Search found 90 matches

by trianglehead
25 Nov 2023, 08:44
Forum: SFS2X Questions
Topic: Headless Unity Server AOI
Replies: 7
Views: 20229

Re: Headless Unity Server AOI

Can I write something on my current extension so all client sent data is relayed to my headless client? Then my headless client and know all it needs, even animation
by trianglehead
23 Nov 2023, 16:06
Forum: SFS2X Questions
Topic: Headless Unity Server AOI
Replies: 7
Views: 20229

Re: Headless Unity Server AOI

Bumping it incase the support team missed it.
by trianglehead
16 Nov 2023, 20:59
Forum: SFS2X Questions
Topic: Headless Unity Server AOI
Replies: 7
Views: 20229

Re: Headless Unity Server AOI

Thanks for writing. Quick version: How do I intercept the updating of player vars and force this information to the headless client? The game has many clients connected, the players. They receive oai updates. Everything works good. The server handles everything including cheat detection, transaction...
by trianglehead
11 Nov 2023, 01:33
Forum: SFS2X Questions
Topic: Headless Unity Server AOI
Replies: 7
Views: 20229

Re: Headless Unity Server AOI

Cool, can you tell me how to get the headless client to bypass AOI? thx! I mean all my clients already connected through custom EXT. But they only receive things in the AOI. if this headless server connects to an EXT, he still will only receive things in the AOI, because other clients send position/...
by trianglehead
07 Nov 2023, 23:39
Forum: SFS2X Questions
Topic: Headless Unity Server AOI
Replies: 7
Views: 20229

Headless Unity Server AOI

I need to run headless unity server in a large mmoroom. My understanding is this unity instance will login to sfs as a client, from there I can do whatever i want. The problem is I need it to controll mmoitems. But since this unity is just like another user, it has AOI, and will only know about mmoi...
by trianglehead
02 Aug 2022, 14:53
Forum: SFS2X Questions
Topic: Duplicate MMOItem
Replies: 13
Views: 33860

Re: Duplicate MMOItem

Thanks so much for the effort. Once I get the time I will do that.
by trianglehead
26 Jul 2022, 13:14
Forum: SFS2X Questions
Topic: Duplicate MMOItem
Replies: 13
Views: 33860

Re: Duplicate MMOItem

Thanks for the help. Yes what you suggest might work, but it seems more like a workaround than using mmoitem as intended IMO. I do find it alot easier to reproduce in production than locally. But I think 2 players can be done too. I have tried setting mmoitem position and player position on server, ...
by trianglehead
25 Jul 2022, 13:21
Forum: SFS2X Questions
Topic: Duplicate MMOItem
Replies: 13
Views: 33860

Re: Duplicate MMOItem

Hi thx for writing back. Your idea is what we did with a other type of vehicle, e.g. skateboard. However, we opted to use mmoitem for the latest vehicle because the new vehicles have many states, e.g. players can customize the vehicle to have attachments like rams, tails, wings, turrets, these attac...
by trianglehead
23 Jul 2022, 17:26
Forum: SFS2X Questions
Topic: Duplicate MMOItem
Replies: 13
Views: 33860

Re: Duplicate MMOItem

Thanks. Points #5 and #6 are not very clear to us. Parent the player to the MMOItem so that whereever the MMOItem moves to, so will the player. Maybe you mean the opposite? Because it's the player that is moving around, I'd expect. But in any case I still don't understand the logic behind this part...
by trianglehead
21 Jul 2022, 03:18
Forum: SFS2X Questions
Topic: Duplicate MMOItem
Replies: 13
Views: 33860

Re: Duplicate MMOItem

I don't have a small enough project to reproduce this. But I think this might be how you can reproduce it. 1.) Create an MMORoom that is this size: new Vec3D(-11313, -2073, -10749), new Vec3D(14250, 4560, 12980) 2.) Make the room to have a small enough AOI like this size: new Vec3D(220f, 220f, 220f)...
by trianglehead
20 Jul 2022, 17:31
Forum: SFS2X Questions
Topic: Duplicate MMOItem
Replies: 13
Views: 33860

Re: Duplicate MMOItem

Unfortunately v2.18.3 and latest client still has the same issue. But please note that while on the client in the screenshot you can see duplicated "addedItems" on the server, I have also debugged it by looking at room.getAllMMOItems(), in that list on the server, it does not have any dupl...
by trianglehead
18 Jul 2022, 19:29
Forum: SFS2X Questions
Topic: Duplicate MMOItem
Replies: 13
Views: 33860

Re: Duplicate MMOItem

Let me upgrade to latest and see what happens. Can I just copy my old Server.xml over to new version?

Thanks
by trianglehead
03 Jul 2022, 23:05
Forum: SFS2X Questions
Topic: Duplicate MMOItem
Replies: 13
Views: 33860

Duplicate MMOItem

Hi. I have no idea how this happens, but it happens every few times a day. I have a car that is an MMOItem, and once in a while the client would receive duplicate MMOItem in the onProxUpdate callback. In the screenshot I show an ID of 0, which occurred 2 times which causes problems. I create MMO Ite...
by trianglehead
05 Jan 2021, 22:47
Forum: SFS2X Questions
Topic: Testing
Replies: 8
Views: 12384

Re: Server Attacks

Lapo wrote:
I could just use TCP instead

It depends.
TCP may be too heavy if you're sending lots of updates per second. UDP can handle 30+ updates/sec over the internet, while TCP is usually not suitable beyond 20-25 pps (packets per second).

Can you elaborate on this more?
Cheers
by trianglehead
05 Jan 2021, 11:13
Forum: SFS2X Questions
Topic: Testing
Replies: 8
Views: 12384

Re: Server Attacks

Hi. There is literally nothing to see before or after the attack. The flooding comes in and everything else just stopped working as it's overwhelmed. Once the flooding stopped everything went back to normal and there are no unusual logs. I could just use TCP instead, but that can also suffer the sam...

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