Search found 54 matches
- 23 Jun 2011, 07:40
- Forum: SFS2X Questions
- Topic: Unusual task - sync videos on multiple iPads/Android tablets
- Replies: 4
- Views: 6785
Thanks, bax. I have another question about my task. What'd I do with error 2048? Is it possible to use standalone player on a tablet with a pack of video files in the same folder. I'd like to prepare video files for each of tablets to load them from local folder. I suppose that it's not easy to do b...
- 20 Jun 2011, 13:07
- Forum: SFS2X Questions
- Topic: Unusual task - sync videos on multiple iPads/Android tablets
- Replies: 4
- Views: 6785
- 20 Jun 2011, 12:46
- Forum: SFS2X Questions
- Topic: Unusual task - sync videos on multiple iPads/Android tablets
- Replies: 4
- Views: 6785
Unusual task - sync videos on multiple iPads/Android tablets
Hi! I'd like to play video splitted into muliple regions on 16 iPads or Android tablets. To put it simply, i've got a tv-set built from 16 tablets (4x4), each tablet should play it's own part of a single video. The main problem is to sync all tablet pcs together to play all of the parts of video sim...
- 03 Dec 2010, 07:38
- Forum: OpenSpace v2 discussions and help
- Topic: Multiple Intermittent Null Value Exceptions
- Replies: 24
- Views: 31750
- 01 Dec 2010, 11:10
- Forum: OpenSpace v2 discussions and help
- Topic: Multiple Intermittent Null Value Exceptions
- Replies: 24
- Views: 31750
One more interesting fact about this issue: After a crazy clicking around finally my avatar stucks near the wall in walking animation. Then I joined a room with second client. On this client I saw the first avatar NOT in the same tile as on the first client. It was standing in tile I clicked last ti...
- 28 Nov 2010, 18:03
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: OpenSpace + RedBox
- Replies: 0
- Views: 3012
OpenSpace + RedBox
I'd like to make something like cellphones for users in openspace environment.
Is it possible? What pitfalls can I meet realising this idea?
Is it possible? What pitfalls can I meet realising this idea?
- 02 Nov 2010, 06:16
- Forum: OpenSpace v2 discussions and help
- Topic: How to access tile's custom parameters?
- Replies: 1
- Views: 4378
How to access tile's custom parameters?
I'd like to access tile's customparams, which added using editor (such as price, category etc.). I'm trying to make a drop validation for my customTile class, which can be plased on map without entering edit mode. So I need to get dropTarget's category custom param (if it's tile) somehow. I can use ...
- 31 Oct 2010, 21:35
- Forum: SFS2X Questions
- Topic: How will OpenSpace be implemented under the new architecture
- Replies: 17
- Views: 20994
- 18 Oct 2010, 12:57
- Forum: OpenSpace v2 discussions and help
- Topic: About storing inventory [possible inefficiency]
- Replies: 3
- Views: 6222
Yep, I checked OpenSpace.loadInventory As I understand loadInventory request calls server-side getInventoryItemsList if user's inventory already in cache. But if it isn't, loadInventory request calls server-side loadInventoryData and then, after all items are loaded and cached it calls getInventoryI...
- 16 Oct 2010, 11:12
- Forum: OpenSpace v2 discussions and help
- Topic: About storing inventory [possible inefficiency]
- Replies: 3
- Views: 6222
About storing inventory [possible inefficiency]
As I understand loadInventoryData sends the whole inventory to user. It's ok until there's not much items in inventory. But what if we have 5000+ items and only a little part of them is required according to different situations? How the performance and traffic will be affected when the inventory is...
- 16 Oct 2010, 10:50
- Forum: Server Side Extension Development
- Topic: Is it possible to send List<ItemProperties> to client?
- Replies: 1
- Views: 4136
Is it possible to send List<ItemProperties> to client?
I'd like to send filtered inventory from _handleRequest instead of _getInventoryItemsList.
Is it possible?
Is it possible?
- 05 Oct 2010, 07:55
- Forum: OpenSpace v2 discussions and help
- Topic: Map isn't shown
- Replies: 17
- Views: 25317
I've got the same issue with the same logs. Everything seems to be fine, but occasionly map doesn't shown after render event. But! But after resizing the map it appears, so avatar can walk on it, edit it etc. I noticed that I meet such issue only on the first time, when client tries to load the map,...
- 04 Oct 2010, 22:54
- Forum: Features Wish List
- Topic: Pathfinding improvements for OS
- Replies: 0
- Views: 9043
Pathfinding improvements for OS
It'd be useful to add: bool pathExists(Room room, int x, int y, int z) // does path exist or not and point3d findNearestTile(int x, int y, int z, int prefered_direction) Useful for finding nearest cell to given coordinates. prefered_direction - is an argument, pointing at most desired direction, fro...
- 04 Oct 2010, 17:45
- Forum: OpenSpace v2 discussions and help
- Topic: Pets
- Replies: 16
- Views: 142105
- 30 Sep 2010, 08:28
- Forum: OpenSpace v2 discussions and help
- Topic: Pets
- Replies: 16
- Views: 142105