Not sure you could call it a solution, but we had to carefully remove all instances where we got the active room from the client DLL.
We now track the current room as a global var in our unity scripts.
Since we also stopped using the built in joinRoom() function, it made sense to do it this way.
Search found 32 matches
- 01 Aug 2010, 11:52
- Forum: .Net / Unity3D API
- Topic: .NET DLL not updating active room ID when changed by server
- Replies: 6
- Views: 11545
- 13 Jul 2010, 20:26
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: SmartFoxServer 2X Announced!
- Replies: 116
- Views: 136265
Thanks Lapo, It would be really useful I think to have some performance comparisons between JSON and Binary, with compression turned on and off - for the following metrics - Packet sizes - Parse times I think nearly all of us working with Unity3D and SFS use JSON protocol as the default (or should).
- 08 Jul 2010, 15:35
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: SmartFoxServer 2X Announced!
- Replies: 116
- Views: 136265
Hi Lapo, What performance benefits could we expect to gain from switching from JSON to the new binary protocol. I noticed your examples show from XML to binary. I dont think there is much difference, on a basic level between JSON and binary - but I could be wrong. This is not accounting for the comp...
- 20 Apr 2010, 15:39
- Forum: .Net / Unity3D API
- Topic: Client must invoke SFS getRoomList()
- Replies: 1
- Views: 5493
Client must invoke SFS getRoomList()
Is there a particular reason for forcing the .NET client to invoke the SFS getRoomList() or receive the onRoomListUpdate event from the server? We found this wasnt enforced in the Java API but was in the .NET. We dont use the room list for anything, and although not a big issue, it would be preferab...
- 27 Mar 2010, 13:49
- Forum: Server Side Extension Development
- Topic: Client not updating active room ID when changed by server
- Replies: 3
- Views: 7683
cosmicmesh, if you are only implementing a custom login handler, and using the other native functions e.g. joinRoom etc it would probably be easier if you let the client call joinRoom, rather than the server doing it. I had a similar situation at the start of the project, where I wanted the server t...
- 25 Mar 2010, 16:05
- Forum: .Net / Unity3D API
- Topic: .NET DLL not updating active room ID when changed by server
- Replies: 6
- Views: 11545
Thanks Thomas,
I moved the topic to the Extensions forum, and added some additional observations.
viewtopic.php?p=28760
I moved the topic to the Extensions forum, and added some additional observations.
viewtopic.php?p=28760
- 25 Mar 2010, 16:04
- Forum: Server Side Extension Development
- Topic: Client not updating active room ID when changed by server
- Replies: 3
- Views: 7683
Client not updating active room ID when changed by server
We are noticing that the smartfoxclient.dll used in our Unity app does not pick up changes to the activeRoom when its changed by the server. So when we move the player to a new room from the server, the DLL doesnt get notified of it. Is there any way we can force this to pick up the change? Is it a ...
- 23 Mar 2010, 14:31
- Forum: .Net / Unity3D API
- Topic: .NET DLL not updating active room ID when changed by server
- Replies: 6
- Views: 11545
.NET DLL not updating active room ID when changed by server
We are noticing that the smartfoxclient.dll used in our Unity app does not pick up changes to the activeRoom when its changed by the server. So when we move the player to a new room from the server, the DLL doesnt get notified of it. Is there any way we can force this to pick up the change? Is it a ...
- 13 Feb 2010, 16:44
- Forum: Server Side Extension Development
- Topic: Performance of SysActions/Events vs Extensions
- Replies: 2
- Views: 4897
Well, the reasoning behind it was for clustering purposes. I want to have a collection of fairly large rooms supporting about 500-600 connected users at any time, and enable players connected across a cluster of servers to interact almost seamlessly. The idea is to set the limbo property to true and...
- 13 Feb 2010, 14:49
- Forum: Server Side Extension Development
- Topic: Performance of SysActions/Events vs Extensions
- Replies: 2
- Views: 4897
Performance of SysActions/Events vs Extensions
If i wanted to override the default SysActions and SysEvents like joinRoom(), createRoom(), onUserEnterRoom etc. with my own implementations using an extension, what sort of performance difference could i expect to get? Of course it depends on the quality and optimisation of the extension code to an...
- 11 Feb 2010, 12:32
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Combining webservices and smartfox
- Replies: 4
- Views: 7118
- 08 Feb 2010, 10:35
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Override SFS User ID
- Replies: 5
- Views: 10085
Override SFS User ID
Hi, Is it possible to force SFS to use players database ID as their smartfox user ID? Theres a few workarounds i can think of but none are very elegant. I'm working on a clustering solution and want to know if its possible to ensure that all users despite the SFS instance they are connected to will ...
- 25 Aug 2009, 11:55
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Dynamic Game Rooms vs Limbo Rooms
- Replies: 1
- Views: 3723
Dynamic Game Rooms vs Limbo Rooms
Hi, We have an MMO with a selection of single player activities. What is the recommended room type for these mini-games? Dynamic game rooms work fine, but it seems limbo rooms might be a more appropriate choice (i.e. if we want to display where certain players are / what activities they are playing)...
- 13 Jul 2009, 08:02
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Admin Tool - Ban Manager
- Replies: 3
- Views: 6120
Admin Tool - Ban Manager
Hi,
Im sure this will seem like a stupid question, but how do you (can you) ban someone from the Admin Tool.
I cant see any options for banning people, only removing bans.
Thanks,
Mo
Im sure this will seem like a stupid question, but how do you (can you) ban someone from the Admin Tool.
I cant see any options for banning people, only removing bans.
Thanks,
Mo
- 18 Jun 2009, 08:37
- Forum: .Net / Unity3D API
- Topic: BobbersWorld goes LIVE!
- Replies: 3
- Views: 8629