Hi, I'll give that a try today.
Thanks,
Bobby
Search found 54 matches
- 20 Mar 2014, 16:20
- Forum: SFS2X Questions
- Topic: Air crash upon closing with UDP
- Replies: 2
- Views: 4802
- 19 Mar 2014, 19:47
- Forum: SFS2X Questions
- Topic: Air crash upon closing with UDP
- Replies: 2
- Views: 4802
Air crash upon closing with UDP
Hi there, I'm getting an error every time I close my client down if I do this: sfs.initUDP(new AirUDPManager()); Upon closing, the application just says there was an error and says "Adobe AIR Debug Launcher has stopped working". If I take out that line of code everything works fine. Can an...
- 10 Mar 2014, 17:24
- Forum: SFS2X Questions
- Topic: Max Room Variables not being set
- Replies: 13
- Views: 14532
Re: Max Room Variables not being set
Hi Lapo,
I installed on a new machine, and I was getting the same problem.
I was able to fix it by setting the max variables when creating the room(settings.maxVariables = 20;). For some reason, it wouldn't take the default value set by the zone.
Thanks
Bobby
I installed on a new machine, and I was getting the same problem.
I was able to fix it by setting the max variables when creating the room(settings.maxVariables = 20;). For some reason, it wouldn't take the default value set by the zone.
Thanks
Bobby
- 01 Mar 2014, 18:10
- Forum: SFS2X Questions
- Topic: Max Room Variables not being set
- Replies: 13
- Views: 14532
Re: Max Room Variables not being set
Another odd thing, I have a few manually created rooms in the zone. When I monitor them, they show the correct amount of room variables supported. It's only when a client creates a room that it shows 5 instead of 10.
- 01 Mar 2014, 18:07
- Forum: SFS2X Questions
- Topic: Max Room Variables not being set
- Replies: 13
- Views: 14532
Re: Max Room Variables not being set
Hi, I've tried restarting the server multiple times, it seems that changing the variable has no effect. If I look in my zone's actual configuration file, it shows the correct amount for the room variables, but when I create a room and monitor it, it shows on the permissions page that only 5 are allo...
- 01 Mar 2014, 03:54
- Forum: SFS2X Questions
- Topic: Max Room Variables not being set
- Replies: 13
- Views: 14532
Max Room Variables not being set
Hello, I've set in my zone configuration to allow 10 room variables, yet when I create a new game room and monitor it, it shows a max of 5. Any idea why it wouldn't allow my full 10 that I set in the zone configuration?
I'm using version 2.8.1
Thanks
I'm using version 2.8.1
Thanks
- 10 Jun 2013, 14:22
- Forum: SFS2X Questions
- Topic: server side game engine
- Replies: 1
- Views: 3805
server side game engine
Hi there, I was wondering if anyone has any idea what a good Java server side game engine would be to use for handling the server side of a side scrolling game. What I'm trying to do is find an engine that I can create my game world in on the server, and handle the collisions / movement checks / thi...
- 05 Jun 2013, 18:55
- Forum: SFS2X Questions
- Topic: Problems with signup component
- Replies: 4
- Views: 7082
Re: Problems with signup component
That did the trick, thanks.
I also downloaded a linux version and tried that jar, and it didn't work either.
Thanks for your help,
Bobby
I also downloaded a linux version and tried that jar, and it didn't work either.
Thanks for your help,
Bobby
- 05 Jun 2013, 17:30
- Forum: SFS2X Questions
- Topic: Problems with signup component
- Replies: 4
- Views: 7082
Problems with signup component
Hi there, I'm trying to use the example project for the signup/login. When I open the server code in Netbeans, it shows that it's trying to import import com.smartfoxserver.v2.components.signup.ISignUpAssistantPlugin; as well as others from the package. When I look through the sfs2x.jar it doesn't s...
- 02 Jun 2011, 22:05
- Forum: SFS2X Questions
- Topic: Question on how to proceed - room variables?
- Replies: 1
- Views: 4250
Question on how to proceed - room variables?
With the current game I'm making, I want to allow people to join games currently in progress, and also see games that are still in their 'game lobby' waiting to start. I wanted to use a room variable for this, so when I get a list of the game rooms I can separate the two types out, and put them in t...
- 12 Feb 2011, 02:29
- Forum: SFS2X Questions
- Topic: basic question
- Replies: 3
- Views: 6269
- 11 Feb 2011, 11:06
- Forum: SFS2X Questions
- Topic: user.getId compared to user.getPlayerId
- Replies: 4
- Views: 8550
Hi, I keep track of my players array because I have additional variables that I like to keep with each player, and knowing what team they are, and what playerID they are helps me display them client side too, I haven't messed with user variables much yet, I'm sure I could have just gone that route t...
- 10 Feb 2011, 23:38
- Forum: SFS2X Questions
- Topic: user.getId compared to user.getPlayerId
- Replies: 4
- Views: 8550
Thanks, I did look in the docs earlier but couldn't find anything except for in the java docs that just said one was unique, one was per room unique. For my game I am creating I have a max of 8 players per room, is it safe to base all of my room extension stuff based on the playerID? I have an array...
- 10 Feb 2011, 20:13
- Forum: SFS2X Questions
- Topic: user.getId compared to user.getPlayerId
- Replies: 4
- Views: 8550
user.getId compared to user.getPlayerId
What is the difference between these two variables?
Id and PlayerId
Any help would be appreciated, thanks.
Id and PlayerId
Any help would be appreciated, thanks.
- 08 Feb 2011, 17:44
- Forum: SFS2X Questions
- Topic: USER_JOIN_ROOM event question
- Replies: 0
- Views: 3363
USER_JOIN_ROOM event question
Hi, Does adding : addEventHandler(SFSEventType.USER_JOIN_ROOM, onUserJoinRoomHandler.class); to my room level extension mean that any user that joins any room will be picked up by this event, and I need to filter inside the event handler to see if the player joined the room for that particular exten...