Search found 1297 matches

by ThomasLund
27 Jan 2013, 22:28
Forum: SFS2X C# API
Topic: Unity 3, webplayer security model and SFS2X policy server
Replies: 20
Views: 69436

Re: Unity 3, webplayer security model and SFS2X policy serve

Remember that inspector values override the code.

So if you changed something in the code and its a public variable, then the Unity inspector value takes priority!

/Thomas
by ThomasLund
27 Jan 2013, 22:27
Forum: SFS2X C# API
Topic: Lagging on Unity 3d. (ObjectMovement Example).
Replies: 3
Views: 7918

Re: Lagging on Unity 3d. (ObjectMovement Example).

Sending is controlled also by the update frequency of the FixedUpdate - so make certain you dont change that too often. And if both clients run on same machine with 1 being editor, then we've seen issues as well - not even network related. The game running in the editor simply eats a lot of resource...
by ThomasLund
13 Jan 2013, 17:50
Forum: SFS2X C# API
Topic: Strange bandwidth problem, UDP and TCP
Replies: 3
Views: 9694

Re: Strange bandwidth problem, UDP and TCP

Super duper :-)
by ThomasLund
13 Jan 2013, 11:32
Forum: SFS2X C# API
Topic: Strange bandwidth problem, UDP and TCP
Replies: 3
Views: 9694

Re: Strange bandwidth problem, UDP and TCP

There should not be that big a difference between TCP and UDP. The binary packet that is created is the same for both, and the rest is up to the OS to handle. But if your setup by any chance changes to using bluebox (e.g. you forgot to enable UDP on server, so it uses HTTP instead) - THEN it would e...
by ThomasLund
13 Jan 2013, 10:49
Forum: SFS2X C# API
Topic: System.Net.Sockets are supported only on Unity iPhone Advanc
Replies: 2
Views: 8284

Re: System.Net.Sockets are supported only on Unity iPhone Ad

Yeah - not much we can do there except point to Unity licensing policy
by ThomasLund
01 Jan 2013, 20:16
Forum: SFS2X C# API
Topic: Modify Script for iPhone Joystick Controls
Replies: 1
Views: 6486

Re: Modify Script for iPhone Joystick Controls

Definitely - but you will have to do the coding yourself. Its not really SFS related, but purely a Unity thing.

Read about Unity input model here: http://docs.unity3d.com/Documentation/Manual/Input.html
by ThomasLund
29 Dec 2012, 13:25
Forum: SFS2X C# API
Topic: [Help]The new API freeze the unity when disconnect!!
Replies: 5
Views: 12494

Re: [Help]The new API freeze the unity when disconnect!!

We fixed an issue with this - to be release in 1.0.6! So just around the corner and reply back if it fixes this for you

/Thomas
by ThomasLund
29 Dec 2012, 12:49
Forum: SFS2X C# API
Topic: Problem with kicking users and API v1.0.5
Replies: 12
Views: 21142

Re: Problem with kicking users and API v1.0.5

Poke me on PM with your email, and I'll send you a 1.0.6 SVN build for verification. In our tests we could reproduce this with the 1.0.5 release version but we had fixed it unnoticed by working on a different feature.

Or wait to 1.0.6 is public released

/Thomas
by ThomasLund
29 Dec 2012, 12:45
Forum: SFS2X C# API
Topic: Can't setErrorMessage with C# 1.0.5 Client API
Replies: 4
Views: 9611

Re: Can't setErrorMessage with C# 1.0.5 Client API

Fixed in 1.0.6 - very dumb error. Sorry

/Thomas
by ThomasLund
29 Dec 2012, 11:58
Forum: SFS2X C# API
Topic: Unity crash problem
Replies: 8
Views: 14316

Re: Unity crash problem

We reproduced this using the released dll - we are running the SVN version and it was fixed there already.

To be released very soon.

/Thomas
by ThomasLund
15 Dec 2012, 17:24
Forum: SFS2X C# API
Topic: Problem with kicking users and API v1.0.5
Replies: 12
Views: 21142

Re: Problem with kicking users and API v1.0.5

Please - do give us the needed info to try to help.

After the crash, grab the player log + webplayer log + info about your environment + code snippet if this only happens in your game and not in examples etc.

Else its impossible to help you

/Thomas
by ThomasLund
15 Dec 2012, 17:21
Forum: SFS2X Questions
Topic: How to use php with sfs2X?
Replies: 2
Views: 7821

Re: How to use php with sfs2X?

You can code a small servlet / jsp page / extension to show data

Cant remember if there is anything in the docs about this. Try to take a look in the main forums, as this isnt a Unity question really
by ThomasLund
15 Dec 2012, 17:20
Forum: SFS2X C# API
Topic: Unity client dll version
Replies: 1
Views: 6250

Re: Unity client dll version

Most likely simply us that forgot to update the info string - if you grabbed the latest on the web = good
by ThomasLund
10 Dec 2012, 14:46
Forum: SFS2X C# API
Topic: [Help]The new API freeze the unity when disconnect!!
Replies: 5
Views: 12494

Re: [Help]The new API freeze the unity when disconnect!!

Hi liverol, Several fixes have been made to the disconnect system to handle failover and disconnects correctly. But we have absolutely no freezes in neither our test cases or in our live production games (with hundreds of thousands of registered players). So we are definitely not rolling back to a k...
by ThomasLund
28 Nov 2012, 17:11
Forum: SFS2X C# API
Topic: Unity Editor freezes everytime when connect to server.
Replies: 10
Views: 19796

Re: Unity Editor freezes everytime when connect to server.

Great - happy it was easily solved

Go to advanced search