Search found 32 matches

by mugambs
01 Aug 2010, 11:52
Forum: .Net / Unity3D API
Topic: .NET DLL not updating active room ID when changed by server
Replies: 6
Views: 11490

Not sure you could call it a solution, but we had to carefully remove all instances where we got the active room from the client DLL.

We now track the current room as a global var in our unity scripts.

Since we also stopped using the built in joinRoom() function, it made sense to do it this way.
by mugambs
13 Jul 2010, 20:26
Forum: SmartFoxServer 1.x Discussions and Help
Topic: SmartFoxServer 2X Announced!
Replies: 116
Views: 135559

Thanks Lapo, It would be really useful I think to have some performance comparisons between JSON and Binary, with compression turned on and off - for the following metrics - Packet sizes - Parse times I think nearly all of us working with Unity3D and SFS use JSON protocol as the default (or should).
by mugambs
08 Jul 2010, 15:35
Forum: SmartFoxServer 1.x Discussions and Help
Topic: SmartFoxServer 2X Announced!
Replies: 116
Views: 135559

Hi Lapo, What performance benefits could we expect to gain from switching from JSON to the new binary protocol. I noticed your examples show from XML to binary. I dont think there is much difference, on a basic level between JSON and binary - but I could be wrong. This is not accounting for the comp...
by mugambs
20 Apr 2010, 15:39
Forum: .Net / Unity3D API
Topic: Client must invoke SFS getRoomList()
Replies: 1
Views: 5464

Client must invoke SFS getRoomList()

Is there a particular reason for forcing the .NET client to invoke the SFS getRoomList() or receive the onRoomListUpdate event from the server? We found this wasnt enforced in the Java API but was in the .NET. We dont use the room list for anything, and although not a big issue, it would be preferab...
by mugambs
27 Mar 2010, 13:49
Forum: Server Side Extension Development
Topic: Client not updating active room ID when changed by server
Replies: 3
Views: 7591

cosmicmesh, if you are only implementing a custom login handler, and using the other native functions e.g. joinRoom etc it would probably be easier if you let the client call joinRoom, rather than the server doing it. I had a similar situation at the start of the project, where I wanted the server t...
by mugambs
25 Mar 2010, 16:05
Forum: .Net / Unity3D API
Topic: .NET DLL not updating active room ID when changed by server
Replies: 6
Views: 11490

Thanks Thomas,

I moved the topic to the Extensions forum, and added some additional observations.

viewtopic.php?p=28760
by mugambs
25 Mar 2010, 16:04
Forum: Server Side Extension Development
Topic: Client not updating active room ID when changed by server
Replies: 3
Views: 7591

Client not updating active room ID when changed by server

We are noticing that the smartfoxclient.dll used in our Unity app does not pick up changes to the activeRoom when its changed by the server. So when we move the player to a new room from the server, the DLL doesnt get notified of it. Is there any way we can force this to pick up the change? Is it a ...
by mugambs
23 Mar 2010, 14:31
Forum: .Net / Unity3D API
Topic: .NET DLL not updating active room ID when changed by server
Replies: 6
Views: 11490

.NET DLL not updating active room ID when changed by server

We are noticing that the smartfoxclient.dll used in our Unity app does not pick up changes to the activeRoom when its changed by the server. So when we move the player to a new room from the server, the DLL doesnt get notified of it. Is there any way we can force this to pick up the change? Is it a ...
by mugambs
13 Feb 2010, 16:44
Forum: Server Side Extension Development
Topic: Performance of SysActions/Events vs Extensions
Replies: 2
Views: 4877

Well, the reasoning behind it was for clustering purposes. I want to have a collection of fairly large rooms supporting about 500-600 connected users at any time, and enable players connected across a cluster of servers to interact almost seamlessly. The idea is to set the limbo property to true and...
by mugambs
13 Feb 2010, 14:49
Forum: Server Side Extension Development
Topic: Performance of SysActions/Events vs Extensions
Replies: 2
Views: 4877

Performance of SysActions/Events vs Extensions

If i wanted to override the default SysActions and SysEvents like joinRoom(), createRoom(), onUserEnterRoom etc. with my own implementations using an extension, what sort of performance difference could i expect to get? Of course it depends on the quality and optimisation of the extension code to an...
by mugambs
11 Feb 2010, 12:32
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Combining webservices and smartfox
Replies: 4
Views: 7083

Why dont you integrate a SFS client (using the Java Client API) into your webservice? Whenever the player makes a change via the webservice, the integrated client will call a custom SFS extension on the server with details of the "change event". Your extension handler then does whatever lo...
by mugambs
08 Feb 2010, 10:35
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Override SFS User ID
Replies: 5
Views: 10038

Override SFS User ID

Hi, Is it possible to force SFS to use players database ID as their smartfox user ID? Theres a few workarounds i can think of but none are very elegant. I'm working on a clustering solution and want to know if its possible to ensure that all users despite the SFS instance they are connected to will ...
by mugambs
25 Aug 2009, 11:55
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Dynamic Game Rooms vs Limbo Rooms
Replies: 1
Views: 3704

Dynamic Game Rooms vs Limbo Rooms

Hi, We have an MMO with a selection of single player activities. What is the recommended room type for these mini-games? Dynamic game rooms work fine, but it seems limbo rooms might be a more appropriate choice (i.e. if we want to display where certain players are / what activities they are playing)...
by mugambs
13 Jul 2009, 08:02
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Admin Tool - Ban Manager
Replies: 3
Views: 6073

Admin Tool - Ban Manager

Hi,

Im sure this will seem like a stupid question, but how do you (can you) ban someone from the Admin Tool.

I cant see any options for banning people, only removing bans.

Thanks,

Mo
by mugambs
18 Jun 2009, 08:37
Forum: .Net / Unity3D API
Topic: BobbersWorld goes LIVE!
Replies: 3
Views: 8580

Hi,

My nephews would love a couple of free accounts to play with if you can spare any?

Thanks!!

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