Search found 18 matches

by OhMyOhmit
29 Oct 2018, 18:34
Forum: SFS2X C# API
Topic: Too much packets
Replies: 2
Views: 4414

Re: Too much packets

Thanks, Lapo. Added a timer which solved it. Happy now :D
by OhMyOhmit
29 Oct 2018, 09:32
Forum: SFS2X C# API
Topic: Too much packets
Replies: 2
Views: 4414

Too much packets

Hey guys I'm still working with a movement, I got a great progress, but now I need to solve this problem: whenewer player pushes W button to move forward, there is boolean changing, which triggers GameManager to send a packet to server. The problem is, even if I tap on a button very fast, it fastly ...
by OhMyOhmit
27 Oct 2018, 18:54
Forum: SFS2X C# API
Topic: MMO Player Movement hacking
Replies: 6
Views: 9506

Re: MMO Player Movement hacking

Alright, I've solved this problem with different coordinates by comparing, but still remains a question with lagging people(bad connection). I believe it is not about smartfox anymore, but more about networking itself.
by OhMyOhmit
25 Oct 2018, 19:26
Forum: SFS2X C# API
Topic: MMO Player Movement hacking
Replies: 6
Views: 9506

Re: MMO Player Movement hacking

Hey guys. I am here again with the same trouble. It has looked clear to me in theory, but when it came to practice - I've stucked. I've read this article (http://www.gabrielgambetta.com/client-server-game-architecture.html) nearly 10 times and understood everything, but I can't add to my project. An...
by OhMyOhmit
14 Sep 2018, 16:48
Forum: SFS2X C# API
Topic: MMO Player Movement hacking
Replies: 6
Views: 9506

Re: MMO Player Movement hacking

I think I've found some useful information in this example. Thank you for your help once again! :)
by OhMyOhmit
12 Sep 2018, 09:04
Forum: SFS2X C# API
Topic: MMO Player Movement hacking
Replies: 6
Views: 9506

Re: MMO Player Movement hacking

Well, that looks like a simple solution, but how should I realise this? I see 2 options: 1. Like in a MMORoomDemo, when my variable MovementDirty equals true, which means that player is actually moving, send a request to server extension, but adding a velocity to this. But as far as I know (I'm not ...
by OhMyOhmit
11 Sep 2018, 16:30
Forum: SFS2X C# API
Topic: MMO Player Movement hacking
Replies: 6
Views: 9506

MMO Player Movement hacking

Hey guys. I'm here again with another question. Thanks for a previous replies, they helped me a lot and I have a great progress in creating my game. So, the problem I've faced right now is a player movement in the MMO Room. Right now it is very easy to hack as I have no movement-checks on the server...
by OhMyOhmit
19 Jul 2018, 11:04
Forum: SFS2X Questions
Topic: User disappears from room
Replies: 4
Views: 6783

Re: User disappears from room

Does the spawner have a position in the MMORoom? This is a necessary requirement. You can join an MMORoom with any User but you need to set an initial position so that the system can keep track of where everyone is. If you don't, after 30 seconds, you're kicked off the Room. Maybe that's the proble...
by OhMyOhmit
18 Jul 2018, 15:22
Forum: SFS2X Questions
Topic: User disappears from room
Replies: 4
Views: 6783

Re: User disappears from room

In my AdminTool I can see that npc-client is disappearing from it's room, but it is still connected to smartfox, there are two players in a zone. It's difficult to say what might be going on. You should check the server log files at the time the Unity client left the Room to see if there's some err...
by OhMyOhmit
15 Jul 2018, 15:23
Forum: SFS2X Questions
Topic: User disappears from room
Replies: 4
Views: 6783

User disappears from room

Hello everyone. I've got some strange trouble. So, I have a Unity client, which I use to control npcs in a room. It does not spawn a player entity and I never set position for this client - only npcs. Everything worked perfectly - I was sending requests from this client to server and from server to ...
by OhMyOhmit
11 Jul 2018, 16:16
Forum: SFS2X C# API
Topic: NPC as MMOItem detecting User
Replies: 3
Views: 5508

Re: NPC as MMOItem detecting User

Hi, I am sorry, I am not following entirely. It sounds like the problem is more of a Unity coding issue where you need to be able to reference the player's object in order to follow it. You said you don't have the player's object in the Unity hierarchy. Yes, of course you don't, because players are...
by OhMyOhmit
10 Jul 2018, 15:16
Forum: SFS2X C# API
Topic: NPC as MMOItem detecting User
Replies: 3
Views: 5508

Re: NPC as MMOItem detecting User

Another idea came to my mind but I'm not sure if it is better ther previous one. At least, I have an imagine how to realize this one. So, I was thinking about checking players' coordinates with USER_VARIABLES_UPDATE and if they collide with NPCs' "aggro-zone", then I'll send a request to c...
by OhMyOhmit
09 Jul 2018, 18:16
Forum: SFS2X C# API
Topic: NPC as MMOItem detecting User
Replies: 3
Views: 5508

NPC as MMOItem detecting User

Hello everyone. As you recommended me before, I use Unity Standalone Client for managing npcs in my room. So far I've done so when specific client connects to the server, MMOItems spawn on a location I need. Not so much, I know. Now I want it so when npc(my MMOItem) detects a player nearby, it start...
by OhMyOhmit
07 May 2018, 19:50
Forum: SFS2X C# API
Topic: Spawning NPCs
Replies: 3
Views: 5510

Re: Spawning NPCs

Thank you for the answer, it looks more clear now for me. I'll be waiting for this article to come over, this is very great news.
by OhMyOhmit
06 May 2018, 17:15
Forum: SFS2X C# API
Topic: Spawning NPCs
Replies: 3
Views: 5510

Spawning NPCs

Hello everyone. I'm trying to spawn NPCs on a standalone Unity client so every player in it's AOI will see them. I want to add some AI to my npcs so they will follow players when attacking them using pathfinding (Unity navmesh), sending their coordinates to server. I ain't done so much for now - thi...

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