Remember that inspector values override the code.
So if you changed something in the code and its a public variable, then the Unity inspector value takes priority!
/Thomas
Search found 1297 matches
- 27 Jan 2013, 22:28
- Forum: SFS2X C# API
- Topic: Unity 3, webplayer security model and SFS2X policy server
- Replies: 20
- Views: 71336
- 27 Jan 2013, 22:27
- Forum: SFS2X C# API
- Topic: Lagging on Unity 3d. (ObjectMovement Example).
- Replies: 3
- Views: 8388
Re: Lagging on Unity 3d. (ObjectMovement Example).
Sending is controlled also by the update frequency of the FixedUpdate - so make certain you dont change that too often. And if both clients run on same machine with 1 being editor, then we've seen issues as well - not even network related. The game running in the editor simply eats a lot of resource...
- 13 Jan 2013, 17:50
- Forum: SFS2X C# API
- Topic: Strange bandwidth problem, UDP and TCP
- Replies: 3
- Views: 10473
Re: Strange bandwidth problem, UDP and TCP
Super duper
- 13 Jan 2013, 11:32
- Forum: SFS2X C# API
- Topic: Strange bandwidth problem, UDP and TCP
- Replies: 3
- Views: 10473
Re: Strange bandwidth problem, UDP and TCP
There should not be that big a difference between TCP and UDP. The binary packet that is created is the same for both, and the rest is up to the OS to handle. But if your setup by any chance changes to using bluebox (e.g. you forgot to enable UDP on server, so it uses HTTP instead) - THEN it would e...
- 13 Jan 2013, 10:49
- Forum: SFS2X C# API
- Topic: System.Net.Sockets are supported only on Unity iPhone Advanc
- Replies: 2
- Views: 8813
Re: System.Net.Sockets are supported only on Unity iPhone Ad
Yeah - not much we can do there except point to Unity licensing policy
- 01 Jan 2013, 20:16
- Forum: SFS2X C# API
- Topic: Modify Script for iPhone Joystick Controls
- Replies: 1
- Views: 6971
Re: Modify Script for iPhone Joystick Controls
Definitely - but you will have to do the coding yourself. Its not really SFS related, but purely a Unity thing.
Read about Unity input model here: http://docs.unity3d.com/Documentation/Manual/Input.html
Read about Unity input model here: http://docs.unity3d.com/Documentation/Manual/Input.html
- 29 Dec 2012, 13:25
- Forum: SFS2X C# API
- Topic: [Help]The new API freeze the unity when disconnect!!
- Replies: 5
- Views: 13287
Re: [Help]The new API freeze the unity when disconnect!!
We fixed an issue with this - to be release in 1.0.6! So just around the corner and reply back if it fixes this for you
/Thomas
/Thomas
- 29 Dec 2012, 12:49
- Forum: SFS2X C# API
- Topic: Problem with kicking users and API v1.0.5
- Replies: 12
- Views: 22894
Re: Problem with kicking users and API v1.0.5
Poke me on PM with your email, and I'll send you a 1.0.6 SVN build for verification. In our tests we could reproduce this with the 1.0.5 release version but we had fixed it unnoticed by working on a different feature.
Or wait to 1.0.6 is public released
/Thomas
Or wait to 1.0.6 is public released
/Thomas
- 29 Dec 2012, 12:45
- Forum: SFS2X C# API
- Topic: Can't setErrorMessage with C# 1.0.5 Client API
- Replies: 4
- Views: 10189
Re: Can't setErrorMessage with C# 1.0.5 Client API
Fixed in 1.0.6 - very dumb error. Sorry
/Thomas
/Thomas
- 29 Dec 2012, 11:58
- Forum: SFS2X C# API
- Topic: Unity crash problem
- Replies: 8
- Views: 15119
Re: Unity crash problem
We reproduced this using the released dll - we are running the SVN version and it was fixed there already.
To be released very soon.
/Thomas
To be released very soon.
/Thomas
- 15 Dec 2012, 17:24
- Forum: SFS2X C# API
- Topic: Problem with kicking users and API v1.0.5
- Replies: 12
- Views: 22894
Re: Problem with kicking users and API v1.0.5
Please - do give us the needed info to try to help.
After the crash, grab the player log + webplayer log + info about your environment + code snippet if this only happens in your game and not in examples etc.
Else its impossible to help you
/Thomas
After the crash, grab the player log + webplayer log + info about your environment + code snippet if this only happens in your game and not in examples etc.
Else its impossible to help you
/Thomas
- 15 Dec 2012, 17:21
- Forum: SFS2X Questions
- Topic: How to use php with sfs2X?
- Replies: 2
- Views: 8294
Re: How to use php with sfs2X?
You can code a small servlet / jsp page / extension to show data
Cant remember if there is anything in the docs about this. Try to take a look in the main forums, as this isnt a Unity question really
Cant remember if there is anything in the docs about this. Try to take a look in the main forums, as this isnt a Unity question really
- 15 Dec 2012, 17:20
- Forum: SFS2X C# API
- Topic: Unity client dll version
- Replies: 1
- Views: 6783
Re: Unity client dll version
Most likely simply us that forgot to update the info string - if you grabbed the latest on the web = good
- 10 Dec 2012, 14:46
- Forum: SFS2X C# API
- Topic: [Help]The new API freeze the unity when disconnect!!
- Replies: 5
- Views: 13287
Re: [Help]The new API freeze the unity when disconnect!!
Hi liverol, Several fixes have been made to the disconnect system to handle failover and disconnects correctly. But we have absolutely no freezes in neither our test cases or in our live production games (with hundreds of thousands of registered players). So we are definitely not rolling back to a k...
- 28 Nov 2012, 17:11
- Forum: SFS2X C# API
- Topic: Unity Editor freezes everytime when connect to server.
- Replies: 10
- Views: 20949
Re: Unity Editor freezes everytime when connect to server.
Great - happy it was easily solved