Search found 27 matches
- 13 Aug 2008, 13:47
- Forum: Features Wish List
- Topic: Real persistent room variables for game rooms.
- Replies: 11
- Views: 21639
Flarb and Lapo, There are a number of pretty simple situations in which you would want real persistent room variables outside of room creation. e.g. A game where a user can leave the game but other people can continue to play. At the moment all that player's moves would be removed. Bridge would be a...
- 29 Jul 2008, 13:15
- Forum: Features Wish List
- Topic: Real persistent room variables for game rooms.
- Replies: 11
- Views: 21639
Firstly - is this the requested features section or not?! Yes - it is. I am requesting a feature, not attacking your product, so chillax. Secondly - I never said at any point that I was unsatisfied with what I bought. Again - calm down. I'm completely aware of the differences between the versions an...
- 25 Jul 2008, 03:43
- Forum: Features Wish List
- Topic: Real persistent room variables for game rooms.
- Replies: 11
- Views: 21639
Hey - Menser - Not sure how involved with SFS you are but I was not 'unprofessionally' bashing SFS. I think it is, as I said, a very flexible product for advanced projects. However, as it stands, I would and do not recommend it for more basic ones relative to the competition. I work on both advanced...
- 25 Jul 2008, 02:55
- Forum: Features Wish List
- Topic: Real persistent room variables for game rooms.
- Replies: 11
- Views: 21639
Yes - the answer to many of the room variable shortcomings is extensions. However, I really think that basic functionality like this should be part of the built in API. Smart Fox Server is flexible but has many oversights when trying to produce fairly basic game functionality. Nowhere more so than i...
- 25 Jul 2008, 01:54
- Forum: Features Wish List
- Topic: Real persistent room variables for game rooms.
- Replies: 11
- Views: 21639
Real persistent room variables for game rooms.
... i.e. don't vanish when a user disconnects.
Not sure why this doesn't already exist.
Not sure why this doesn't already exist.
- 13 Apr 2008, 19:04
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Game Rooms vs Normal Rooms Enumeration
- Replies: 7
- Views: 11162
Lapo, Thank you for responding. I was not familiar with the document you pointed to because it is not part of the documentation that comes with the product that I bought - SFS Basic. In addition, while it does gather things into one place, it does contradict the documentation that I referenced and d...
- 11 Apr 2008, 23:17
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Game Rooms vs Normal Rooms Enumeration
- Replies: 7
- Views: 11162
Hi Menser, Thanks for your reply. On your points: One) I don't think this is true. A game room will persist until everyone leaves it, even if the creator leaves before others. Two) The game rooms are created dynamically using the SF Client side API. But yes - there is a method for sending updates to...
- 11 Apr 2008, 15:32
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Game Rooms vs Normal Rooms Enumeration
- Replies: 7
- Views: 11162
- 09 Apr 2008, 18:48
- Forum: Features Wish List
- Topic: Proper support
- Replies: 3
- Views: 8881
Proper support
I thought I would put this in as a formal suggestion. While on the whole this forum is useful for resolving issues, I can't help but feel, as SMS develops as a widely used professional application that a more formal support structure should be in place. At the moment, Lapo answers a lot of basic que...
- 09 Apr 2008, 01:16
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Leachers using game by <embed src=
- Replies: 1
- Views: 4512
That's not really anything to do with smartfox server, is it. That's the way the internet - and in this particular case, Flash - works. Many see it as one of the good things about the internet. It's how YouTube become a phenomenon. Welcome to Web 2.0. Hint: you need to embed your advertising in your...
- 04 Apr 2008, 02:50
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Game Rooms vs Normal Rooms Enumeration
- Replies: 7
- Views: 11162
- 03 Apr 2008, 13:40
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Game Rooms vs Normal Rooms Enumeration
- Replies: 7
- Views: 11162
Game Rooms vs Normal Rooms Enumeration
Hi, could you enumerate the difference between Game Rooms and Normal Rooms. The documentation seems to be all over the place on this one. For instance, in the SmartTris example it is stated: A game room behaves a little differently because it will be removed as soon as the last user leaves it. This ...
- 28 Mar 2008, 00:18
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: A strange error message
- Replies: 13
- Views: 17295
I'm also getting: 2008/03/27 02:02:52.617 - [ WARNING ] [id: 20] (SmartFoxServer.acceptNewConnections): Generic Exception in acceptNewConnections():java.nio.channels.ClosedSelectorException Not a lot of them, but regularly. Could you give a few more details of the sort of thing that might cause this...
- 24 Mar 2008, 11:10
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Showing users in games originating in a particular room
- Replies: 2
- Views: 5667
Thinking about this some more - I believe the smallest bandwidth option for this would be to use a room variable (or a combination of a room variable and the room name - which is not displayed anywhere in this setup). When the game room is created, I add a room variable (or use the room name) to sto...
- 22 Mar 2008, 19:47
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Showing users in games originating in a particular room
- Replies: 2
- Views: 5667
Showing users in games originating in a particular room
I'm operating a 2 player turn based game. I have a number of rooms in which players can challenge each other - when they are paired up, a game room is created. The originating room they came from determines various things about the game - whether they can use adult words, for instance. When the game...