Search found 9 matches
- 31 Jul 2015, 15:45
- Forum: SFS2X C# API
- Topic: Correctly terminate an application
- Replies: 7
- Views: 9464
Re: Correctly terminate an application
Hi Lapo, now I get it! When you wrote The disconnection event is raised after the User has already been disconnected. I read that my disconnect() command is being executed AFTER the user has already been disconnect (which I now know is actually the truth since as you say the whole handler is called ...
- 31 Jul 2015, 13:05
- Forum: SFS2X C# API
- Topic: Correctly terminate an application
- Replies: 7
- Views: 9464
Re: Correctly terminate an application
Hi Lapo, where do you see that happening? Before I added the disconnect() command, we only removed the user object from our singleton class "PlayerManager" which basically is just a list of users. Removing the user from that list doesn't disconnect 'em, right? That's why I thought the disc...
- 31 Jul 2015, 12:57
- Forum: SFS2X Java / Android API
- Topic: Custom Login errorCode
- Replies: 3
- Views: 9276
Re: Custom Login errorCode
Hi, Well, currently you can't add more error codes. But as a workaround, you can send a custom errorMessage such as "50-This is an error", where the number is the error code and the text after the "-" is the errorMessage. Hello, actually that is what I am looking for. But I see ...
- 30 Jul 2015, 17:02
- Forum: SFS2X C# API
- Topic: Correctly terminate an application
- Replies: 7
- Views: 9464
Re: Correctly terminate an application
Hi Lapo, okay, that's what I thought. Makes sense as well ;) No, when running through the Unity Editor, all goes quite smooth. We are building for x86. We didn't use the disconnect command on the server side before, only on the client side on a scene change. I added the line "disconnected.disco...
- 29 Jul 2015, 14:30
- Forum: SFS2X C# API
- Topic: Correctly terminate an application
- Replies: 7
- Views: 9464
Correctly terminate an application
Hello there, we experience the following behaviour: When building a Unity project with SFS as our backbone, there is a button with which to exit the application. On this button we do a sfs.disconnect() command. But then it takes nearly a minute for the application to really exit - this looks like th...
- 27 Jul 2015, 13:45
- Forum: SFS2X Questions
- Topic: Custom login is ON but no Extension is active for this zone
- Replies: 1
- Views: 4005
Custom login is ON but no Extension is active for this zone
Hello everyone, we are experiencing a very weird problem over here. I tried looking for answers online but found none, hopefully someone got a clue what do to or where to look. After minor changes to the extension code (and after reversing them) the extension still registers the handlers, but does n...
- 25 Jul 2015, 23:35
- Forum: SFS2X Questions
- Topic: Passwords sent and recieved do differ
- Replies: 4
- Views: 5556
Re: Passwords sent and recieved do differ
Hi, Hello, I have the following: Sending a loginRequest to the server, with (username, password, zone, paramsObject). Yes I know, the documentation says it is (username, password, paramsObject, zone). This worked for a while, then Unity gave me parsing errors and wanted me to change the order. The ...
- 25 Jul 2015, 22:20
- Forum: SFS2X Questions
- Topic: Passwords sent and recieved do differ
- Replies: 4
- Views: 5556
Re: Passwords sent and recieved do differ
Hello Lapo, thanks for your reply! Okay, I see your point; and that was my only last resort that would make any sense to me. If you knew how many hours I put overlooking the code...... :oops: :twisted: I thought that what you described is only active when using the ILoginAssistantPlugin. BUT: Even i...
- 25 Jul 2015, 14:31
- Forum: SFS2X Questions
- Topic: Passwords sent and recieved do differ
- Replies: 4
- Views: 5556
Passwords sent and recieved do differ
Hello, I am now done with research and have asked fellow students, they tell me the code seems fine. I have the following: Sending a loginRequest to the server, with (username, password, zone, paramsObject). Yes I know, the documentation says it is (username, password, paramsObject, zone). This work...