Search found 11 matches
- 02 Nov 2016, 16:26
- Forum: SFS2X Questions
- Topic: Problem applying license
- Replies: 6
- Views: 1363
Re: Problem applying license
I manually added the unlimited license to server.xml for the fresh version of SF... seems to work now.
- 02 Nov 2016, 16:13
- Forum: SFS2X Questions
- Topic: Problem applying license
- Replies: 6
- Views: 1363
Re: Problem applying license
Used a previously run 2.10.0 patched instance... it accepted the unlimited license. Are you guys able to apply a license with a fresh copy of 2.9 patched to the latest?
- 02 Nov 2016, 16:01
- Forum: SFS2X Questions
- Topic: Problem applying license
- Replies: 6
- Views: 1363
Re: Problem applying license
This is the first time I personally have tried to apply an unlimited license. The other licenses are 5k users. All show up on the license website and appear to be valid/not expired.
- 02 Nov 2016, 15:47
- Forum: SFS2X Questions
- Topic: Problem applying license
- Replies: 6
- Views: 1363
Re: Problem applying license
Cleared cache and data since the beginning of time in Chrome. Also tried Safari which needed a fresh install of Flash. Same result.
- 01 Nov 2016, 22:26
- Forum: SFS2X Questions
- Topic: Problem applying license
- Replies: 6
- Views: 1363
Problem applying license
I have a fresh install of 2.9 that was patched to 2.11.1 I tried to put in an unlimited license that worked on 2.10.x. Oddly... the test license button is disabled and when I hit submit it becomes disabled and doesn't change. I see the following error in the smartfox.log : 01 Nov 2016 | 18:27:06,141...
- 26 Oct 2016, 16:05
- Forum: SFS2X Questions
- Topic: Error when trying to apply 2.11.1 patch
- Replies: 2
- Views: 589
Re: Error when trying to apply 2.11.1 patch
Perfect... thanks!
- 25 Oct 2016, 17:56
- Forum: SFS2X Questions
- Topic: Error when trying to apply 2.11.1 patch
- Replies: 2
- Views: 589
Error when trying to apply 2.11.1 patch
I downloaded a fresh install of SF 2.9 for unices here: http://www.smartfoxserver.com/download/get/173 And the patch here: http://www.smartfoxserver.com/download/get/191 I untar and unzip the files and place the patch in the SmartFox [root@server SFS2X-Patch-2.11.1]# ./install-linux.sh Error occurre...
- 19 Aug 2016, 04:51
- Forum: Server Side Extension Development
- Topic: Delay seen between joinRoom and USER_JOIN_ROOM event
- Replies: 5
- Views: 2329
Re: Delay seen between joinRoom and USER_JOIN_ROOM event
So I tracked down the slowdown... the test clients falsely subscribe to USER_EXIT (or a similar event that we aren't using in our client... dont have access to code at the moment) and causes a flurry of messages. We do still have a volume of messages that need to be processed. Perhaps half of the th...
- 18 Aug 2016, 20:16
- Forum: Server Side Extension Development
- Topic: Delay seen between joinRoom and USER_JOIN_ROOM event
- Replies: 5
- Views: 2329
Re: Delay seen between joinRoom and USER_JOIN_ROOM event
Oops! I pasted the wrong exception in the original post! It was this: 17 Aug 2016 | 10:58:51,638 | WARN | SFSWorker:Ext:2 | controllers.v290.ExtensionReqController | | com.smartfoxserver.v2.exceptions.SFSExtensionException: User cannot invoke Room extension if he's not joined in that Room. ( User Na...
- 18 Aug 2016, 18:34
- Forum: Server Side Extension Development
- Topic: Delay seen between joinRoom and USER_JOIN_ROOM event
- Replies: 5
- Views: 2329
Re: Delay seen between joinRoom and USER_JOIN_ROOM event
The error you have reported has nothing to do with a custom Extension message sent from client to server. In fact this error states the opposite. It is complaining about a non logged in client trying to invoke Extension commands... and failing because users needs to be logged in before the can inte...
- 17 Aug 2016, 20:11
- Forum: Server Side Extension Development
- Topic: Delay seen between joinRoom and USER_JOIN_ROOM event
- Replies: 5
- Views: 2329
Delay seen between joinRoom and USER_JOIN_ROOM event
We have a game that uses SF for matchmaking. Users connect and are kept in a lobby... and the server pulls people out of the queue and starts to put them into game rooms. We create the room and then loop over the users to call joinRoom on the newly created room. When the server event USER_JOIN_ROOM ...