Search found 7 matches
- 06 Jul 2009, 12:14
- Forum: .Net / Unity3D API
- Topic: putting my own char into the sfsislanddemo goes wrong
- Replies: 6
- Views: 10955
Hi Thomas many thanks for you help i have found the variables that were required. if anyone else is interested i lay out the process below. 1: I created my charicture in 3ds max and animated it with a biped. 2: i renamed the bip01 as rootJoiont. (not sure if this matters) 3: So that i could have a r...
- 05 Jul 2009, 10:20
- Forum: .Net / Unity3D API
- Topic: putting my own char into the sfsislanddemo goes wrong
- Replies: 6
- Views: 10955
- 05 Jul 2009, 07:27
- Forum: .Net / Unity3D API
- Topic: putting my own char into the sfsislanddemo goes wrong
- Replies: 6
- Views: 10955
- 02 Jul 2009, 14:52
- Forum: .Net / Unity3D API
- Topic: putting my own char into the sfsislanddemo goes wrong
- Replies: 6
- Views: 10955
- 02 Jul 2009, 14:01
- Forum: .Net / Unity3D API
- Topic: putting my own char into the sfsislanddemo goes wrong
- Replies: 6
- Views: 10955
putting my own char into the sfsislanddemo goes wrong
I have tried to replace lerpz with my own char which i have built and animated with biped in 3dsmax 2009. im my attempt to make it as simple as possable i created the char and called the skin Lerpz and named the the bip01 to rootJoint in the same way as lerps. I put three anims on it, idle, walk and...
- 26 Jun 2009, 09:13
- Forum: .Net / Unity3D API
- Topic: Synchronization in Unity3d
- Replies: 2
- Views: 6947
Thanks for your pointer Thomas and hope you have a fab vacation. If anyone else would like to add to the information Thomas has put forward please don’t feel it would be a waste of time as we would be happy to receive any information that would help us to contextualise the code. just to expand on ...
- 25 Jun 2009, 13:45
- Forum: .Net / Unity3D API
- Topic: Synchronization in Unity3d
- Replies: 2
- Views: 6947
Synchronization in Unity3d
Hi I apologise in advance for asking a question that has in some way been asked and answered a few times before, but I need to ask it of you all again as I am finding the concept difficult to understand. I have an animation of sliding doors that I made in 3dsmax. In unity I have triggered the animat...