Search found 5 matches

by Jormungandr
07 Apr 2011, 15:01
Forum: SFS2X C# API
Topic: Error with compressed UDP messages
Replies: 4
Views: 2382

Ah, yes, that does explain it.
by Jormungandr
05 Apr 2011, 21:04
Forum: SFS2X C# API
Topic: Error with compressed UDP messages
Replies: 4
Views: 2382

Thanks! I've also recently seen another error that may be related, though this one is on the server, when the client sends it large UDP packets, e.g.: 2011-04-05 16:59:25,023 WARN [SocketReader] v2.protocol.SFSIoHandler - Discard UDP packet from 127.0.0.1:56856, reason: Packet truncated. Expected: 2...
by Jormungandr
31 Mar 2011, 15:48
Forum: SFS2X C# API
Topic: Error with compressed UDP messages
Replies: 4
Views: 2382

Error with compressed UDP messages

I get the following error when receiving compressed UDP packets in the Unity client (RC2). The SFSObjects in question contain a bunch of ByteArrays, which may be part of this, but this feels like a case that should work... UDPSocketLayer: General error reading data from socket: Invalid SFSDataType. ...
by Jormungandr
09 Mar 2011, 22:49
Forum: SFS2X Questions
Topic: Debugging dropped UDP packets
Replies: 1
Views: 1057

Debugging dropped UDP packets

I'm using SFS2X with Unity, and am running into a peculiar issue. I can successfully initiate a UDP connection from the client, only to have the server start dropping apparently 100% of the packets it sends over UDP. They are clearly being discarded by smartfox's internal logic, because I can monito...
by Jormungandr
09 Feb 2010, 20:57
Forum: .Net / Unity3D API
Topic: Bug in RoundTripBench() in 1.2.4
Replies: 1
Views: 1894

Bug in RoundTripBench() in 1.2.4

I've found what I'm pretty sure is a bug in the RoundTripResponse processing in version 1.2.4 of the client. I was getting nothing but 0 millisecond round trips, which was a) strange and b) totally unlike what ping was telling me. Turns out the following line in SysHandler.HandleRoundTripBench() was...

Go to advanced search