Search found 45 matches
- 28 Mar 2012, 19:52
- Forum: SFS2X Questions
- Topic: Extension issue
- Replies: 1
- Views: 3743
Extension issue
Hello, I'm having a problem... a null is returned if I try to send a message from server to my client...look below: //send("iPadCommand", answer, gameExt.getGameRoom().getUserList()); // THIS DOES NOT WORK send("iPadCommand", answer, player); //this works gameExt is my main exten...
- 10 Jan 2012, 11:32
- Forum: SFS2X C# API
- Topic: Client just return connection lost
- Replies: 6
- Views: 10601
Hey Thomas, I was travelling yesterday so no time to post, because I found the problem. If I keep the focus in Unity the connection time to disconnect works with no problems. When Unity lost the focus then this happens. For now I keep unity sending some small message packs to sfs server, then it sta...
- 05 Jan 2012, 19:04
- Forum: SFS2X C# API
- Topic: Client just return connection lost
- Replies: 6
- Views: 10601
Hey Jake, I was just about to post... I made another test, with the Lobby example... If I keep sending messages (or any kind of package) it stays logged in with no problem. After a few moments, it logs out. Maybe it was really because of the Timeout timer, but I'm not sure because I did not count an...
- 05 Jan 2012, 11:25
- Forum: SFS2X C# API
- Topic: Client just return connection lost
- Replies: 6
- Views: 10601
Hey Jake, thanks for the reply. For the SFS2X-Connector example I agree with you, but I ran the SFS2X-Lobby example and same thing happens, the user, even logged into a room (Simple Chat) got logged out a few seconds later. I will try to change some points in the server (like sending variables, etc,...
- 04 Jan 2012, 18:02
- Forum: SFS2X C# API
- Topic: Client just return connection lost
- Replies: 6
- Views: 10601
Client just return connection lost
Hello, long time no posting here, just getting back to SFS now :lol: I downloaded the last SFS2X, the last tutorials and the last API. I installed and put SFS up and running. With the SFS2X-Connector example I'm able to connect, from same PC or other PC (even with MAC). But, with all devices/PCs con...
- 05 Dec 2010, 12:45
- Forum: .Net / Unity3D API
- Topic: Unity + SFS + MySQL - Good for Action RPG? Not massive..
- Replies: 4
- Views: 14364
- 23 Nov 2009, 13:33
- Forum: Server Side Extension Development
- Topic: Saving data into SQL with extension
- Replies: 2
- Views: 5060
That's the strange point :lol: No errors in server side, the confirmation message in my serverside script works. It just does not save into MySQL. I will check this again this week (working in another project now)... but if possible, can you make a test on your own? Then we can check if is it a bug ...
- 22 Nov 2009, 11:39
- Forum: Server Side Extension Development
- Topic: Saving data into SQL with extension
- Replies: 2
- Views: 5060
Saving data into SQL with extension
Hello, please, I'm trying to save some data into MySQL and it just does not save... the code is all right... the information goes ok into cmd server (via trace command) and go ok to my game client, but it does not save into my MySQL table. Look the code: dp.xt = queryRes.get(0).getItem(&...
- 21 Nov 2009, 14:12
- Forum: .Net / Unity3D API
- Topic: Room Variables not Working - Please Help
- Replies: 9
- Views: 14278
- 18 Nov 2009, 20:42
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Dropped Msgs and MaxMsgLen
- Replies: 4
- Views: 6379
Asymmetrical bandwidth usually means DSL, which is not the best thing for hosting servers. Normally you would need a dedicated line that has symmetric upload/download bandwidth. Trust me, I really know this (even I'm not expert in network configurations :lol: )... I know my bandwidth is not the bes...
- 18 Nov 2009, 09:12
- Forum: .Net / Unity3D API
- Topic: Force Login
- Replies: 13
- Views: 32074
- 17 Nov 2009, 13:49
- Forum: .Net / Unity3D API
- Topic: Force Login
- Replies: 13
- Views: 32074
- 17 Nov 2009, 12:29
- Forum: .Net / Unity3D API
- Topic: Force Login
- Replies: 13
- Views: 32074
- 17 Nov 2009, 10:55
- Forum: .Net / Unity3D API
- Topic: Force Login
- Replies: 13
- Views: 32074
- 16 Nov 2009, 12:54
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Dropped Msgs and MaxMsgLen
- Replies: 4
- Views: 6379
Thanks for the reply, Lapo. Ok, let's say its a lag issue (I believe it is)... Here are what I sync so far: - Movement (each time the client moves, the script will send the data to SFS and only if the player changes the movement of the last move - Thomas can check this, I used the example he made in...