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by Mrm83
16 Apr 2020, 15:02
Forum: SFS2X Questions
Topic: Lincense Disconnected
Replies: 4
Views: 606

Re: Lincense Disconnected

I dont see any errors in smartfox.log.

What am i looking for? any key words I could use to search?

Update:
I had to kill the server thus kicking everyone offline, we can't have the ccu limited to 100 =(
by Mrm83
16 Apr 2020, 13:09
Forum: SFS2X Questions
Topic: Lincense Disconnected
Replies: 4
Views: 606

Lincense Disconnected

Our license suddenly got disconnected from our server, IP is the same as registered.

Tried reloading on admin it doesn't work.
I disconnected from SFS License tool and then tried reloading it from our server, it doesn't work.

How can I reload the license without restarting the server?
by Mrm83
03 Apr 2020, 14:40
Forum: SFS2X Questions
Topic: Server dropping UDP packets
Replies: 112
Views: 44533

Re: Server dropping UDP packets

Disrupted WIFI connection by turning off WIFI and then turning it back on.

TCP calls works once WIFI is back on, but all UDP calls were missing.
by Mrm83
02 Apr 2020, 14:07
Forum: SFS2X Questions
Topic: Server dropping UDP packets
Replies: 112
Views: 44533

Re: Server dropping UDP packets

I just found another issue regarding UDP.

If user disconnects and reconnects, all UDP calls will be broken as well. I am assuming the client's UDP got recycled during the reconnect?
How can this case be fixed?
by Mrm83
26 Mar 2020, 12:45
Forum: SFS2X Questions
Topic: Server dropping UDP packets
Replies: 112
Views: 44533

Re: Server dropping UDP packets

Can you give us more details? 100% packets missing after the initial initUDP call? Or after a certain amount of activity? Are there long pauses during which the client is not sending or receiving any UDP packets? If that's the case it could be a matter of adding a small keep alive call between clie...
by Mrm83
25 Mar 2020, 16:55
Forum: SFS2X Questions
Topic: Server dropping UDP packets
Replies: 112
Views: 44533

Re: Server dropping UDP packets

We are experiencing 100% UDP packet missing issue. SFS2.15. This does not happen all the time, but from time to time, the session's UDP packets will not be received by client. No errors observed on either side. Don't know how to reproduce or under what condition this issue happens. TCP packets works...
by Mrm83
13 Mar 2020, 18:08
Forum: SFS2X Questions
Topic: FATAL Crash
Replies: 14
Views: 1837

Re: FATAL Crash

Yeah. Wasn't able to reproduce in editor (at least i tried to mimic the exact same thing I did on device). Could you please provide me more info regarding that error or info around that error so I can try and figure out what may be causing it on my end? AFAIK, client is not sending anything by UDP a...
by Mrm83
12 Mar 2020, 18:54
Forum: SFS2X Questions
Topic: FATAL Crash
Replies: 14
Views: 1837

Re: FATAL Crash

The original post happened after upgrading to 2.15 server, and latest unity api. I wasn't able to reproduce it after downgrading back. The server UDP error I just posted was caused by Socket addresses setting in Server Config. Not sure how that suddenly broke. Patching up the Socket addresses settin...
by Mrm83
12 Mar 2020, 16:06
Forum: SFS2X Questions
Topic: FATAL Crash
Replies: 14
Views: 1837

Re: FATAL Crash

Also seeing this on server side: 12 Mar 2020 | 12:08:24,109 | WARN | SocketWriter::UDP-2 | bitswarm.core.SocketWriter | | Problems in SocketWriter::UDP inner loop. java.lang.NullPointerException at com.smartfoxserver.bitswarm.core.SocketWriterV3.udpSend(SocketWriterV3.java:510) at com.smartfoxserver...
by Mrm83
12 Mar 2020, 13:06
Forum: SFS2X Questions
Topic: FATAL Crash
Replies: 14
Views: 1837

Re: FATAL Crash

No , it doesn't happen consistently. never seen this crash before. happened 3 times yesterday after updating to the latest client as you suggested regarding my other issue with buddy nickname not persisting. i've downgraded back to the previous version and i havn't crashed yet so far, so it could be...
by Mrm83
11 Mar 2020, 20:40
Forum: SFS2X Questions
Topic: FATAL Crash
Replies: 14
Views: 1837

FATAL Crash

Updated to SFS 2.15 with the latest C# client, we are now experiencing fatal crash.. reason, unknown. The error is: 03-11 16:41:30.469 8517 8569 E Unity : MethodAccessException: Attempt to access method 'Sfs2X.Bitswarm.IMessage.get_IsUDP' on type 'Sfs2X.Bitswarm.Message' failed. 03-11 16:41:30.469 8...
by Mrm83
11 Mar 2020, 13:38
Forum: SFS2X Questions
Topic: buddy nickname not persisted
Replies: 10
Views: 3456

Re: buddy nickname not persisted

Updated to latest version and same thing.

As ive stated before, I tried what you put and it doesn't work.
I tried all variations.

It used to work in Unity 2018, but right now we are using 2019. Could 2019 be to issue?
by Mrm83
10 Mar 2020, 18:01
Forum: SFS2X Questions
Topic: buddy nickname not persisted
Replies: 10
Views: 3456

Re: buddy nickname not persisted

No, it wasn't in USER_JOIN_ZONE handler. I tried moving it to USER_JOIN_ZONE handler and it is the same thing. Once the client enters the zone, the nickname disappears. It won't debug. I have what you have, as well as sfs = new SmartFox(true); and sfs.Debug = true; It is behaving weirdly.. C1 connec...
by Mrm83
10 Mar 2020, 14:39
Forum: SFS2X Questions
Topic: buddy nickname not persisted
Replies: 10
Views: 3456

Re: buddy nickname not persisted

No, friends list is not inited after USER_JOIN_ZONE. The user connects, USER_JOIN_ZONE is called, the user picks a character to login, once that is done, the server then inits the friends list. Weird, i tried setting sfs.Debug = true, config.Debug = true and new SmartFox(true) but there is no debug ...
by Mrm83
10 Mar 2020, 13:56
Forum: SFS2X Questions
Topic: buddy nickname not persisted
Replies: 10
Views: 3456

Re: buddy nickname not persisted

Using 2.14 BV_NICKNAME is the static variable from com.smartfoxserver.v2.buddylist.ReservedBuddyVariables. When player logins, the server does this: if (this.getParentExtension().getParentZone().getBuddyListManager().getBuddyList(name) == null) { try { PSOLog.info("init buddy list"); this....

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