I think I found it... the server was dropping them because <systemControllerRequestQueueSize> is set to 120 by default!
Can I make a request that when the server knowingly drops a message, it generates a warning or informational message? That was really tedious to figure out.
Search found 26 matches
- 22 Jan 2012, 21:09
- Forum: SFS2X C# API
- Topic: Dropping messages
- Replies: 2
- Views: 5634
Dropping messages
Hi, I'm having a really hard time figuring out how to proceed debugging this. The client seems to be dropping entire messages -- that is, my EXTENSION_RESPONSE handler isn't getting called. By the time the messages start disappearing, I've already received a hundred or so messages in rapid successio...
- 22 Jan 2012, 04:03
- Forum: SFS2X Questions
- Topic: "Session cannot be frozen" server-side error
- Replies: 1
- Views: 3673
"Session cannot be frozen" server-side error
Hi, sometimes (unreliably, but > 25% of the time) when a client disconnects explicitly via SmartFoxServer.Disconnect() or the webpage hosting the content is closed abruptly, the server has an exception with the following message: 20:02:48,640 WARN [SocketReader] core.SocketReader - Problems in Socke...
- 09 Oct 2011, 09:41
- Forum: SFS2X C# API
- Topic: Auto reconnection mechanism problem
- Replies: 14
- Views: 33122
Okay so KillConnection() basically ruins the client instance forever and should never be called. Got it. In that case, can you add to your TODO list to make KillConnection work? Ideally with a timeout so we can emulate our apps being disconnected for a fixed amount of time? It can be very difficult ...
- 07 Aug 2011, 01:19
- Forum: SFS2X C# API
- Topic: Still getting bogus "UDP is not available" message
- Replies: 1
- Views: 4322
Still getting bogus "UDP is not available" message
Hi, after getting RC3 I am still getting multiple UDP_INIT notifications. First it says it's available, and then it says it isn't. I can work around this issue, but it worries me because I remember you saying that you had fixed this and it would be in RC3. So I'm worried that I have a bad version or...
- 29 May 2011, 02:36
- Forum: SFS2X Questions
- Topic: MySQL tinyint, bit and binary
- Replies: 9
- Views: 13140
- 28 May 2011, 03:34
- Forum: SFS2X Questions
- Topic: "No extensions can be invoked"
- Replies: 1
- Views: 4541
- 28 May 2011, 03:21
- Forum: SFS2X Questions
- Topic: "No extensions can be invoked"
- Replies: 1
- Views: 4541
"No extensions can be invoked"
What causes this error? I suddenly started getting this error whenever the server-side extension tries to send a message to the client. Can somebody please explain what can cause this cryptic error? Is it permissions? Something wrong with the zone? The plugin? (In case it matters, this is a zone ext...
- 14 May 2011, 03:43
- Forum: SFS2X Questions
- Topic: Socket Policy Server Suddenly Broke
- Replies: 3
- Views: 6342
Socket Policy Server Suddenly Broke
SmartFoxServer's socket policy server suddenly stopped working on my development machine. (It's running Windows 7, and I'm developing for Unity). The option is still turned on in the admin panel, and the file it's serving is still there, but the Unity player can't talk to port 843 anymore, so Unity ...
- 02 May 2011, 21:39
- Forum: SFS2X Questions
- Topic: Server logging
- Replies: 2
- Views: 4864
- 02 May 2011, 06:15
- Forum: SFS2X Questions
- Topic: SFSDBManager.executeUpdate() bugged
- Replies: 1
- Views: 4006
SFSDBManager.executeUpdate() bugged
I think I've found a pretty serious bug in executeUpdate... the version that takes parameters doesn't process the parameters at all. String tempName = "temp-" + tempID++; db.executeUpdate("INSERT INTO account SET username=?, password='', email=''", new Object[]{tempName&...
- 02 May 2011, 05:35
- Forum: SFS2X Questions
- Topic: Server logging
- Replies: 2
- Views: 4864
Server logging
How do we write to the log? I know about the trace() function in extensions, but I need to log from within objects that don't have access to the extension object (e.g. in a PlayerIdGenerator, which can get spontaneously created by the server whenever it feels like, with no extension provided). I ass...
- 16 Nov 2010, 08:56
- Forum: SFS2X C# API
- Topic: Can't run in debugger... crossdomain policy error
- Replies: 5
- Views: 10671
- 16 Nov 2010, 06:50
- Forum: SFS2X C# API
- Topic: Can't run in debugger... crossdomain policy error
- Replies: 5
- Views: 10671
Can't run in debugger... crossdomain policy error
When I try to run my app through the debugger (in Unity 3), I get connection failure messages about missing crossdomain.xml. But there IS a crossdomain.xml file. When I run the app in a browser, it works fine. And it works fine normally in the IDE. I have the field under Unity->Project Settings->Edi...
- 16 Nov 2010, 04:25
- Forum: SFS2X Questions
- Topic: createGame() problems
- Replies: 6
- Views: 9795