Thanks for your reply.
But how to give trigger to the remoteplayer?
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- 30 Sep 2009, 06:27
- Forum: .Net / Unity3D API
- Topic: Slight pimp - our first Unity/SFS game almost done
- Replies: 1
- Views: 2892
Yes!there is no error. Rigidbody remoteBullet = (Rigidbody)Instantiate(Bullet,pos,rot); this code can instantiate the bullet. but the following code cann't move the bullet. remoteBullet.velocity = transform.TransformDirection (Vector3.forward * BulletSpeed); Physics.IgnoreCollision(remoteBullet.coll...