Search found 16 matches
- 26 May 2009, 10:08
- Forum: OpenSpace v1 discussions and help
- Topic: moveMyAvatar while moving
- Replies: 6
- Views: 11492
- 22 May 2009, 13:37
- Forum: OpenSpace v1 discussions and help
- Topic: moveMyAvatar while moving
- Replies: 6
- Views: 11492
Shure, here is my steps: 1) User selects menu item 2) I'm calling moveMyAvatar with the target tile 3) in handler of ENTER_TILE event I'm checking if current tile is 3 or less tiles to the target. If so - call moveMyAvatar with current tile. This is to cancel previous movement and stop on current ti...
- 22 May 2009, 10:21
- Forum: OpenSpace v1 discussions and help
- Topic: moveMyAvatar while moving
- Replies: 6
- Views: 11492
Yes, moveMyAvatar does not think current tile is invalid. [INFO] Avatar 38 movement requested; selected position: (3,8,-1) [INFO] Starting movement of avatar 38 towards position: (3,8,1) [INFO] Tile selected: (3,8,1) [INFO] Pathfinding completed (total time: 0ms) [INFO] Avatar 38 movement requested;...
- 21 May 2009, 05:40
- Forum: OpenSpace v1 discussions and help
- Topic: moveMyAvatar while moving
- Replies: 6
- Views: 11492
moveMyAvatar while moving
I need user avatar to stop 3 tiles before paticular tile (target). To do this I 1) send moveMyAvatar with the target tile. 2) on EnterTile event I'm checking if avatar is 3 tiles or less to the target tile 3) if so - I perform some actions and send moveMyAvatar/teleportMyAvatar with current tile to ...
- 26 Feb 2009, 07:36
- Forum: OpenSpace v1 discussions and help
- Topic: how do Avatar act with anything that not avatar?
- Replies: 10
- Views: 16517
- 26 Feb 2009, 06:46
- Forum: OpenSpace v1 discussions and help
- Topic: how do Avatar act with anything that not avatar?
- Replies: 10
- Views: 16517
I need to make such thing, as when user clicks on object with which it can interact, than avatar will move to the nearest tile and than object will be activated. So I need to get all such objects and be able to direct user's avatar to assigned tile. Getting tile on whcih object located is not the hi...
- 25 Feb 2009, 15:38
- Forum: OpenSpace v1 discussions and help
- Topic: how do Avatar act with anything that not avatar?
- Replies: 10
- Views: 16517
- 18 Feb 2009, 10:01
- Forum: Server Side Extension Development
- Topic: Hints on JSON Object use in java
- Replies: 12
- Views: 16595
- 17 Feb 2009, 04:14
- Forum: Server Side Extension Development
- Topic: Hints on JSON Object use in java
- Replies: 12
- Views: 16595
- 04 Feb 2009, 13:17
- Forum: Server Side Extension Development
- Topic: Hints on JSON Object use in java
- Replies: 12
- Views: 16595
- 23 Sep 2008, 08:10
- Forum: OpenSpace v1 discussions and help
- Topic: Movement in Zoomed state
- Replies: 3
- Views: 8534
Movement in Zoomed state
When I zoom in on map, it works. But when avatar reachs borders, map is not scrolled, as in not-zoomed state.
Yes, it is possible to make big scrolling borders, but it will be not good at lower zoom factor. Will it be fixed?
Yes, it is possible to make big scrolling borders, but it will be not good at lower zoom factor. Will it be fixed?
- 23 Sep 2008, 08:08
- Forum: OpenSpace v1 discussions and help
- Topic: Open Space + Flex Builder
- Replies: 7
- Views: 13849
- 23 Sep 2008, 05:03
- Forum: OpenSpace v1 discussions and help
- Topic: Open Space + Flex Builder
- Replies: 7
- Views: 13849
Does anyone succeeded in using Flash component of OpenSpace in Flex? I'm getting TypeError: Error #1034: Type Coercion failed: cannot convert com.smartfoxserver.openspace::OpenSpace@2d03c741 to mx.core.IUIComponent. at mx.core::Container/http://www.adobe.com/2006/flex/mx/internal::addingChild()[E:\d...
- 03 Sep 2008, 08:43
- Forum: OpenSpace v1 discussions and help
- Topic: OpenSpace in The AIR
- Replies: 3
- Views: 7304
Thats log from Ranch demo From OpenSpace logger events textbox: [INFO] Loading map: map_ranch.xml [INFO] Map xml file loaded and parsed successfully [INFO] Backgrounds creation process completed (total time: 0ms) [INFO] Foregrounds creation process completed (total time: 2ms) [INFO] Tiles creation p...
- 03 Sep 2008, 06:41
- Forum: OpenSpace v1 discussions and help
- Topic: Avatar configuration
- Replies: 9
- Views: 27898
AnimTime run-time change
Is it possible to change animTime at run-time separately for each avatar?
We want to give some boost pills that would speedup avatars for some time, so need to know is it possible.
We want to give some boost pills that would speedup avatars for some time, so need to know is it possible.