Search found 11 matches

by winstonwaite
02 Nov 2016, 16:26
Forum: SFS2X Questions
Topic: Problem applying license
Replies: 6
Views: 1075

Re: Problem applying license

I manually added the unlimited license to server.xml for the fresh version of SF... seems to work now.
by winstonwaite
02 Nov 2016, 16:13
Forum: SFS2X Questions
Topic: Problem applying license
Replies: 6
Views: 1075

Re: Problem applying license

Used a previously run 2.10.0 patched instance... it accepted the unlimited license. Are you guys able to apply a license with a fresh copy of 2.9 patched to the latest?
by winstonwaite
02 Nov 2016, 16:01
Forum: SFS2X Questions
Topic: Problem applying license
Replies: 6
Views: 1075

Re: Problem applying license

This is the first time I personally have tried to apply an unlimited license. The other licenses are 5k users. All show up on the license website and appear to be valid/not expired.
by winstonwaite
02 Nov 2016, 15:47
Forum: SFS2X Questions
Topic: Problem applying license
Replies: 6
Views: 1075

Re: Problem applying license

Cleared cache and data since the beginning of time in Chrome. Also tried Safari which needed a fresh install of Flash. Same result.
by winstonwaite
01 Nov 2016, 22:26
Forum: SFS2X Questions
Topic: Problem applying license
Replies: 6
Views: 1075

Problem applying license

I have a fresh install of 2.9 that was patched to 2.11.1 I tried to put in an unlimited license that worked on 2.10.x. Oddly... the test license button is disabled and when I hit submit it becomes disabled and doesn't change. I see the following error in the smartfox.log : 01 Nov 2016 | 18:27:06,141...
by winstonwaite
26 Oct 2016, 16:05
Forum: SFS2X Questions
Topic: Error when trying to apply 2.11.1 patch
Replies: 2
Views: 485

Re: Error when trying to apply 2.11.1 patch

Perfect... thanks!
by winstonwaite
25 Oct 2016, 17:56
Forum: SFS2X Questions
Topic: Error when trying to apply 2.11.1 patch
Replies: 2
Views: 485

Error when trying to apply 2.11.1 patch

I downloaded a fresh install of SF 2.9 for unices here: http://www.smartfoxserver.com/download/get/173 And the patch here: http://www.smartfoxserver.com/download/get/191 I untar and unzip the files and place the patch in the SmartFox [root@server SFS2X-Patch-2.11.1]# ./install-linux.sh Error occurre...
by winstonwaite
19 Aug 2016, 04:51
Forum: Server Side Extension Development
Topic: Delay seen between joinRoom and USER_JOIN_ROOM event
Replies: 5
Views: 2088

Re: Delay seen between joinRoom and USER_JOIN_ROOM event

So I tracked down the slowdown... the test clients falsely subscribe to USER_EXIT (or a similar event that we aren't using in our client... dont have access to code at the moment) and causes a flurry of messages. We do still have a volume of messages that need to be processed. Perhaps half of the th...
by winstonwaite
18 Aug 2016, 20:16
Forum: Server Side Extension Development
Topic: Delay seen between joinRoom and USER_JOIN_ROOM event
Replies: 5
Views: 2088

Re: Delay seen between joinRoom and USER_JOIN_ROOM event

Oops! I pasted the wrong exception in the original post! It was this: 17 Aug 2016 | 10:58:51,638 | WARN | SFSWorker:Ext:2 | controllers.v290.ExtensionReqController | | com.smartfoxserver.v2.exceptions.SFSExtensionException: User cannot invoke Room extension if he's not joined in that Room. ( User Na...
by winstonwaite
18 Aug 2016, 18:34
Forum: Server Side Extension Development
Topic: Delay seen between joinRoom and USER_JOIN_ROOM event
Replies: 5
Views: 2088

Re: Delay seen between joinRoom and USER_JOIN_ROOM event

The error you have reported has nothing to do with a custom Extension message sent from client to server. In fact this error states the opposite. It is complaining about a non logged in client trying to invoke Extension commands... and failing because users needs to be logged in before the can inte...
by winstonwaite
17 Aug 2016, 20:11
Forum: Server Side Extension Development
Topic: Delay seen between joinRoom and USER_JOIN_ROOM event
Replies: 5
Views: 2088

Delay seen between joinRoom and USER_JOIN_ROOM event

We have a game that uses SF for matchmaking. Users connect and are kept in a lobby... and the server pulls people out of the queue and starts to put them into game rooms. We create the room and then loop over the users to call joinRoom on the newly created room. When the server event USER_JOIN_ROOM ...

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