Search found 87 matches
- 08 Mar 2022, 01:14
- Forum: SFS2X Questions
- Topic: how to detect on server side when an user leaves the room
- Replies: 1
- Views: 3438
how to detect on server side when an user leaves the room
Hi I have a very simple problem. I just want to detect when an user leaves the room and do some stuff on that room. I added this simple code: addEventHandler(SFSEventType.USER_LEAVE_ROOM,UserLeaveRoomEventHandler.class); on that class: public class UserLeaveRoomEventHandler extends BaseServerEventHa...
- 12 Mar 2018, 09:08
- Forum: SFS2X C# API
- Topic: Apple rejecting builds
- Replies: 13
- Views: 38416
Re: Apple rejecting builds
jezz, switching network settings: instead of connecting from my iPhone directly to wifi, i connect using nas64 through the mac (iPhone -> nas64 mac -> Ethernet) as specified by apple instructions.
nevermind, i just give up on this.
nevermind, i just give up on this.
- 10 Mar 2018, 08:43
- Forum: SFS2X C# API
- Topic: Apple rejecting builds
- Replies: 13
- Views: 38416
Re: Apple rejecting builds
Sorry autocorrect. Complex = compiled version = running from iOS device.
Using ipv4 vs IPv6. All I do is switch network settings to enable or disable IPv6. As soon as it is on IPv6 it fails on the device but not on the editor.
Using ipv4 vs IPv6. All I do is switch network settings to enable or disable IPv6. As soon as it is on IPv6 it fails on the device but not on the editor.
- 09 Mar 2018, 17:17
- Forum: SFS2X C# API
- Topic: Apple rejecting builds
- Replies: 13
- Views: 38416
Re: Apple rejecting builds
Yeah exactly, it works on editor but not on the complex version and Apple also rejects it. If I use ipv4 it works just fine or on any other platform it also works fine. No idea what’s going on then.
- 08 Mar 2018, 20:29
- Forum: SFS2X C# API
- Topic: Apple rejecting builds
- Replies: 13
- Views: 38416
Re: Apple rejecting builds
So I did a google search, and you are using GetHostByName which is deprecated and probably the reason why it would fail.
https://msdn.microsoft.com/en-us/librar ... hostbyname
https://msdn.microsoft.com/en-us/librar ... hostbyname
- 08 Mar 2018, 20:27
- Forum: SFS2X C# API
- Topic: Apple rejecting builds
- Replies: 13
- Views: 38416
Re: Apple rejecting builds
and just to remind you... it only happens on the iPhone/iPad. On the computer it works fine.
- 08 Mar 2018, 15:01
- Forum: SFS2X Questions
- Topic: IPv6 support
- Replies: 77
- Views: 1567843
Re: IPv6 support
i followed the instructions and still fails. I get this exception when trying to connect, using latest client for unity c# Connection error: No such host is known at System.Net.Dns.hostent_to_IPHostEntry (System.String h_name, System.String[] h_aliases, System.String[] h_addrlist) [0x00000] in <file...
- 08 Mar 2018, 15:00
- Forum: SFS2X C# API
- Topic: Apple rejecting builds
- Replies: 13
- Views: 38416
Re: Apple rejecting builds
yeah i followed the instructions there and still fails. I get this exception when trying to connect, using latest client for unity c# Connection error: No such host is known at System.Net.Dns.hostent_to_IPHostEntry (System.String h_name, System.String[] h_aliases, System.String[] h_addrlist) [0x0000...
- 06 Mar 2018, 17:34
- Forum: SFS2X C# API
- Topic: constant exceptions on UWP
- Replies: 7
- Views: 15275
Re: constant exceptions on UWP
It happens on visual studio 2015 and 2017. Community and Pro editions.
Windows 10 pro with latest updates.
Windows 10 pro with latest updates.
- 06 Mar 2018, 17:33
- Forum: SFS2X C# API
- Topic: Apple rejecting builds
- Replies: 13
- Views: 38416
Apple rejecting builds
Hi Since 15 days ago every time I submit to Apple, they reject it with: We noticed that your app continues to exhibit bugs when reviewed on iPhone and iPad running iOS 11.2.6 on Wi-Fi connected to an IPv6 network. Specifically, when we attempted to log in with an existing account, a server connectio...
- 01 Mar 2018, 13:48
- Forum: SFS2X C# API
- Topic: constant exceptions on UWP
- Replies: 7
- Views: 15275
Re: constant exceptions on UWP
I just login into lobby and ask for game room, then join.
The message doesn't display on debug mode or on editor. It only shows up on UWP when built for Master (to release to the store).
The message doesn't display on debug mode or on editor. It only shows up on UWP when built for Master (to release to the store).
- 28 Feb 2018, 16:15
- Forum: SFS2X C# API
- Topic: constant exceptions on UWP
- Replies: 7
- Views: 15275
Re: constant exceptions on UWP
the latest you have on the web site as of today: 1.7.5
- 28 Feb 2018, 10:09
- Forum: SFS2X Questions
- Topic: Server dropping UDP packets
- Replies: 112
- Views: 1036111
Re: Server dropping UDP packets
because it's still going on... it's been like that for years
- 27 Feb 2018, 15:09
- Forum: SFS2X Questions
- Topic: Server dropping UDP packets
- Replies: 112
- Views: 1036111
Re: Server dropping UDP packets
i guess this was never solved right?
- 27 Feb 2018, 15:02
- Forum: SFS2X C# API
- Topic: constant exceptions on UWP
- Replies: 7
- Views: 15275
constant exceptions on UWP
Hi I'm building for UWP from unity. On the editor everything is fine, i see no exceptions. But when I compile and run on visual studio, a master release. I keep getting these: Exception thrown: 'System.Collections.Generic.KeyNotFoundException' in SmartFox2X.dll The game keeps working but I get one o...