Search found 47 matches

by Zenith
07 Oct 2018, 14:10
Forum: SFS2X Questions
Topic: Unable to start sfs-service on linux. ./sfs2x.sh works fine!
Replies: 1
Views: 26

Unable to start sfs-service on linux. ./sfs2x.sh works fine!

Hey, I noticed that on my linux server I am unabel to start ./sfs2x-service start What happens is command runs but the server does not start up. While if I use ./sfs2x.sh it runs fine. The sfsserverice-start command was working fine earlier. Can you guide what to check? I restarted server but it sti...
by Zenith
21 Aug 2018, 16:27
Forum: SFS2X Questions
Topic: Proximity list Missing or leaving updates?
Replies: 1
Views: 60

Proximity list Missing or leaving updates?

hey I tried implementing a map where I have like trees, Stone mines, gold mines and most other units as MMOItems . Now I made the player map in his AOI update according to his proximity list updates. But I notice proximity list updates is missing or misgiving many updates. Like some trees, mines etc...
by Zenith
21 Aug 2018, 15:17
Forum: SFS2X Questions
Topic: How to make proximity updates not send updates for some items
Replies: 7
Views: 114

Re: How to make proximity updates not send updates for some items

Okay, that makes sense. I am still a bit unclear on how these bullets you have implemented work... Having an MMORoom with items that update very fast (as bullets) and items that don't shouldn't be an issue, in fact the MMOApi keep a list of objects that have been changed between proximityUpdates an...
by Zenith
20 Aug 2018, 19:29
Forum: SFS2X Questions
Topic: How to make proximity updates not send updates for some items
Replies: 7
Views: 114

Re: How to make proximity updates not send updates for some items

You should define "a lot of data" :) Off the top of my head it looks like a too complex feature to implement, where every client can customize a filter on the data the it should receive with the AoI system. In terms of server side performance it would be pretty resource intensive to apply...
by Zenith
19 Aug 2018, 15:00
Forum: SFS2X Questions
Topic: Would smartfoxserver work well on single CPU or Multiple CPU?
Replies: 1
Views: 63

Would smartfoxserver work well on single CPU or Multiple CPU?

Hi, I understand that Java is multi threaded. So is there any performance benefit of using multiple Cpu VPS for smartfox. In case I use a multiple CPU server is there some specific way I need to write my server code to get full benefit of the Multiple cores. Or should I just use a single CPU Dedicat...
by Zenith
18 Aug 2018, 16:23
Forum: SFS2X Questions
Topic: How to make proximity updates not send updates for some items
Replies: 7
Views: 114

Re: How to make proximity updates not send updates for some items

Hi, no it's not possible to do that. The server will send updates about all items in the AoI, then you can filter them out on the client side (maybe by their variables) and decide which one you want to show/render on screen etc... Cheers That would mean a lot of data getting synced though right? Ev...
by Zenith
18 Aug 2018, 10:46
Forum: SFS2X Questions
Topic: How could I make a login loading bar ?
Replies: 2
Views: 2708

Re: How could I make a login loading bar ?

This much process actually happens very quick. So maybe you an fake a loading bar for 1s and fill it fully once the update arrives back.
by Zenith
18 Aug 2018, 10:45
Forum: SFS2X Questions
Topic: How to make proximity updates not send updates for some items
Replies: 7
Views: 114

How to make proximity updates not send updates for some items

Hi, Currently, my proximity list updates end updates for all MMO items that come in the area of interest of the user. I want it to not send updates for a particular type of objects. But I do want to find it by using find proximity items. So is there a option so I can make it not send proximity updat...
by Zenith
04 Aug 2018, 17:09
Forum: SFS2X Questions
Topic: SpaceWar Demo -- mmoItem ID integer limits?
Replies: 7
Views: 128

Re: SpaceWar Demo -- mmoItem ID integer limits?

Lapo wrote:Theoretically yes.
So if you create 50K objects a day you have 80.000 days before the the counter restarts. 219 years, seems a reasonable amount of time :)

cheers


oh! Seems like I did not do that maths. Cool !
by Zenith
04 Aug 2018, 09:03
Forum: SFS2X Questions
Topic: SpaceWar Demo -- mmoItem ID integer limits?
Replies: 7
Views: 128

Re: SpaceWar Demo -- mmoItem ID integer limits?

Hi, I mean does it automatically repeat the unused into values for mmoitems once the previous items with that number are removed? no, the counter keeps incrementing. So does it not mean that there is total limit of maximum 4 billion game items in the lifetime of a game server running. Even if the i...
by Zenith
04 Aug 2018, 00:57
Forum: SFS2X Questions
Topic: SpaceWar Demo -- mmoItem ID integer limits?
Replies: 7
Views: 128

Re: SpaceWar Demo -- mmoItem ID integer limits?

Malala in case the expected behaviour is that it wraps around after reaching maximum value Does it check for any item already existing with that particular id. Although I am asking a very unrealistic scenario but still I need to understand as I would leave some objects as permanent objects and other...
by Zenith
03 Aug 2018, 21:21
Forum: SFS2X Questions
Topic: SpaceWar Demo -- mmoItem ID integer limits?
Replies: 7
Views: 128

Re: SpaceWar Demo -- mmoItem ID integer limits?

Are you planning to run more than 4 billions items/bullets? :shock: If that's the case I think you will have to worry about RAM (and possibly network) before anything else :) Reasonably speaking I don't think that should be a concern, unless you plan to never remove any item you ever create in the ...
by Zenith
02 Aug 2018, 21:33
Forum: SFS2X Questions
Topic: SpaceWar Demo -- mmoItem ID integer limits?
Replies: 7
Views: 128

SpaceWar Demo -- mmoItem ID integer limits?

Hi, I am working on a game which I am developing taking base of Spacewar game. It is kind of persistent world game where players join and leave. I notice that mmoItemId is an id assigned as an integer to all new mmoitems. Also new bullets spawned are mmoitems. Does it mean I need to worry about reac...
by Zenith
25 Jun 2018, 15:35
Forum: SFS2X Questions
Topic: "Unity and Smartfox Best Of Both Worlds" How to use with Jelastic?
Replies: 4
Views: 127

Re: "Unity and Smartfox Best Of Both Worlds" How to use with Jelastic?

Great ! Thanks this helps .. I will currently use Jelastic same server for everything as my game takes like 1 cloudlet for 1 game instance.

I would look into docker and container and disk thing and see if it ends up being cheaper. Thanks ! :)
by Zenith
25 Jun 2018, 15:34
Forum: SFS2X Questions
Topic: "Unity and Smartfox Best Of Both Worlds" How to integrate scores and currency?
Replies: 3
Views: 96

Re: "Unity and Smartfox Best Of Both Worlds" How to integrate scores and currency?

Similarly the score should be managed by SFS2X. In this case it can be a little more complex because the score is probably calculated by the Unity server which in turn needs to store it somewhere at the end of the game. What I would suggest here is that the Unity server sends the game scores via an...

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