Just to clarify MY question. This system would be similar to Minecraft's web sign up, launcher login, and ingame user activity system.
I believe I wouldnt even need to involve smartfox for something like this. I just want to be sure, however.
Search found 4 matches
- 17 Apr 2018, 01:29
- Forum: SFS2X Questions
- Topic: User data from website to launcher to game
- Replies: 2
- Views: 3920
- 17 Apr 2018, 01:28
- Forum: SFS2X Questions
- Topic: Chat / Message channels
- Replies: 3
- Views: 4326
Re: Chat / Message channels
So from what I understand, a user can only have one buddy list? In my game, I plan on still having a friends / buddy list where players can friend anyone from any team. Parties are just small groups that random players from the same team can join. If I use the buddy list approach, I'm assuming there...
- 17 Apr 2018, 00:38
- Forum: SFS2X Questions
- Topic: User data from website to launcher to game
- Replies: 2
- Views: 3920
User data from website to launcher to game
This is more of a clarification question. For my game I plan on creating a website with an account system. Players must sign up on the website in order to play our game, as account data such as usernames and avatars will be created on the website, and will appear in game. Note: our game is not web b...
- 16 Apr 2018, 05:01
- Forum: SFS2X Questions
- Topic: Chat / Message channels
- Replies: 3
- Views: 4326
Chat / Message channels
Hi, I am creating an MMO in Unity, and am a beginner in Smartfox. I've created a system where players can send public messages in the open world using a chat box, but my mmo requires that players be able to change how they send messages. They can send global messages and messages to their team, and ...