Search found 4 matches

by makelife
30 Sep 2009, 06:34
Forum: .Net / Unity3D API
Topic: Unity with SFS problem
Replies: 4
Views: 3493

Hi!Thomas
Thanks for your reply.

But how to give trigger to the remoteplayer?

BOb
by makelife
30 Sep 2009, 06:27
Forum: .Net / Unity3D API
Topic: Slight pimp - our first Unity/SFS game almost done
Replies: 1
Views: 2590

Nice work.Thomas! :lol:
by makelife
30 Sep 2009, 05:14
Forum: .Net / Unity3D API
Topic: Unity with SFS problem
Replies: 4
Views: 3493

Yes!there is no error. Rigidbody remoteBullet = (Rigidbody)Instantiate(Bullet,pos,rot); this code can instantiate the bullet. but the following code cann't move the bullet. remoteBullet.velocity = transform.TransformDirection (Vector3.forward * BulletSpeed); Physics.IgnoreCollision(remoteBullet.coll...
by makelife
28 Sep 2009, 04:50
Forum: .Net / Unity3D API
Topic: Unity with SFS problem
Replies: 4
Views: 3493

Unity with SFS problem

Hi!folks.
I have a problem.The remoteplayer insantiate a bullet,but the another player can't see the bullet.Who can tell me why?Please help me.How to do it
Thanks.

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