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- 07 May 2009, 21:01
- Forum: .Net / Unity3D API
- Topic: Syncing Movement of a non client Across the Network?
- Replies: 0
- Views: 2177
I stripped the island demo to the bare minimums. A rolling ball on a plane. I am able to have my buddy connect to me. We see each other rolling. Now for the question of the day. I want to add another ball, AI rolling around. I want to "sync" its movements to both clients that are connected...