
16 Nov 2011, 02:12
Forum: SFS2X Questions
Topic: how to create room-level game extension for my board game?
Replies: 9
Views: 20869

I tried splitting my code into two extensions: /extensions/SpellingBee/SpellingBee.jar Contains: - SpellingBee.java - LoginEventHandler.java /extensions/SpellingBeeGame/SpellingBeeGame.jar Contains: - SpellingBeeGame.java - JoinGameHandler.java I'm creating the room with this: const EXTENSION_ID:Str...

Go to advanced search