Search found 13 matches

by kidovate
31 May 2010, 13:47
Forum: .Net / Unity3D API
Topic: Basic?
Replies: 1
Views: 4718

Basic?

Hello,

Does the Unity .Net API work with SmartFox Basic? We can purchase the pro version but it would be nice to be able to use the basic version...


Thanks!
Christian Stewart
by kidovate
03 May 2010, 00:12
Forum: .Net / Unity3D API
Topic: Simple Extension
Replies: 2
Views: 7004

Simple Extension

For the response from the server, how do you access it?

(in unity3d)

Is there just one example I could look at for the receiving?

This is really simple... Thanks!

Christian Stewart
by kidovate
02 May 2010, 23:46
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Unity: Simple Extension
Replies: 3
Views: 5822

How might you do this in the .net api.
by kidovate
02 May 2010, 22:15
Forum: .Net / Unity3D API
Topic: Unity3D Extension Response
Replies: 1
Views: 5578

Unity3D Extension Response

Hello!

This is driving me crazy... I have found nothing in the documentation or anything.

How do you receive a response in the unity API? I keep getting the error that System.Object doesn't have a variable _cmd.

Can someone give me an example?

Thanks!
Christian
by kidovate
02 May 2010, 22:14
Forum: .Net / Unity3D API
Topic: CHANGED: _server.sendResponse XML encoding problem/ python
Replies: 2
Views: 6474

Extension Response?

Hello!

This is driving me crazy... I have found nothing in the documentation or anything.

How do you receive a response in the unity API? I keep getting the error that System.Object doesn't have a variable _cmd.

Can someone give me an example?

Thanks!
Christian
by kidovate
02 May 2010, 20:53
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Unity: Simple Extension
Replies: 3
Views: 5822

Unity: Simple Extension

For the response from the server, how do you format and receive a simple string response?

(in unity3d)

Is there just one example I could look at for the receiving?

This is really simple... Thanks!

Christian Stewart
by kidovate
02 May 2010, 01:39
Forum: .Net / Unity3D API
Topic: Object sync
Replies: 9
Views: 15189

Wow. That's my thread :) Okay, I modified the island demo scripts so that you can synchronize by object name. Be sure to give your objects unique names. Here are the modified scripts. The receiver one needs no changes... Here are the changes. In the networktransform.cs script change the dosend funct...
by kidovate
30 Apr 2010, 01:56
Forum: .Net / Unity3D API
Topic: Object sync
Replies: 9
Views: 15189

Sorry for becoming spoiled with your help Thomas :)

In your demo, you do everything by player id. Is there some sort of way we can do this with regular objects? Any ideas as to how that would work?


Thanks!
Christian Stewart
by kidovate
28 Apr 2010, 18:36
Forum: .Net / Unity3D API
Topic: Object sync
Replies: 9
Views: 15189

I too need help with this. And instantiating stuff over the internet.
by kidovate
25 Apr 2010, 15:23
Forum: .Net / Unity3D API
Topic: Stuck on "Waiting for connection"
Replies: 0
Views: 3980

Stuck on "Waiting for connection"

Hello [Thomas]! I am having another strange error... When I connect to (using unity) (reduced to simply try the island demo test) the smartfoxserver from the same network, but using the world IP address (yes, everything is port mapped, etc), It works and I can play. But when I try to connect (well, ...
by kidovate
11 Apr 2010, 15:23
Forum: .Net / Unity3D API
Topic: FPS/RPG Implementation?
Replies: 7
Views: 15705

Hey Thomas! Thanks very much for your long reply... This seems like a good deal to me. I have set it up (and its working) to play the raise gun to shoot animation while the server checks the player vars to see... That whole business.... It then broadcasts the Fire command with an angle to the weapon...
by kidovate
10 Apr 2010, 15:09
Forum: .Net / Unity3D API
Topic: FPS/RPG Implementation?
Replies: 7
Views: 15705

Hey thomas...

Thanks for your help! I understand about the packet problem and that its not really a problem...

What my real question was, what is the best way to implement a fps situation? Shooting and whatnot?

Thanks!

~Christian Stewart
by kidovate
10 Apr 2010, 01:04
Forum: .Net / Unity3D API
Topic: FPS/RPG Implementation?
Replies: 7
Views: 15705

FPS/RPG Implementation?

Hello! I swear I have searched all over the internet for this but have been unable to find anything... What is the best method for implementing a first person shooter/pvp with smartfoxserver in UNITY? Our team was using Unity Networking beforehand but we needed to change to smartfox... I understand ...

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