Search found 45 matches

by kaligus
28 Mar 2012, 19:52
Forum: SFS2X Questions
Topic: Extension issue
Replies: 1
Views: 692

Extension issue

Hello, I'm having a problem... a null is returned if I try to send a message from server to my client...look below: //send("iPadCommand", answer, gameExt.getGameRoom().getUserList()); // THIS DOES NOT WORK send("iPadCommand", answer, player); //this works gameExt is my main exten...
by kaligus
10 Jan 2012, 11:32
Forum: SFS2X C# API
Topic: Client just return connection lost
Replies: 6
Views: 3198

Hey Thomas, I was travelling yesterday so no time to post, because I found the problem. If I keep the focus in Unity the connection time to disconnect works with no problems. When Unity lost the focus then this happens. For now I keep unity sending some small message packs to sfs server, then it sta...
by kaligus
05 Jan 2012, 19:04
Forum: SFS2X C# API
Topic: Client just return connection lost
Replies: 6
Views: 3198

Hey Jake, I was just about to post... I made another test, with the Lobby example... If I keep sending messages (or any kind of package) it stays logged in with no problem. After a few moments, it logs out. Maybe it was really because of the Timeout timer, but I'm not sure because I did not count an...
by kaligus
05 Jan 2012, 11:25
Forum: SFS2X C# API
Topic: Client just return connection lost
Replies: 6
Views: 3198

Hey Jake, thanks for the reply. For the SFS2X-Connector example I agree with you, but I ran the SFS2X-Lobby example and same thing happens, the user, even logged into a room (Simple Chat) got logged out a few seconds later. I will try to change some points in the server (like sending variables, etc,...
by kaligus
04 Jan 2012, 18:02
Forum: SFS2X C# API
Topic: Client just return connection lost
Replies: 6
Views: 3198

Client just return connection lost

Hello, long time no posting here, just getting back to SFS now :lol: I downloaded the last SFS2X, the last tutorials and the last API. I installed and put SFS up and running. With the SFS2X-Connector example I'm able to connect, from same PC or other PC (even with MAC). But, with all devices/PCs con...
by kaligus
05 Dec 2010, 12:45
Forum: .Net / Unity3D API
Topic: Unity + SFS + MySQL - Good for Action RPG? Not massive..
Replies: 4
Views: 6426

The team choose not to use SFS at the moment (in that time) because of our time to work in this. We used the builtin network system of Unity, so cant help you anymore, sory, I dont use SFS for some time now.

We plan to use it again in 2011 =)
by kaligus
23 Nov 2009, 13:33
Forum: Server Side Extension Development
Topic: Saving data into SQL with extension
Replies: 2
Views: 1615

That's the strange point :lol: No errors in server side, the confirmation message in my serverside script works. It just does not save into MySQL. I will check this again this week (working in another project now)... but if possible, can you make a test on your own? Then we can check if is it a bug ...
by kaligus
22 Nov 2009, 11:39
Forum: Server Side Extension Development
Topic: Saving data into SQL with extension
Replies: 2
Views: 1615

Saving data into SQL with extension

Hello, please, I'm trying to save some data into MySQL and it just does not save... the code is all right... the information goes ok into cmd server (via trace command) and go ok to my game client, but it does not save into my MySQL table. Look the code: dp.xt = queryRes.get(0).getItem(&...
by kaligus
21 Nov 2009, 14:12
Forum: .Net / Unity3D API
Topic: Room Variables not Working - Please Help
Replies: 9
Views: 4628

Thank you, Thomas.
I'm still using SFS with Unity, but making only the IA and NPC stuff now.
by kaligus
18 Nov 2009, 20:42
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Dropped Msgs and MaxMsgLen
Replies: 4
Views: 1582

Asymmetrical bandwidth usually means DSL, which is not the best thing for hosting servers. Normally you would need a dedicated line that has symmetric upload/download bandwidth. Trust me, I really know this (even I'm not expert in network configurations :lol: )... I know my bandwidth is not the bes...
by kaligus
18 Nov 2009, 09:12
Forum: .Net / Unity3D API
Topic: Force Login
Replies: 13
Views: 12010

Thanks man, I will try this.

:D
by kaligus
17 Nov 2009, 13:49
Forum: .Net / Unity3D API
Topic: Force Login
Replies: 13
Views: 12010

Yes... but how I make this work? :lol:
by kaligus
17 Nov 2009, 12:29
Forum: .Net / Unity3D API
Topic: Force Login
Replies: 13
Views: 12010

I know Thomas :lol:

I already code myself the Login extension... but the command "forceLogin" is a pré-defined into API?

I mean, I just put the forceLogin in there and nothing happens.
Or the "forceLogin" is a custom script?
by kaligus
17 Nov 2009, 10:55
Forum: .Net / Unity3D API
Topic: Force Login
Replies: 13
Views: 12010

Custom Login can handle that. Set your zone's custom login to true: <Zone name="Server" uCountUpdate="false" maxUsers="1000" customLogin="true"> And use an extension to handle login using the loginRequest event on handleInternalEvent. From there you can use t...
by kaligus
16 Nov 2009, 12:54
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Dropped Msgs and MaxMsgLen
Replies: 4
Views: 1582

Thanks for the reply, Lapo. Ok, let's say its a lag issue (I believe it is)... Here are what I sync so far: - Movement (each time the client moves, the script will send the data to SFS and only if the player changes the movement of the last move - Thomas can check this, I used the example he made in...

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