Search found 7 matches

by tigs
06 Jul 2009, 12:14
Forum: .Net / Unity3D API
Topic: putting my own char into the sfsislanddemo goes wrong
Replies: 6
Views: 4388

Hi Thomas many thanks for you help i have found the variables that were required. if anyone else is interested i lay out the process below. 1: I created my charicture in 3ds max and animated it with a biped. 2: i renamed the bip01 as rootJoiont. (not sure if this matters) 3: So that i could have a r...
by tigs
05 Jul 2009, 10:20
Forum: .Net / Unity3D API
Topic: putting my own char into the sfsislanddemo goes wrong
Replies: 6
Views: 4388

ah ok. right i need to read that agian then. thanks Thomas for your support on this i realy appreciate it.
by tigs
05 Jul 2009, 07:27
Forum: .Net / Unity3D API
Topic: putting my own char into the sfsislanddemo goes wrong
Replies: 6
Views: 4388

Hi Thomas
thanks for your help on this. Im not sure what you mean by "link".
by tigs
02 Jul 2009, 14:52
Forum: .Net / Unity3D API
Topic: putting my own char into the sfsislanddemo goes wrong
Replies: 6
Views: 4388

i just looked further into that error and it doesnt help much do it, :)
by tigs
02 Jul 2009, 14:01
Forum: .Net / Unity3D API
Topic: putting my own char into the sfsislanddemo goes wrong
Replies: 6
Views: 4388

putting my own char into the sfsislanddemo goes wrong

I have tried to replace lerpz with my own char which i have built and animated with biped in 3dsmax 2009. im my attempt to make it as simple as possable i created the char and called the skin Lerpz and named the the bip01 to rootJoint in the same way as lerps. I put three anims on it, idle, walk and...
by tigs
26 Jun 2009, 09:13
Forum: .Net / Unity3D API
Topic: Synchronization in Unity3d
Replies: 2
Views: 3204

Thanks for your pointer Thomas and hope you have a fab vacation. If anyone else would like to add to the information Thomas has put forward please don’t feel it would be a waste of time as we would be happy to receive any information that would help us to contextualise the code. just to expand on ...
by tigs
25 Jun 2009, 13:45
Forum: .Net / Unity3D API
Topic: Synchronization in Unity3d
Replies: 2
Views: 3204

Synchronization in Unity3d

Hi I apologise in advance for asking a question that has in some way been asked and answered a few times before, but I need to ask it of you all again as I am finding the concept difficult to understand. I have an animation of sliding doors that I made in 3dsmax. In unity I have triggered the animat...

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