Search found 62 matches

by Ross Przybylski
07 Aug 2012, 20:46
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Push Notifications to Mobile Devices
Replies: 2
Views: 5869

Push Notifications to Mobile Devices

Is it possible to send push notifications to mobile devices (AIR and Anroid) using SmartFox Server Pro? How might this be accomplished?
by Ross Przybylski
31 Jul 2012, 07:17
Forum: SmartFoxServer 1.x Discussions and Help
Topic: onJoinRoom Event Does Not Fire
Replies: 7
Views: 10910

Re: onJoinRoom Event Does Not Fire

Nevermind that last post...I found solution: var uVars = {} uVars.strength = 1000 uVars.agility = 800 uVars.speed = 20 // Set the variables for this client _server.setUserVariables(userObj, uVars) According to http://www.smartfoxserver.com/docs/1x/docPages/serverSideApi/index.htm This works correct ...
by Ross Przybylski
31 Jul 2012, 06:56
Forum: SmartFoxServer 1.x Discussions and Help
Topic: onJoinRoom Event Does Not Fire
Replies: 7
Views: 10910

Re: onJoinRoom Event Does Not Fire

I have another issue: When setting user variables on the server side, the "onUserVariablesUpdate" event handler is not picking up any signals. Here's an example of a user variable I set on server with ActionScript 1.0: currUser.setVariable("wins", Number(currUser.getVariable(&quo...
by Ross Przybylski
30 Jul 2012, 15:14
Forum: SmartFoxServer 1.x Discussions and Help
Topic: onJoinRoom Event Does Not Fire
Replies: 7
Views: 10910

Re: onJoinRoom Event Does Not Fire

I figured this problem was something to do with the room list, but I don't understand why knowledge of the room list is needed to fire the join room event. According to the admin tool, the user does in fact switch rooms successfully (indicating that client knowledge of the room list is unnecessary t...
by Ross Przybylski
27 Jul 2012, 23:28
Forum: SmartFoxServer 1.x Discussions and Help
Topic: onJoinRoom Event Does Not Fire
Replies: 7
Views: 10910

Re: onJoinRoom Event Does Not Fire

My current workaround is having the user join a Limbo room and then send an extension command to setup the new game room creation.

It's still odd that the server should require the user to return to a non-game room in order for the onJoinRoom event to fire.
by Ross Przybylski
27 Jul 2012, 18:19
Forum: SmartFoxServer 1.x Discussions and Help
Topic: onJoinRoom Event Does Not Fire
Replies: 7
Views: 10910

onJoinRoom Event Does Not Fire

Hey all, I have discovered that the onJoinRoom event does not fire when a user joins a new game room directly from a previous game room. It seems that it's required to first rejoin the main lobby first and then join a game room before the events successfully fire. You're probably wondering how the h...
by Ross Przybylski
28 Jun 2012, 17:33
Forum: SmartFoxServer 1.x Discussions and Help
Topic: SSL Mailing Support for SmartFoxServer Pro
Replies: 2
Views: 4851

SSL Mailing Support for SmartFoxServer Pro

Greetings, It seems that SSL is required if you actually want the mail you send to reach its destination to users with @hotmail.com and other popular addresses. I would like to know how to configure SmartFox Pro to enable SSL and send email on port 465. I'm not familiar with how to write Java extens...
by Ross Przybylski
15 Jun 2012, 02:52
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Override SFS User ID
Replies: 5
Views: 10086

Re: Override SFS User ID

Hello. Hmm... What if you had another collumn in your database called, for example, "online", which you would then update when an user logged in and logged out from the server? Then you could easily check if the user was online in the server or not. Another way could be to store the userI...
by Ross Przybylski
14 Jun 2012, 21:56
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Override SFS User ID
Replies: 5
Views: 10086

Re: Override SFS User ID

Lapo, What is the best way to determine if a user of a specific database ID is online? I'm using Smart Fox to control both live online games and async multiplayer games. In some cases, I need to determine if a user who is playing an async game is logged into the server or not. The default smart fox ...
by Ross Przybylski
21 Dec 2010, 13:50
Forum: The Gallery
Topic: Technical Excellence in Mobile Development
Replies: 0
Views: 10670

Technical Excellence in Mobile Development

Greetings SmartFox Community, I am proud to announce that Hero Mages recently won the award for Technical Excellence in indiePub's Mobile Development contest for its ability to connect multiple players on different platforms and its full-fledged lobby and match-making system - all possible thanks to...
by Ross Przybylski
19 Nov 2010, 05:17
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Adobe AIR for Android Connection Issue
Replies: 1
Views: 4645

I figured it out! Turns out, it was the same issue. All I had to do was check "INTERNET" in the Permissions tab of the Air publishing tabs. Sweet!
by Ross Przybylski
19 Nov 2010, 04:51
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Adobe AIR for Android Connection Issue
Replies: 1
Views: 4645

Adobe AIR for Android Connection Issue

I have created an Adobe Air application that connects to SmartFox fine when installed on Windows. However, when I install the application on Android, I get a connection error that simply says "I/O Error". If I run my game using the flash web-based client, Android can connect fine- so the i...
by Ross Przybylski
16 Aug 2010, 21:59
Forum: Server Side Extension Development
Topic: Need Room Object for Server Side Spectator Switched
Replies: 8
Views: 10952

Alright, I got the getRoomsConnected() array working. I think I was getting confused because it wasn't tracing the data structure like it does a regular AS array. I'll be able to use this to get the room object until those new features get added in the next release. Thank you!
by Ross Przybylski
15 Aug 2010, 18:21
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Accessing the Client's User Object
Replies: 4
Views: 7286

This means that the User doesn't really need to really access those values since they are copies of something that already exists. Only other people will need to know about updates of these properties which are stored in each User object. Normally this would be the case, except when you're dealing ...
by Ross Przybylski
15 Aug 2010, 18:13
Forum: Server Side Extension Development
Topic: Need Room Object for Server Side Spectator Switched
Replies: 8
Views: 10952

Normally a player is playing one game at a time so he should have joined on game Room only, right? Right. In my game, the user is in only one room at a time. The problem is that from the server-side, the spectatorSwitched/playerSwitched events don't pass the room object like it does on the client s...

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