Search found 79 matches
- 10 May 2020, 19:42
- Forum: SFS2X C# API
- Topic: NullPointerException during disconnect
- Replies: 3
- Views: 7189
Re: NullPointerException during disconnect
unfortunatelly, I cannot use a debug one on production enviroment - where someone got this exception
- 08 May 2020, 13:40
- Forum: SFS2X C# API
- Topic: NullPointerException during disconnect
- Replies: 3
- Views: 7189
NullPointerException during disconnect
Hi, ocationally, we are getting null pointer exception as a result of calling Sfs.Disconnect(); Sfs2X.Bitswarm.BBox.BBClientV2.HandleConnectionLost (System.Boolean fireEvent, System.String reason) (at <00000000000000000000000000000000>:0) Sfs2X.Bitswarm.BitSwarmClient.Disconnect (System.String reaso...
- 31 Mar 2020, 11:57
- Forum: SFS2X Questions
- Topic: [ADMIN TOOL] Show list of logged users
- Replies: 6
- Views: 7397
- 30 Mar 2020, 18:04
- Forum: SFS2X Questions
- Topic: [ADMIN TOOL] Show list of logged users
- Replies: 6
- Views: 7397
Re: [ADMIN TOOL] Show list of logged users
Hi, main problem is, that we are not using NPC, so we have no idea, how they can be connected as users.
What are all the options, how the NPC is created by the server? Is it only explicit server side code (API) or there are more options?
What are all the options, how the NPC is created by the server? Is it only explicit server side code (API) or there are more options?
- 28 Mar 2020, 19:54
- Forum: SFS2X Questions
- Topic: [ADMIN TOOL] Show list of logged users
- Replies: 6
- Views: 7397
Re: [ADMIN TOOL] Show list of logged users
We have found logs for every user we tried and is NOT NPC (currently logged in). But we have found NO log for "NPC" users
- 28 Mar 2020, 19:44
- Forum: SFS2X Questions
- Topic: [ADMIN TOOL] Show list of logged users
- Replies: 6
- Views: 7397
Re: [ADMIN TOOL] Show list of logged users
We have investigated the log on server side for that user and have found 16:39:44,939 | INFO | SocketReader | bitswarm.sessions.DefaultSessionManager | | Session removed: { Id: 63883, Type: DEFAULT, Logged: Yes, IP: XXXX:63916 }16:39:44,939 | INFO | SocketReader | bitswarm.sessions.DefaultSessionMan...
- 28 Mar 2020, 19:01
- Forum: SFS2X Questions
- Topic: [ADMIN TOOL] Show list of logged users
- Replies: 6
- Views: 7397
[ADMIN TOOL] Show list of logged users
Can i somehow get list of logged users in admin tool? I would like to see all users in the zone and their session status - if this is available via admin tool. I am asking because the number of users, that are logged by admin tool and our internal online measurement tool differs multiple times. We e...
- 21 Jan 2020, 17:12
- Forum: SFS2X Questions
- Topic: Tomcat InitCrypto only affecting some users
- Replies: 6
- Views: 9550
Re: Tomcat InitCrypto only affecting some users
That is not a solution for us, because we have two kinds of servers, one of them is lobby which has information about available games and other one is game, where the games are actually played on. Our game is time-restricted and time starts as soon as lobby creates a game room on game server, so use...
- 21 Jan 2020, 15:47
- Forum: SFS2X Questions
- Topic: Tomcat InitCrypto only affecting some users
- Replies: 6
- Views: 9550
Re: Tomcat InitCrypto only affecting some users
We are having same issues with 2.14. Unity3D API: Version: 1.7.12 We are using custom login. We are having issues with iOS (Windows, Android and MacOS was fine) In the server log are these messages: com.smartfoxserver.v2.exceptions.SFSExtensionException: Extension Request refused. Sender is not a Us...
- 13 Nov 2019, 15:15
- Forum: SFS2X Questions
- Topic: Room removed twice (according to the log)
- Replies: 5
- Views: 6545
Re: Room removed twice (according to the log)
Lapo wrote:We'll fix the logging in the next release. Thanks for reporting.
Hello LaPo, do you have any ETA for that?
- 13 Nov 2019, 15:12
- Forum: SFS2X C# API
- Topic: JoinedRooms property on client is different from server one
- Replies: 5
- Views: 8781
Re: JoinedRooms property on client is different from server one
The behaviour i was talking about in the previous post relates to the server side
- 13 Nov 2019, 15:11
- Forum: SFS2X C# API
- Topic: JoinedRooms property on client is different from server one
- Replies: 5
- Views: 8781
Re: JoinedRooms property on client is different from server one
Problem was, getApi().leaveRoom() function only schedules the event not fires it imediatelly No, this doesn't schedule the function. When you call it is executed. The relative event is fired when the process is complete, which is usually very fast. As regards the event not firing "immediately&...
- 29 Oct 2019, 15:37
- Forum: SFS2X C# API
- Topic: JoinedRooms property on client is different from server one
- Replies: 5
- Views: 8781
Re: JoinedRooms property on client is different from server one
Ok, i have found the issue and it is related to our implementation. We have this use case: After players finishes the game, they are deciding whether they would like to rematch or not. Problem is, that the decision whether to rematch or not have to be processed serially (process one player and THEN ...
- 29 Oct 2019, 14:57
- Forum: SFS2X C# API
- Topic: JoinedRooms property on client is different from server one
- Replies: 5
- Views: 8781
JoinedRooms property on client is different from server one
I have found out, that JoinedRooms property is not being updated from the server. I have monitored a room on server as well as client. When user joined room, he appeared in the room list and both client and server got their "JoinedRooms" property updated. Problem appeared when user left th...
- 23 Oct 2019, 12:34
- Forum: SFS2X Questions
- Topic: Room removed twice (according to the log)
- Replies: 5
- Views: 6545
Re: Room removed twice (according to the log)
Instead of room removed i would expect some error/warning message instead. Why do not you log one?