Search found 11 matches

by manx
31 Jul 2009, 04:44
Forum: Server Side Extension Development
Topic: Change class files on server using admin tool
Replies: 1
Views: 3896

Change class files on server using admin tool

Is there any way i can change the class files on the server using admin tool[the way you can do it for as files etc or if there is any other way]
by manx
14 Apr 2009, 08:44
Forum: .Net / Unity3D API
Topic: Unity Build crash on Resources.Load
Replies: 2
Views: 7139

Ya am going to do that too.... The problem is that unity doesn't crash the build crashes in firefox and gets stuck when i run it in safari. I did look at the player log but no help there Thanks thomas hopefully someone out can help us out am looking at the problem my self will let you if it is relat...
by manx
14 Apr 2009, 08:04
Forum: .Net / Unity3D API
Topic: Unity Build crash on Resources.Load
Replies: 2
Views: 7139

Unity Build crash on Resources.Load

I am not yet sure it is related to SFS in any way but we have observed that the Unity build crashes when we do a resources.load. There are no errors and even the debug log of SFS does not show any errors or warning . the reasons to post this query: ->The same code works with the old multi-player ser...
by manx
13 Apr 2009, 09:02
Forum: .Net / Unity3D API
Topic: OnJoinRoom is not fired
Replies: 6
Views: 11735

I kind off figured it out..
I was using custom login as we wanted to authenticate a person before adding him to a room.
So when server sends a logOk message to client i am making a getroomlist() call from the client .
and it works..

Thanks for your help ..
by manx
12 Apr 2009, 07:22
Forum: .Net / Unity3D API
Topic: Looking for a tester using json extension communication
Replies: 2
Views: 6505

Hey We are using the json protocol to send and recieve messages .
We could check it out for you .
Let me know if i can be of any help.
by manx
10 Apr 2009, 08:02
Forum: Server Side Extension Development
Topic: How to get an instance of a room level plugin
Replies: 6
Views: 8402

Makes sense

I was using room variables till now . i will try out properties as it seems to be a better option.

Thanks for the help..
by manx
10 Apr 2009, 07:59
Forum: .Net / Unity3D API
Topic: OnJoinRoom is not fired
Replies: 6
Views: 11735

Sorry for the late reply. Can you please tell me where i can get the xml file because as of now i have a debug.log in the onjoinroom eventhandler and that debug.log is never printed . If you can tell me the location then ill post the xml. I also tried to send a helper.Updateroomlist from server side...
by manx
08 Apr 2009, 08:47
Forum: .Net / Unity3D API
Topic: OnJoinRoom is not fired
Replies: 6
Views: 11735

OnJoinRoom is not fired

The onJoinRoom function is not fired on the client side if i do a joinRoom from the server side.

The Server side code is in Java and the client side code is in C#.

Do i have a SendRoomList from the server side ...

Need help asap.
by manx
08 Apr 2009, 07:56
Forum: Server Side Extension Development
Topic: How to get an instance of a room level plugin
Replies: 6
Views: 8402

Yes by "plugin" i do mean extension . Sorry am stuck between server notations!!!! The method what you mention is the right way if you have one game in many rooms. But what we are doing is slightly different. We create game room based on the level and difficulty selected by a user. Now thes...
by manx
06 Apr 2009, 12:50
Forum: Server Side Extension Development
Topic: How to get an instance of a room level plugin
Replies: 6
Views: 8402

Actually i have a main lobby plugin and am creating various Room-Level plugins from there. i.e Each game room will have a plugin associated with it.

Now once the game starts i want some information that is stored in a particular room plugin i.e In SFS_Game class.

Is there any way of doing so.
by manx
05 Apr 2009, 06:11
Forum: Server Side Extension Development
Topic: How to get an instance of a room level plugin
Replies: 6
Views: 8402

How to get an instance of a room level plugin

We are making a four player game so for each gameroom created we add an plugin as follows: Room newRoom = null; // Here we pass the room parameters HashMap map = new HashMap(); map.put("name", ScriptConst.GAME_NAME+romcounter); map.put("pwd", "")...

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