Search found 90 matches
- 25 Nov 2023, 08:44
- Forum: SFS2X Questions
- Topic: Headless Unity Server AOI
- Replies: 7
- Views: 20229
Re: Headless Unity Server AOI
Can I write something on my current extension so all client sent data is relayed to my headless client? Then my headless client and know all it needs, even animation
- 23 Nov 2023, 16:06
- Forum: SFS2X Questions
- Topic: Headless Unity Server AOI
- Replies: 7
- Views: 20229
Re: Headless Unity Server AOI
Bumping it incase the support team missed it.
- 16 Nov 2023, 20:59
- Forum: SFS2X Questions
- Topic: Headless Unity Server AOI
- Replies: 7
- Views: 20229
Re: Headless Unity Server AOI
Thanks for writing. Quick version: How do I intercept the updating of player vars and force this information to the headless client? The game has many clients connected, the players. They receive oai updates. Everything works good. The server handles everything including cheat detection, transaction...
- 11 Nov 2023, 01:33
- Forum: SFS2X Questions
- Topic: Headless Unity Server AOI
- Replies: 7
- Views: 20229
Re: Headless Unity Server AOI
Cool, can you tell me how to get the headless client to bypass AOI? thx! I mean all my clients already connected through custom EXT. But they only receive things in the AOI. if this headless server connects to an EXT, he still will only receive things in the AOI, because other clients send position/...
- 07 Nov 2023, 23:39
- Forum: SFS2X Questions
- Topic: Headless Unity Server AOI
- Replies: 7
- Views: 20229
Headless Unity Server AOI
I need to run headless unity server in a large mmoroom. My understanding is this unity instance will login to sfs as a client, from there I can do whatever i want. The problem is I need it to controll mmoitems. But since this unity is just like another user, it has AOI, and will only know about mmoi...
- 02 Aug 2022, 14:53
- Forum: SFS2X Questions
- Topic: Duplicate MMOItem
- Replies: 13
- Views: 33860
Re: Duplicate MMOItem
Thanks so much for the effort. Once I get the time I will do that.
- 26 Jul 2022, 13:14
- Forum: SFS2X Questions
- Topic: Duplicate MMOItem
- Replies: 13
- Views: 33860
Re: Duplicate MMOItem
Thanks for the help. Yes what you suggest might work, but it seems more like a workaround than using mmoitem as intended IMO. I do find it alot easier to reproduce in production than locally. But I think 2 players can be done too. I have tried setting mmoitem position and player position on server, ...
- 25 Jul 2022, 13:21
- Forum: SFS2X Questions
- Topic: Duplicate MMOItem
- Replies: 13
- Views: 33860
Re: Duplicate MMOItem
Hi thx for writing back. Your idea is what we did with a other type of vehicle, e.g. skateboard. However, we opted to use mmoitem for the latest vehicle because the new vehicles have many states, e.g. players can customize the vehicle to have attachments like rams, tails, wings, turrets, these attac...
- 23 Jul 2022, 17:26
- Forum: SFS2X Questions
- Topic: Duplicate MMOItem
- Replies: 13
- Views: 33860
Re: Duplicate MMOItem
Thanks. Points #5 and #6 are not very clear to us. Parent the player to the MMOItem so that whereever the MMOItem moves to, so will the player. Maybe you mean the opposite? Because it's the player that is moving around, I'd expect. But in any case I still don't understand the logic behind this part...
- 21 Jul 2022, 03:18
- Forum: SFS2X Questions
- Topic: Duplicate MMOItem
- Replies: 13
- Views: 33860
Re: Duplicate MMOItem
I don't have a small enough project to reproduce this. But I think this might be how you can reproduce it. 1.) Create an MMORoom that is this size: new Vec3D(-11313, -2073, -10749), new Vec3D(14250, 4560, 12980) 2.) Make the room to have a small enough AOI like this size: new Vec3D(220f, 220f, 220f)...
- 20 Jul 2022, 17:31
- Forum: SFS2X Questions
- Topic: Duplicate MMOItem
- Replies: 13
- Views: 33860
Re: Duplicate MMOItem
Unfortunately v2.18.3 and latest client still has the same issue. But please note that while on the client in the screenshot you can see duplicated "addedItems" on the server, I have also debugged it by looking at room.getAllMMOItems(), in that list on the server, it does not have any dupl...
- 18 Jul 2022, 19:29
- Forum: SFS2X Questions
- Topic: Duplicate MMOItem
- Replies: 13
- Views: 33860
Re: Duplicate MMOItem
Let me upgrade to latest and see what happens. Can I just copy my old Server.xml over to new version?
Thanks
Thanks
- 03 Jul 2022, 23:05
- Forum: SFS2X Questions
- Topic: Duplicate MMOItem
- Replies: 13
- Views: 33860
Duplicate MMOItem
Hi. I have no idea how this happens, but it happens every few times a day. I have a car that is an MMOItem, and once in a while the client would receive duplicate MMOItem in the onProxUpdate callback. In the screenshot I show an ID of 0, which occurred 2 times which causes problems. I create MMO Ite...
- 05 Jan 2021, 22:47
- Forum: SFS2X Questions
- Topic: Testing
- Replies: 8
- Views: 12384
Re: Server Attacks
Lapo wrote:I could just use TCP instead
It depends.
TCP may be too heavy if you're sending lots of updates per second. UDP can handle 30+ updates/sec over the internet, while TCP is usually not suitable beyond 20-25 pps (packets per second).
Can you elaborate on this more?
Cheers
- 05 Jan 2021, 11:13
- Forum: SFS2X Questions
- Topic: Testing
- Replies: 8
- Views: 12384
Re: Server Attacks
Hi. There is literally nothing to see before or after the attack. The flooding comes in and everything else just stopped working as it's overwhelmed. Once the flooding stopped everything went back to normal and there are no unusual logs. I could just use TCP instead, but that can also suffer the sam...