How to use force login in SFS2X??
some example code is appreciate!!
Search found 31 matches
- 27 Jan 2013, 08:38
- Forum: SFS2X Questions
- Topic: How to use force login?
- Replies: 1
- Views: 3659
- 14 Dec 2012, 06:54
- Forum: SFS2X Questions
- Topic: How to use php with sfs2X?
- Replies: 2
- Views: 7940
How to use php with sfs2X?
I want to use php/webpage to show the server status,like zone users number,health or something like that,how i can get this data using php/webpage??
- 14 Dec 2012, 02:27
- Forum: SFS2X C# API
- Topic: [Help]The new API freeze the unity when disconnect!!
- Replies: 5
- Views: 12754
Re: [Help]The new API freeze the unity when disconnect!!
Thanks for the reply,but our project is a really big project (3D community),in onConnectLost functions we just unregister the callbacks and use Disconnect,no else! once I comment the disconnect line, it won't freeze until i quit the editor,so i guess it's caused by disconnect func. Can sfs team offe...
- 09 Dec 2012, 15:20
- Forum: SFS2X C# API
- Topic: [Help]The new API freeze the unity when disconnect!!
- Replies: 5
- Views: 12754
[Help]The new API freeze the unity when disconnect!!
so here is my probem,really annoyed: Each time when the client didn't send messages for a while,then server fired a Idle timeout event and disconnect the client,in my game when this happened unity will switch scene to login scene, but after this,no matter in unity editor or standalone exe,the editor...
- 08 May 2012, 01:05
- Forum: SFS2X C# API
- Topic: Error after upgrade to 2.1.0
- Replies: 2
- Views: 5055
Error after upgrade to 2.1.0
I just patch the 2.10 and after the patch,the server won't starup again,
an error showed in the console but too fast to see what it is,then the server quit immediately,
Anyone else got this problem?
an error showed in the console but too fast to see what it is,then the server quit immediately,
Anyone else got this problem?
- 18 Nov 2011, 01:01
- Forum: SFS2X C# API
- Topic: Will sfs2x support clustering?
- Replies: 6
- Views: 11042
- 16 Nov 2011, 09:59
- Forum: SFS2X C# API
- Topic: Will sfs2x support clustering?
- Replies: 6
- Views: 11042
Will sfs2x support clustering?
Just like the title,will sfs2x support clustering like sfs 1.6x version? Currently we are using sfs2x to develop a mmo demo,we really don't want to switch to another product(like photon) because sfs2x is handy. Do sfs team has a sustainable plan to improve sfs2x? we all know there are some competiti...
- 24 Aug 2011, 04:12
- Forum: SFS2X C# API
- Topic: how to disable showing logs in rc3?
- Replies: 1
- Views: 4376
how to disable showing logs in rc3?
13:06:27,093 INFO [SocketReader] protocol.SFSIoHandler - Binary size: 123 80 00 78 12 00 04 00 01 63 02 01 00 01 75 04 00 ..x.....c....u.. 00 00 02 00 01 69 05 00 00 00 00 00 00 00 05 00 .....i.......... 01 70 12 00 03 00 01 63 08 00 05 4F 70 54 46 4D .p.....c...OpTFM 00 01 72 04 FF FF FF FF 00 01 7...
- 30 Jun 2011, 00:37
- Forum: SFS2X Questions
- Topic: SmartFoxServer 2X Release Candidate 3
- Replies: 79
- Views: 124038
- 21 Apr 2011, 01:57
- Forum: SFS2X C# API
- Topic: Bug when read buddy offline variables!!!
- Replies: 3
- Views: 6518
- 20 Apr 2011, 11:45
- Forum: SFS2X C# API
- Topic: Bug when read buddy offline variables!!!
- Replies: 3
- Views: 6518
Bug when read buddy offline variables!!!
Hi there,I think i found a new bug:
I saved some vars including some chinese words(2 bytes per word) as buddy offline variables,most of the value(words in english) can be read correctly,but the word in chinese is empty,I am sure i did the right job so please check this!!!
Thanks!!
I saved some vars including some chinese words(2 bytes per word) as buddy offline variables,most of the value(words in english) can be read correctly,but the word in chinese is empty,I am sure i did the right job so please check this!!!
Thanks!!
- 01 Apr 2011, 07:06
- Forum: SFS2X C# API
- Topic: sending private message request problem
- Replies: 1
- Views: 4371
sending private message request problem
The newest version rc2b,
when trying to send private message to a specific user,the local client receive the private message too?
is this a bug or i made some mistake?
when trying to send private message to a specific user,the local client receive the private message too?
is this a bug or i made some mistake?
- 31 Mar 2011, 13:30
- Forum: SFS2X C# API
- Topic: Bugs?JoinRoom and RoomVariableUpdate Callback failed?
- Replies: 3
- Views: 7497
Hey hey, 2) What you get back in the changedVars are the names of the changed variables. So a List<String> and not List<RoomVariable> /Thomas what?do you mean we just get the variables name?....I just check the api doc and you write: void OnRoomVarsUpdate(BaseEvent evt) { List<RoomVariable> changed...
- 29 Mar 2011, 00:59
- Forum: SFS2X C# API
- Topic: Bugs?JoinRoom and RoomVariableUpdate Callback failed?
- Replies: 3
- Views: 7497
Bugs?JoinRoom and RoomVariableUpdate Callback failed?
U3d 3.3,with the updated client API,here is the problem: 1.when using send new joinroomrequest,the server side console shows Join Room(success),but the client side won't call the SFSEvent.RoomJoin callback function,tried many times! 2.The RoomVariableUpdate(BaseEvent evt) function's parameter doesn'...
- 18 Dec 2010, 10:37
- Forum: SFS2X C# API
- Topic: Why the fps demo get obvious movment lag?
- Replies: 2
- Views: 5787