Search found 95 matches

by tpenn
09 Aug 2011, 14:01
Forum: SFS2X Questions
Topic: Problem with server sending UDP
Replies: 1
Views: 4707

Problem with server sending UDP

I have been doing some analysis on the bandwidth usage of my application, and found an issue. I thought I was sending certain messages from the server to clients with UDP, but in analyzing network captures with WireShark, I was finding that all traffic from the server to the client was being done wi...
by tpenn
09 Aug 2011, 14:00
Forum: SFS2X C# API
Topic: Problem with server sending UDP
Replies: 1
Views: 6096

Doh, meant to post this in the SFS2X Questions forum. This isn't the right place. I'll repost there.
by tpenn
08 Aug 2011, 22:23
Forum: SFS2X C# API
Topic: Problem with server sending UDP
Replies: 1
Views: 6096

Problem with server sending UDP

I have been doing some analysis on the bandwidth usage of my application, and found an issue. I thought I was sending certain messages from the server to clients with UDP, but in analyzing network captures with WireShark, I was finding that all traffic from the server to the client was being done wi...
by tpenn
21 Jul 2011, 21:24
Forum: SFS2X C# API
Topic: BlueBox and WebPlayer - will it ever work?
Replies: 21
Views: 36009

I am also very concerned about this feature not working as advertised, and hope a resolution can be reached. Currently, the documentation reads: » Known issues / limitations The current BlueBox shipping with SFS2X RC2 is already production ready and has been tested under different scenarios of heav...
by tpenn
06 Jul 2011, 13:51
Forum: SFS2X Questions
Topic: Disconnection reason on force login
Replies: 5
Views: 10122

I understand, but this is no different from any other web-based system. Funny thing. I was logged into my steam account on my desktop. I logged into the same account on my laptop. Upon returning to my desktop, I was greeted by a message telling me I had been logged out because my account was logged...
by tpenn
01 Jul 2011, 14:48
Forum: SFS2X Questions
Topic: New client-server lag measurement
Replies: 12
Views: 22270

Thank you, that's the piece of the API I was missing. It works and returns reasonable values now.

The server not knowing is reasonable due to how this is being calculated. I suspected as much.
by tpenn
01 Jul 2011, 14:44
Forum: SFS2X Questions
Topic: Disconnection reason on force login
Replies: 5
Views: 10122

If I were a legitimate user and someone else managed to get my login info , I would want to be informed that that is why I was disconnected. Otherwise, I could easily get in a situation where someone is continually forcing me out, and I don't know why; to me it would look like there were connectivit...
by tpenn
30 Jun 2011, 21:13
Forum: SFS2X Questions
Topic: New client-server lag measurement
Replies: 12
Views: 22270

I'm looking at the Unity/C# API. It does list the definition of PING_PONG, but does not list the parameters as it does for other events.

PingPongRequest is likewise in the Unity/C# documentation, although it doesn't tell me much.
by tpenn
30 Jun 2011, 20:58
Forum: SFS2X Questions
Topic: New client-server lag measurement
Replies: 12
Views: 22270

I'm also highly suspicious of the results I am getting back. Using a server and a client on two computers directly next to each other (with only the one client logged into the server), I am getting back values >400ms. I can only guess what is going on here since that felt much too high, so I tried l...
by tpenn
30 Jun 2011, 20:17
Forum: SFS2X Questions
Topic: New client-server lag measurement
Replies: 12
Views: 22270

That contains significantly more information than the docs do. The C# api docs contain the definition of PING_PONG, but list no parameters whatsoever. I'm more than a little frustrated here. I don't know how developers are expected to know to look for something called PING_PONG when given no more in...
by tpenn
30 Jun 2011, 14:29
Forum: SFS2X Questions
Topic: Disconnection reason on force login
Replies: 5
Views: 10122

Disconnection reason on force login

When using the new force login, I feel like I am getting insufficient information on the client who was forcefully disconnected. (Using Unity client) I simply get a connection lost event with the reason as "unknown"; unless I have missed something, it looks no different than losing connect...
by tpenn
30 Jun 2011, 14:18
Forum: SFS2X Questions
Topic: New client-server lag measurement
Replies: 12
Views: 22270

New client-server lag measurement

Hello. Once again, I am having one heck of a time finding this item in the api documentation:
[NEW] Support for client-server lag measurement added.
Can someone point me in the right direction?
by tpenn
28 Jun 2011, 21:43
Forum: SFS2X Questions
Topic: New force login
Replies: 6
Views: 10014

Yes, that took care of it nicely.

And for anyone crazy like me who actually likes editing the .xml file directly, the relevant entry is <isForceLogout>.
by tpenn
28 Jun 2011, 21:29
Forum: SFS2X Questions
Topic: New force login
Replies: 6
Views: 10014

I now notice this note that I missed previously:
[NEW] Flag to activate/deactivate the "force login" system added to AdminTool's Zone Configurator module.


I suspect therein is my answer.
by tpenn
28 Jun 2011, 21:25
Forum: SFS2X Questions
Topic: Clients receiving multiple disconnection events
Replies: 3
Views: 6519

Clients receiving multiple disconnection events

I am encountering an issue where my clients are receiving the CONNECTION_LOST event multiple times in certain circumstances. I am using RC-3 (and unsure if this was an issue previously) and the Unity client. It would appear that when the disconnect reason is anything other than UNKNOWN, a second eve...

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