Search found 79 matches

by Jochanan
10 May 2020, 19:42
Forum: SFS2X C# API
Topic: NullPointerException during disconnect
Replies: 3
Views: 1347

Re: NullPointerException during disconnect

unfortunatelly, I cannot use a debug one on production enviroment - where someone got this exception
by Jochanan
08 May 2020, 13:40
Forum: SFS2X C# API
Topic: NullPointerException during disconnect
Replies: 3
Views: 1347

NullPointerException during disconnect

Hi, ocationally, we are getting null pointer exception as a result of calling Sfs.Disconnect(); Sfs2X.Bitswarm.BBox.BBClientV2.HandleConnectionLost (System.Boolean fireEvent, System.String reason) (at <00000000000000000000000000000000>:0) Sfs2X.Bitswarm.BitSwarmClient.Disconnect (System.String reaso...
by Jochanan
30 Mar 2020, 18:04
Forum: SFS2X Questions
Topic: [ADMIN TOOL] Show list of logged users
Replies: 6
Views: 997

Re: [ADMIN TOOL] Show list of logged users

Hi, main problem is, that we are not using NPC, so we have no idea, how they can be connected as users.

What are all the options, how the NPC is created by the server? Is it only explicit server side code (API) or there are more options?
by Jochanan
28 Mar 2020, 19:54
Forum: SFS2X Questions
Topic: [ADMIN TOOL] Show list of logged users
Replies: 6
Views: 997

Re: [ADMIN TOOL] Show list of logged users

We have found logs for every user we tried and is NOT NPC (currently logged in). But we have found NO log for "NPC" users
by Jochanan
28 Mar 2020, 19:44
Forum: SFS2X Questions
Topic: [ADMIN TOOL] Show list of logged users
Replies: 6
Views: 997

Re: [ADMIN TOOL] Show list of logged users

We have investigated the log on server side for that user and have found 16:39:44,939 | INFO | SocketReader | bitswarm.sessions.DefaultSessionManager | | Session removed: { Id: 63883, Type: DEFAULT, Logged: Yes, IP: XXXX:63916 }16:39:44,939 | INFO | SocketReader | bitswarm.sessions.DefaultSessionMan...
by Jochanan
28 Mar 2020, 19:01
Forum: SFS2X Questions
Topic: [ADMIN TOOL] Show list of logged users
Replies: 6
Views: 997

[ADMIN TOOL] Show list of logged users

Can i somehow get list of logged users in admin tool? I would like to see all users in the zone and their session status - if this is available via admin tool. I am asking because the number of users, that are logged by admin tool and our internal online measurement tool differs multiple times. We e...
by Jochanan
21 Jan 2020, 17:12
Forum: SFS2X Questions
Topic: Tomcat InitCrypto only affecting some users
Replies: 6
Views: 1907

Re: Tomcat InitCrypto only affecting some users

That is not a solution for us, because we have two kinds of servers, one of them is lobby which has information about available games and other one is game, where the games are actually played on. Our game is time-restricted and time starts as soon as lobby creates a game room on game server, so use...
by Jochanan
21 Jan 2020, 15:47
Forum: SFS2X Questions
Topic: Tomcat InitCrypto only affecting some users
Replies: 6
Views: 1907

Re: Tomcat InitCrypto only affecting some users

We are having same issues with 2.14. Unity3D API: Version: 1.7.12 We are using custom login. We are having issues with iOS (Windows, Android and MacOS was fine) In the server log are these messages: com.smartfoxserver.v2.exceptions.SFSExtensionException: Extension Request refused. Sender is not a Us...
by Jochanan
13 Nov 2019, 15:15
Forum: SFS2X Questions
Topic: Room removed twice (according to the log)
Replies: 5
Views: 979

Re: Room removed twice (according to the log)

Lapo wrote:We'll fix the logging in the next release. Thanks for reporting.


Hello LaPo, do you have any ETA for that?
by Jochanan
13 Nov 2019, 15:12
Forum: SFS2X C# API
Topic: JoinedRooms property on client is different from server one
Replies: 5
Views: 1742

Re: JoinedRooms property on client is different from server one

The behaviour i was talking about in the previous post relates to the server side
by Jochanan
13 Nov 2019, 15:11
Forum: SFS2X C# API
Topic: JoinedRooms property on client is different from server one
Replies: 5
Views: 1742

Re: JoinedRooms property on client is different from server one

Problem was, getApi().leaveRoom() function only schedules the event not fires it imediatelly No, this doesn't schedule the function. When you call it is executed. The relative event is fired when the process is complete, which is usually very fast. As regards the event not firing "immediately&...
by Jochanan
29 Oct 2019, 15:37
Forum: SFS2X C# API
Topic: JoinedRooms property on client is different from server one
Replies: 5
Views: 1742

Re: JoinedRooms property on client is different from server one

Ok, i have found the issue and it is related to our implementation. We have this use case: After players finishes the game, they are deciding whether they would like to rematch or not. Problem is, that the decision whether to rematch or not have to be processed serially (process one player and THEN ...
by Jochanan
29 Oct 2019, 14:57
Forum: SFS2X C# API
Topic: JoinedRooms property on client is different from server one
Replies: 5
Views: 1742

JoinedRooms property on client is different from server one

I have found out, that JoinedRooms property is not being updated from the server. I have monitored a room on server as well as client. When user joined room, he appeared in the room list and both client and server got their "JoinedRooms" property updated. Problem appeared when user left th...
by Jochanan
23 Oct 2019, 12:34
Forum: SFS2X Questions
Topic: Room removed twice (according to the log)
Replies: 5
Views: 979

Re: Room removed twice (according to the log)

Instead of room removed i would expect some error/warning message instead. Why do not you log one?

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