Search found 5 matches
- 03 Jan 2012, 11:24
- Forum: iPhone Objective-C API
- Topic: Iphone / ipod touch massive delays
- Replies: 2
- Views: 13005
Very late update
The router was the problem, I have not run into this problem since.
- 01 Jun 2010, 21:03
- Forum: iPhone Objective-C API
- Topic: { Update } New iPhone API available, 1.0.0 RC3
- Replies: 3
- Views: 14417
Thank you
Thank you for fixing the warnings and memory leaks.
I am also a bit curios about the reasoning behind the NSArray to NSDictionary conversion.
Ævar
I am also a bit curios about the reasoning behind the NSArray to NSDictionary conversion.
Ævar
- 08 Feb 2010, 13:12
- Forum: iPhone Objective-C API
- Topic: loadConfig memleak
- Replies: 4
- Views: 15914
Re: CLANG found this too for me.....and a few other things
While you are fixing this for the next release, I would suggest running CLANG (Build/Build & Analyze) in the latest version of xCode. It found this leak and a handful of variables possibly being used without being initialized. I must agree with this. Clang exposes some potentially dangerous cod...
- 01 Oct 2009, 19:37
- Forum: iPhone Objective-C API
- Topic: Iphone / ipod touch massive delays
- Replies: 2
- Views: 13005
Might have discovered the problem
This might be a problem with the router (Zyxel 600 series) and the iphones. Tried pinging one, and there is a severe packetloss going on. We tried using smartfox via 3G and it seemed to work fine. We will try a speedtouch router tomorrow. Will keep you posted. Sincere Regards, Ævar Örn Kvaran
- 30 Sep 2009, 15:48
- Forum: iPhone Objective-C API
- Topic: Iphone / ipod touch massive delays
- Replies: 2
- Views: 13005
Iphone / ipod touch massive delays
Hi We are developing a multiplayer iphone/touch game that uses smartfox for online multiplayer. We are experiencing weird random delays when playing on devices. These delays can vary from 2 seconds to 5 minutes. Quite often on the wrong side of 30 seconds. These delays do not occur in the simulator ...