Hi!Thomas
Thanks for your reply.
But how to give trigger to the remoteplayer?
BOb
Search found 4 matches
- 30 Sep 2009, 06:34
- Forum: .Net / Unity3D API
- Topic: Unity with SFS problem
- Replies: 4
- Views: 8867
- 30 Sep 2009, 06:27
- Forum: .Net / Unity3D API
- Topic: Slight pimp - our first Unity/SFS game almost done
- Replies: 1
- Views: 5568
- 30 Sep 2009, 05:14
- Forum: .Net / Unity3D API
- Topic: Unity with SFS problem
- Replies: 4
- Views: 8867
Yes!there is no error. Rigidbody remoteBullet = (Rigidbody)Instantiate(Bullet,pos,rot); this code can instantiate the bullet. but the following code cann't move the bullet. remoteBullet.velocity = transform.TransformDirection (Vector3.forward * BulletSpeed); Physics.IgnoreCollision(remoteBullet.coll...
- 28 Sep 2009, 04:50
- Forum: .Net / Unity3D API
- Topic: Unity with SFS problem
- Replies: 4
- Views: 8867
Unity with SFS problem
Hi!folks.
I have a problem.The remoteplayer insantiate a bullet,but the another player can't see the bullet.Who can tell me why?Please help me.How to do it
Thanks.
I have a problem.The remoteplayer insantiate a bullet,but the another player can't see the bullet.Who can tell me why?Please help me.How to do it
Thanks.