Search found 95 matches
- 09 Aug 2011, 14:01
- Forum: SFS2X Questions
- Topic: Problem with server sending UDP
- Replies: 1
- Views: 4707
Problem with server sending UDP
I have been doing some analysis on the bandwidth usage of my application, and found an issue. I thought I was sending certain messages from the server to clients with UDP, but in analyzing network captures with WireShark, I was finding that all traffic from the server to the client was being done wi...
- 09 Aug 2011, 14:00
- Forum: SFS2X C# API
- Topic: Problem with server sending UDP
- Replies: 1
- Views: 6096
- 08 Aug 2011, 22:23
- Forum: SFS2X C# API
- Topic: Problem with server sending UDP
- Replies: 1
- Views: 6096
Problem with server sending UDP
I have been doing some analysis on the bandwidth usage of my application, and found an issue. I thought I was sending certain messages from the server to clients with UDP, but in analyzing network captures with WireShark, I was finding that all traffic from the server to the client was being done wi...
- 21 Jul 2011, 21:24
- Forum: SFS2X C# API
- Topic: BlueBox and WebPlayer - will it ever work?
- Replies: 21
- Views: 36009
I am also very concerned about this feature not working as advertised, and hope a resolution can be reached. Currently, the documentation reads: » Known issues / limitations The current BlueBox shipping with SFS2X RC2 is already production ready and has been tested under different scenarios of heav...
- 06 Jul 2011, 13:51
- Forum: SFS2X Questions
- Topic: Disconnection reason on force login
- Replies: 5
- Views: 10122
I understand, but this is no different from any other web-based system. Funny thing. I was logged into my steam account on my desktop. I logged into the same account on my laptop. Upon returning to my desktop, I was greeted by a message telling me I had been logged out because my account was logged...
- 01 Jul 2011, 14:48
- Forum: SFS2X Questions
- Topic: New client-server lag measurement
- Replies: 12
- Views: 22270
- 01 Jul 2011, 14:44
- Forum: SFS2X Questions
- Topic: Disconnection reason on force login
- Replies: 5
- Views: 10122
If I were a legitimate user and someone else managed to get my login info , I would want to be informed that that is why I was disconnected. Otherwise, I could easily get in a situation where someone is continually forcing me out, and I don't know why; to me it would look like there were connectivit...
- 30 Jun 2011, 21:13
- Forum: SFS2X Questions
- Topic: New client-server lag measurement
- Replies: 12
- Views: 22270
- 30 Jun 2011, 20:58
- Forum: SFS2X Questions
- Topic: New client-server lag measurement
- Replies: 12
- Views: 22270
I'm also highly suspicious of the results I am getting back. Using a server and a client on two computers directly next to each other (with only the one client logged into the server), I am getting back values >400ms. I can only guess what is going on here since that felt much too high, so I tried l...
- 30 Jun 2011, 20:17
- Forum: SFS2X Questions
- Topic: New client-server lag measurement
- Replies: 12
- Views: 22270
That contains significantly more information than the docs do. The C# api docs contain the definition of PING_PONG, but list no parameters whatsoever. I'm more than a little frustrated here. I don't know how developers are expected to know to look for something called PING_PONG when given no more in...
- 30 Jun 2011, 14:29
- Forum: SFS2X Questions
- Topic: Disconnection reason on force login
- Replies: 5
- Views: 10122
Disconnection reason on force login
When using the new force login, I feel like I am getting insufficient information on the client who was forcefully disconnected. (Using Unity client) I simply get a connection lost event with the reason as "unknown"; unless I have missed something, it looks no different than losing connect...
- 30 Jun 2011, 14:18
- Forum: SFS2X Questions
- Topic: New client-server lag measurement
- Replies: 12
- Views: 22270
New client-server lag measurement
Hello. Once again, I am having one heck of a time finding this item in the api documentation:
Can someone point me in the right direction?[NEW] Support for client-server lag measurement added.
- 28 Jun 2011, 21:43
- Forum: SFS2X Questions
- Topic: New force login
- Replies: 6
- Views: 10014
- 28 Jun 2011, 21:29
- Forum: SFS2X Questions
- Topic: New force login
- Replies: 6
- Views: 10014
- 28 Jun 2011, 21:25
- Forum: SFS2X Questions
- Topic: Clients receiving multiple disconnection events
- Replies: 3
- Views: 6519
Clients receiving multiple disconnection events
I am encountering an issue where my clients are receiving the CONNECTION_LOST event multiple times in certain circumstances. I am using RC-3 (and unsure if this was an issue previously) and the Unity client. It would appear that when the disconnect reason is anything other than UNKNOWN, a second eve...