Search found 5 matches
- 22 Apr 2020, 03:53
- Forum: SFS2X Questions
- Topic: Reload model classes
- Replies: 1
- Views: 5494
Reload model classes
I've been reading on why model classes will need to be deployed to __lib__ for classes to be shared across extensions loaded with different ClassLoaders (be it using Singleton or getter/setter). I think I understand. I just like to know does it mean I have to restart the server every time I make cha...
- 22 Sep 2016, 13:12
- Forum: SFS2X Java / Android API
- Topic: Failed to create a selector
- Replies: 4
- Views: 11992
Re: Failed to create a selector
OK, somehow I found it was because an unsupported feature in the Multi-OS Engine https://multi-os-engine.org . And it was supposed to be fixed. I'm now testing their OSS version and I got the following error. I'm not sure how to go about debugging it and see where the problem is [New I/O client work...
- 01 Jul 2016, 03:03
- Forum: SFS2X Java / Android API
- Topic: Failed to create a selector
- Replies: 4
- Views: 11992
Re: Failed to create a selector
Thanks for the reply. I'm pretty sure it is not a firewall or server issue. I'm able to connect to the server with an Unity client, also able to connect with libgdx in android and desktop mode. Just somehow it does work in iOS!!! I guess I'll try asking the libgdx community then... Any one here uses...
- 30 Jun 2016, 09:23
- Forum: SFS2X Java / Android API
- Topic: Failed to create a selector
- Replies: 4
- Views: 11992
Failed to create a selector
I'm trying to use libgdx (so I use java API for iOS) with smartfoxserver. I got android and desktop running fine ( able to connect to and login to a localhost smartfoxserver), but been having this problem on iOS On the client I'm seeing this error: sfs2x.client.core.sockets.TCPSocketLayer - TCPSocke...
- 20 Sep 2015, 10:53
- Forum: SFS2X Questions
- Topic: Collision Detection and Pathfinding on the server
- Replies: 1
- Views: 4060
Collision Detection and Pathfinding on the server
First post. Hi all! I have been playing with SmartFoxServer for a few months now with Unity as the client. I'm doing this turn-based RPG I have in mind and I like to seek some advice from the community before I move further. Basically I like to know if there are any good libraries already available ...