Search found 27 matches

by delany
13 Aug 2008, 13:47
Forum: Features Wish List
Topic: Real persistent room variables for game rooms.
Replies: 11
Views: 21639

Flarb and Lapo, There are a number of pretty simple situations in which you would want real persistent room variables outside of room creation. e.g. A game where a user can leave the game but other people can continue to play. At the moment all that player's moves would be removed. Bridge would be a...
by delany
29 Jul 2008, 13:15
Forum: Features Wish List
Topic: Real persistent room variables for game rooms.
Replies: 11
Views: 21639

Firstly - is this the requested features section or not?! Yes - it is. I am requesting a feature, not attacking your product, so chillax. Secondly - I never said at any point that I was unsatisfied with what I bought. Again - calm down. I'm completely aware of the differences between the versions an...
by delany
25 Jul 2008, 03:43
Forum: Features Wish List
Topic: Real persistent room variables for game rooms.
Replies: 11
Views: 21639

Hey - Menser - Not sure how involved with SFS you are but I was not 'unprofessionally' bashing SFS. I think it is, as I said, a very flexible product for advanced projects. However, as it stands, I would and do not recommend it for more basic ones relative to the competition. I work on both advanced...
by delany
25 Jul 2008, 02:55
Forum: Features Wish List
Topic: Real persistent room variables for game rooms.
Replies: 11
Views: 21639

Yes - the answer to many of the room variable shortcomings is extensions. However, I really think that basic functionality like this should be part of the built in API. Smart Fox Server is flexible but has many oversights when trying to produce fairly basic game functionality. Nowhere more so than i...
by delany
25 Jul 2008, 01:54
Forum: Features Wish List
Topic: Real persistent room variables for game rooms.
Replies: 11
Views: 21639

Real persistent room variables for game rooms.

... i.e. don't vanish when a user disconnects.

Not sure why this doesn't already exist.
by delany
13 Apr 2008, 19:04
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Game Rooms vs Normal Rooms Enumeration
Replies: 7
Views: 11162

Lapo, Thank you for responding. I was not familiar with the document you pointed to because it is not part of the documentation that comes with the product that I bought - SFS Basic. In addition, while it does gather things into one place, it does contradict the documentation that I referenced and d...
by delany
11 Apr 2008, 23:17
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Game Rooms vs Normal Rooms Enumeration
Replies: 7
Views: 11162

Hi Menser, Thanks for your reply. On your points: One) I don't think this is true. A game room will persist until everyone leaves it, even if the creator leaves before others. Two) The game rooms are created dynamically using the SF Client side API. But yes - there is a method for sending updates to...
by delany
11 Apr 2008, 15:32
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Game Rooms vs Normal Rooms Enumeration
Replies: 7
Views: 11162

Any thoughts on any of these questions?
by delany
09 Apr 2008, 18:48
Forum: Features Wish List
Topic: Proper support
Replies: 3
Views: 8881

Proper support

I thought I would put this in as a formal suggestion. While on the whole this forum is useful for resolving issues, I can't help but feel, as SMS develops as a widely used professional application that a more formal support structure should be in place. At the moment, Lapo answers a lot of basic que...
by delany
09 Apr 2008, 01:16
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Leachers using game by <embed src=
Replies: 1
Views: 4512

That's not really anything to do with smartfox server, is it. That's the way the internet - and in this particular case, Flash - works. Many see it as one of the good things about the internet. It's how YouTube become a phenomenon. Welcome to Web 2.0. Hint: you need to embed your advertising in your...
by delany
04 Apr 2008, 02:50
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Game Rooms vs Normal Rooms Enumeration
Replies: 7
Views: 11162

Even more problems, now. Similar errors to this thread below, though I'm following the sequence you suggest in it: http://www.smartfoxserver.com/forums/viewtopic.php?t=2135&highlight=markup+document+following+root+element+wellformed Quoting you from that thread: This is correct. The sequence sho...
by delany
03 Apr 2008, 13:40
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Game Rooms vs Normal Rooms Enumeration
Replies: 7
Views: 11162

Game Rooms vs Normal Rooms Enumeration

Hi, could you enumerate the difference between Game Rooms and Normal Rooms. The documentation seems to be all over the place on this one. For instance, in the SmartTris example it is stated: A game room behaves a little differently because it will be removed as soon as the last user leaves it. This ...
by delany
28 Mar 2008, 00:18
Forum: SmartFoxServer 1.x Discussions and Help
Topic: A strange error message
Replies: 13
Views: 17295

I'm also getting: 2008/03/27 02:02:52.617 - [ WARNING ] [id: 20] (SmartFoxServer.acceptNewConnections): Generic Exception in acceptNewConnections():java.nio.channels.ClosedSelectorException Not a lot of them, but regularly. Could you give a few more details of the sort of thing that might cause this...
by delany
24 Mar 2008, 11:10
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Showing users in games originating in a particular room
Replies: 2
Views: 5667

Thinking about this some more - I believe the smallest bandwidth option for this would be to use a room variable (or a combination of a room variable and the room name - which is not displayed anywhere in this setup). When the game room is created, I add a room variable (or use the room name) to sto...
by delany
22 Mar 2008, 19:47
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Showing users in games originating in a particular room
Replies: 2
Views: 5667

Showing users in games originating in a particular room

I'm operating a 2 player turn based game. I have a number of rooms in which players can challenge each other - when they are paired up, a game room is created. The originating room they came from determines various things about the game - whether they can use adult words, for instance. When the game...

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